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| b47006bc22 |
+107
@@ -5,6 +5,113 @@ All notable changes to RigDoctor are recorded here. Format follows
|
||||
(`MAJOR.MINOR.PATCH`, pre-1.0). `__version__` and `pyproject.toml` must match the git
|
||||
release tag (so the auto-updater, D18, can compare versions).
|
||||
|
||||
## [0.13.0] - 2026-05-22
|
||||
### Added
|
||||
- **Run Diagnostic now explains itself and can launch the game.** Clicking Run Diagnostic shows
|
||||
what to do — *play the game, reproduce the crash, then Finish & analyze* (and that data
|
||||
survives a hard freeze + reboot) — and offers **Launch game & start** (asks Steam to run it by
|
||||
appid) or **Start without launching**. The recording banner now spells out the next step
|
||||
instead of just showing a sample count.
|
||||
### Fixed
|
||||
- Button labels containing "&" (e.g. "Finish & analyze") rendered as "Finish _analyze" because
|
||||
Qt treated the "&" as a keyboard mnemonic — now escaped so the ampersand shows literally.
|
||||
|
||||
## [0.12.0] - 2026-05-22
|
||||
### Added
|
||||
- **Guided diagnostic in the GUI.** Each game on the **Games** page now has a **Run Diagnostic**
|
||||
button → a focused, game-tagged capture starts and a recording banner appears (live sample
|
||||
count, GPU-lost indicator) with **Finish & analyze** / **Discard**. Finishing opens a results
|
||||
dialog: the window-scoped capture summary (peak temps/power, events, last samples) plus the
|
||||
health findings as cards. The banner persists/restores if you navigate away and back while a
|
||||
capture is running. Shares `core/diagnostic.py` with the CLI (one flow, three front-ends).
|
||||
|
||||
## [0.11.0] - 2026-05-22
|
||||
### Added
|
||||
- **Guided diagnostic session (CLI) — the seed use case, end to end.** `rigdoctor diagnose
|
||||
start --game "<name>"` runs a **focused crash-capture tagged with that game** (its own
|
||||
diagnostic log, so the report is scoped to just that session), `diagnose status` shows
|
||||
progress, and `diagnose finish` stops it and prints a combined report: the **capture
|
||||
summary** (peak temps/power, GPU-lost events, last samples — M3) plus the **health findings**
|
||||
(Xid/SMART/driver/etc. — M4). The game can be given by `--game` or `--appid` (resolved from
|
||||
the Steam scan), and is recorded as a log event so it survives a crash + reboot.
|
||||
- Shared orchestration lives in `core/diagnostic.py` (one callable for CLI/GUI/tray, per
|
||||
ARCHITECTURE §7.1); the recorder/`record run` gained an optional `--game` tag.
|
||||
|
||||
## [0.10.2] - 2026-05-22
|
||||
### Changed
|
||||
- When an Environment **Apply**/**Install** fails, the status now shows the **real reason**
|
||||
(cancelled at the password prompt vs. the system rejecting the change, e.g. a BIOS/kernel-
|
||||
locked PCIe ASPM policy) instead of a vague "cancelled, or needs privileges".
|
||||
|
||||
## [0.10.1] - 2026-05-22
|
||||
### Fixed
|
||||
- **Environment-page contrast.** The combo-box **drop-down list** was rendering light-on-light
|
||||
(the popup view is a separate widget the theme didn't cover) — now dark with readable text.
|
||||
- The **Install / Apply** buttons on findings were hard to read (the accent fill didn't paint
|
||||
reliably inside the finding cards, leaving dim dark-on-dark text). They're now an outlined
|
||||
style — bright accent text on the dark card, filling accent on hover — readable regardless,
|
||||
and given a minimum height so the row can't crush them.
|
||||
|
||||
## [0.10.0] - 2026-05-22
|
||||
### Added
|
||||
- **Actionable Environment page (M6) — install & apply, not just advice.** Findings that
|
||||
recommend a tool or a setting are now one-click:
|
||||
- **Install buttons** for GameMode, MangoHud, and cpupower (added to the M9 component catalog,
|
||||
so they also appear on the **Setup** page with the existing installer).
|
||||
- **Apply controls** for runtime-reversible tunables — a dropdown of the live options + Apply,
|
||||
via a single pkexec prompt, no reboot: **CPU governor**, **NVIDIA persistence mode**,
|
||||
**PCIe ASPM policy**, **vm.swappiness**, **Transparent HugePages** (`core/fixes.py`). The
|
||||
chosen value is validated against the live options before anything runs.
|
||||
- This is the consent-gated apply milestone D9 anticipated, scoped to safe settings (**D22**).
|
||||
GRUB-based fixes and CPU mitigations stay suggestion-only; `rigdoctor gameenv` still prints
|
||||
the exact commands for headless use.
|
||||
### Changed
|
||||
- The `Finding` model gained optional `action` (installable component) and `fix` (applyable
|
||||
tunable) fields; the shared `finding_card` widget renders the matching control.
|
||||
|
||||
## [0.9.0] - 2026-05-22
|
||||
### Added
|
||||
- **Gaming environment checks (M6) — the evaluate-and-suggest engine.** A new read-only report
|
||||
(D9) that flags system settings which hurt gaming stability/performance and gives the exact fix
|
||||
command. Checks: **PCIe ASPM**, **NVIDIA persistence mode**, **CPU governor** (the three that
|
||||
map to the seed-case GPU bus-drop / Xid 79), GameMode, MangoHud, `vm.swappiness`, shader disk
|
||||
cache, Transparent HugePages, CPU mitigations, and installed Proton versions.
|
||||
- **CLI:** `rigdoctor gameenv` (text or `--json`).
|
||||
- **GUI:** a new **Environment** page (findings cards, auto-runs on open), reusing the M4
|
||||
health-report card style via a shared `finding_card` widget.
|
||||
### Fixed
|
||||
- **Notification icon** now uses the RigDoctor icon (matching the app/dock) instead of a generic
|
||||
stock icon — resolved from the installed icon theme, the bundled asset, then a stock fallback.
|
||||
|
||||
## [0.8.0] - 2026-05-22
|
||||
### Added
|
||||
- **Gaming environment checks (M6) — Steam game detection.** RigDoctor now finds your Steam
|
||||
libraries (across multiple drives, via `libraryfolders.vdf`) and the games installed in each
|
||||
(parsing `appmanifest_*.acf` — stdlib only, no Steam tooling needed). Runtimes, Proton builds,
|
||||
and redistributables are filtered out.
|
||||
- **Opt-in libraries:** detected libraries are listed with a per-library game count; you check
|
||||
the ones to scan. Nothing is scanned until you pick a library.
|
||||
- **Background scan on every launch:** the GUI rescans the selected libraries in the background
|
||||
when it opens and flags games installed since the last scan with a **NEW** badge plus a count
|
||||
on the **Games** sidebar item (cleared when you view the page). Results are cached
|
||||
(`~/.local/state/rigdoctor/games.json`) so the list shows instantly.
|
||||
- **CLI:** `rigdoctor games` lists detected games; `rigdoctor games libraries
|
||||
[--enable PATH | --disable PATH | --all]` lists/selects libraries (headless-complete, D17).
|
||||
- Config now supports list values (TOML arrays); `steam_libraries` records the selected libraries.
|
||||
|
||||
## [0.7.3] - 2026-05-21
|
||||
### Fixed
|
||||
- Shared terminal now has **scrollback** — large output (e.g. `ls -la`) can be scrolled up to
|
||||
read; it keeps a history buffer and only auto-scrolls to the bottom when you're already there.
|
||||
|
||||
## [0.7.2] - 2026-05-21
|
||||
### Changed
|
||||
- Removed the GUI **Inventory** tab — use the CLI `rigdoctor inventory` instead. (Inventory is
|
||||
still collected for the relay guest view, so a remote helper still sees the host's hardware.)
|
||||
### Fixed
|
||||
- Shared terminal caret now sits at the real cursor position (row **and** column) instead of
|
||||
the start of the line.
|
||||
|
||||
## [0.7.1] - 2026-05-21
|
||||
### Fixed
|
||||
- Shared terminal: a guest who joined **after** the host enabled the terminal stayed read-only.
|
||||
|
||||
+17
-1
@@ -223,9 +223,25 @@ The next version is **determined by the Conventional Commit types** since the la
|
||||
`packaging/bump.sh` writes it into `__init__.py` + `pyproject.toml`. Rules live in
|
||||
`cliff.toml [bump]` (pre-1.0: `breaking_always_bump_major = false`).
|
||||
|
||||
### D22 — Limited live apply of fixes (M6) — *DECIDED 2026-05-22; realizes the D9 milestone*
|
||||
D9 deferred auto-applying fixes to "a deliberate later milestone, gated behind explicit user
|
||||
consent." That milestone lands here, **scoped tightly to stay safe**:
|
||||
- **Only runtime-reversible settings** are applyable from the gaming-environment report (M6):
|
||||
**CPU governor, NVIDIA persistence mode, PCIe ASPM policy, vm.swappiness, Transparent
|
||||
HugePages.** Each takes effect immediately, needs **no reboot**, and reverts on reboot.
|
||||
- **How:** a dropdown of the live options + an Apply button per finding (`core/fixes.py`).
|
||||
Applying runs a **single pkexec-elevated command** (one auth prompt); the chosen value is
|
||||
validated against the live options first; writes target **sysfs/procfs or `nvidia-smi`** —
|
||||
never the GRUB cmdline or a persistent config file.
|
||||
- **Still suggestion-only** (the read-only stance holds for these): GRUB-based `pcie_aspm=off`,
|
||||
CPU **mitigations** changes (security-sensitive, need a reboot), and the shader-cache env var.
|
||||
- Everything remains **CLI-discoverable** (`rigdoctor gameenv` still prints the exact commands);
|
||||
the apply UI is an additive convenience in the GUI, not the only path. Installing optional
|
||||
tools (GameMode/MangoHud/cpupower) reuses the M9 installer and is likewise one-click.
|
||||
|
||||
## Open
|
||||
|
||||
None currently — all tracked decisions (D1–D21) are resolved. New questions will be added
|
||||
None currently — all tracked decisions (D1–D22) are resolved. New questions will be added
|
||||
here as they arise. Remaining detail to flesh out during build: the tray's supporting-action
|
||||
set (D13), per-module apt package names, M12's tunnel/token specifics, and M13's
|
||||
update mechanism (APT repo vs. self-installed `.deb`).
|
||||
|
||||
+18
-2
@@ -14,7 +14,7 @@ Status: ⬜ not started · 🟦 designing · 🟨 in progress · ✅ done
|
||||
| M2 | Live monitor (TUI) | Monitoring | none (stdlib curses) | all | P1 | ⬜ |
|
||||
| M8 | Alerting | Monitoring | libnotify (opt) | all | P2 | 🟨 |
|
||||
| M5 | System inventory | Diagnostics | none (opt: lm-sensors, dmidecode) | all | P1 | 🟨 |
|
||||
| M6 | Gaming env checks | Diagnostics | none | all | P2 | ⬜ |
|
||||
| M6 | Gaming env checks | Diagnostics | none | all | P2 | 🟨 |
|
||||
| M10 | Desktop GUI | Desktop UI | **python3-pyside6** | all | P2 | 🟨 |
|
||||
| M11 | Tray / menu-bar applet | Desktop UI | **python3-pyside6** (+ AppIndicator on GNOME) | all | P2 | ⬜ |
|
||||
| M9 | Installer | (meta) | none | all | P1 | 🟨 |
|
||||
@@ -41,7 +41,23 @@ Status: ⬜ not started · 🟦 designing · 🟨 in progress · ✅ done
|
||||
(text/JSON) + GUI Health tab. GPU-firmware verification deferred.
|
||||
- **M2 Live monitor** — depends on M1; the terminal "HWMonitor for Linux" face. Stdlib-only.
|
||||
- **M5 / M6 Diagnostics** — inventory export + gaming-env checks; M6 flags risky settings and
|
||||
suggests the fix command but does not apply it (D9).
|
||||
suggests the fix command but does not apply it (D9). *M6 implemented (Steam detection first —
|
||||
the D12 "pick a game" foundation):* discovers Steam installs + all library folders
|
||||
(`libraryfolders.vdf`, multi-drive) and the games in each (`appmanifest_*.acf`), filtering
|
||||
runtimes/Proton/redistributables — stdlib only. **Libraries are opt-in** (`steam_libraries`
|
||||
config); the GUI **Games** page lists them with per-library counts and rescans in the
|
||||
background on every launch, badging games installed since the last scan (cached in
|
||||
`state/games.json`). CLI: `rigdoctor games` / `games libraries [--enable|--disable|--all]`.
|
||||
*Env-check engine implemented* (`core/gameenv.py`): a read-only findings report (reusing the
|
||||
M4 `Finding` model) over PCIe ASPM, NVIDIA persistence mode, CPU governor (the three seed-case
|
||||
contributors to GPU bus-drop / Xid 79), GameMode, MangoHud, swappiness, shader cache, THP, CPU
|
||||
mitigations, and installed Proton versions — each with the suggested fix command. CLI
|
||||
`rigdoctor gameenv`; GUI **Environment** page. Per **D22**, the GUI adds **one-click apply**
|
||||
for the runtime-reversible tunables (governor / NVIDIA persistence / PCIe ASPM / swappiness /
|
||||
THP — dropdown + Apply via a single pkexec prompt, `core/fixes.py`) and **one-click install**
|
||||
of optional tools (GameMode / MangoHud / cpupower, now in the M9 catalog). GRUB/mitigations
|
||||
stay suggestion-only. *Pending:* non-Steam launchers (Lutris/Heroic) and GPU power-profile
|
||||
(PowerMizer) checks.
|
||||
- **M8 Alerting** — threshold/event notifications; integrates with the tray applet (M11).
|
||||
- **M10 Desktop GUI** — PySide6 graphical front-end over the core engine (dashboard, log
|
||||
browser, report viewer, logger controls). Optional; adds the Qt dependency. *Bootstrapped
|
||||
|
||||
+18
-5
@@ -27,15 +27,26 @@ Ubuntu + NVIDIA first; `.deb` distribution (see `DECISIONS.md`).
|
||||
|
||||
## Phase 3 — Diagnostics breadth
|
||||
- [ ] M5 system inventory + exportable report
|
||||
- [ ] M6 gaming environment checks (suggest-only)
|
||||
- [~] M6 gaming environment checks (suggest-only) — *Steam game/library detection done*
|
||||
(multi-library `libraryfolders.vdf` discovery + `appmanifest` scan, opt-in libraries,
|
||||
launch-time background rescan with new-game badge; CLI `rigdoctor games`, GUI Games page).
|
||||
This is also the D12 "pick a game" foundation. *Env-check engine done* (`rigdoctor gameenv`
|
||||
+ GUI Environment page): PCIe ASPM, NVIDIA persistence, CPU governor, GameMode, MangoHud,
|
||||
swappiness, shader cache, THP, mitigations, Proton versions — read-only with fix commands.
|
||||
*Pending:* non-Steam launchers (Lutris/Heroic) + GPU power-profile (PowerMizer) checks.
|
||||
- [ ] SMART integration (smartmontools if present)
|
||||
|
||||
## Phase 4 — Desktop UI & installer
|
||||
- [ ] M10 desktop GUI (PySide6: dashboard, log browser, report viewer, logger controls)
|
||||
- [ ] M11 tray / menu-bar applet (QSystemTrayIcon: live M1 readouts + Run Diagnostic +
|
||||
supporting actions — D13)
|
||||
- [ ] Guided diagnostic session (pick game → focused M3 capture → M4 scan → findings),
|
||||
shared by tray/GUI/CLI
|
||||
- [~] Guided diagnostic session (pick game → focused M3 capture → M4 scan → findings),
|
||||
shared by tray/GUI/CLI — *core + CLI + GUI done* (`core/diagnostic.py`, `rigdoctor
|
||||
diagnose start/status/finish`, and a **Run Diagnostic** button per game on the GUI Games
|
||||
page → recording banner → results dialog with the capture summary + findings). Tags a
|
||||
focused capture with the chosen game (own diagnostic log, window-scoped report) and
|
||||
combines the capture summary with the M4 findings. *Pending:* the tray (M11) entry point,
|
||||
and auto start/stop via the D12 wrapper/watcher.
|
||||
- [ ] Logger trigger modes: always-on + game-launch (D12 — wrapper first:
|
||||
`rigdoctor wrap %command%` + global Steam compat-tool; zero-config watcher
|
||||
(Steam RunningAppID + /proc) and GameMode hook follow)
|
||||
@@ -51,8 +62,10 @@ Ubuntu + NVIDIA first; `.deb` distribution (see `DECISIONS.md`).
|
||||
- [x] M13 auto-update (D18) — launch-time version check (GUI sidebar) + no-root self-update
|
||||
apply (`rigdoctor update` / sidebar button → authenticated pip upgrade), token-gated.
|
||||
Restart-after-update is manual for now.
|
||||
- [ ] (Later, separate milestone) Optional auto-apply of suggested fixes behind explicit
|
||||
consent — currently out of scope (D9)
|
||||
- [~] Optional auto-apply of suggested fixes behind explicit consent (D9 milestone) — *first
|
||||
cut shipped for M6 (D22):* one-click apply of runtime-reversible tunables (CPU governor,
|
||||
NVIDIA persistence, PCIe ASPM, swappiness, THP) via a single pkexec prompt, no reboot.
|
||||
GRUB-based fixes + CPU mitigations remain suggestion-only.
|
||||
|
||||
## Phase 6 — Session sharing / remote assist (M12, D16)
|
||||
Escalating ladder, built in order:
|
||||
|
||||
+10
-5
@@ -43,9 +43,12 @@ RigDoctor's crash-safe logger is designed to fix exactly that.
|
||||
- **Not a stress-test / load-generator** — explicitly out of scope (D7). Users can run
|
||||
existing tools (gpu-burn, vkmark, stress-ng) alongside the logger if they want.
|
||||
- Not an overclocking utility.
|
||||
- **Not (yet) an auto-fixer.** RigDoctor is **read-only**: it diagnoses and *suggests*
|
||||
actions (with the exact command where possible) but does not apply changes itself in this
|
||||
stage. Auto-apply is a deliberate later milestone behind explicit consent. (D9)
|
||||
- **Read-only by default, with a narrow consent-gated exception.** RigDoctor diagnoses and
|
||||
*suggests* actions (with the exact command where possible). It does **not** apply changes
|
||||
itself — **except** a small set of **runtime-reversible** gaming tunables (M6: CPU governor,
|
||||
NVIDIA persistence, PCIe ASPM policy, swappiness, THP) that can be applied from the GUI via a
|
||||
single pkexec prompt, no reboot, revert on reboot (D22, realizing the D9 milestone). Risky/
|
||||
persistent fixes (GRUB cmdline, CPU mitigations) remain suggestion-only.
|
||||
|
||||
## 3. Target users & platforms
|
||||
|
||||
@@ -96,8 +99,10 @@ PCIe topology. Exportable (Markdown/JSON) to paste into forum/bug reports.
|
||||
### M6 — Gaming environment checks
|
||||
Detects & evaluates: GPU power profile / persistence mode, CPU governor, Proton/Wine/Steam
|
||||
versions, GameMode, MangoHud, shader cache, swappiness, hugepages, CPU mitigations,
|
||||
PCIe ASPM. Flags settings that hurt stability/performance and **suggests** the fix command
|
||||
(read-only per D9).
|
||||
PCIe ASPM. Flags settings that hurt stability/performance and **suggests** the fix command.
|
||||
Also includes Steam library/game detection (the D12 "pick a game" foundation) and, per D22,
|
||||
a **one-click apply** for the runtime-reversible tunables (governor, persistence, ASPM,
|
||||
swappiness, THP) plus one-click install of optional tools (GameMode/MangoHud/cpupower).
|
||||
|
||||
### M8 — Alerting
|
||||
Threshold + event alerts (desktop notification / sound / log) on overheat, throttle,
|
||||
|
||||
+1
-1
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
|
||||
|
||||
[project]
|
||||
name = "rigdoctor"
|
||||
version = "0.7.1"
|
||||
version = "0.13.0"
|
||||
description = "Modular hardware monitoring & crash diagnostics for Linux gamers."
|
||||
readme = "README.md"
|
||||
requires-python = ">=3.11"
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
"""RigDoctor — modular hardware monitoring & crash diagnostics for Linux gamers."""
|
||||
|
||||
__version__ = "0.7.1"
|
||||
__version__ = "0.13.0"
|
||||
|
||||
@@ -86,6 +86,7 @@ def cmd_record_run(args) -> int:
|
||||
max_bytes=cfg["log_max_bytes"],
|
||||
backups=cfg["log_backups"],
|
||||
status_path=config.STATUS_FILE,
|
||||
game=getattr(args, "game", None),
|
||||
)
|
||||
|
||||
def _handle(_sig, _frame):
|
||||
@@ -345,6 +346,158 @@ def cmd_report(args) -> int:
|
||||
return 0
|
||||
|
||||
|
||||
def _resolve_game(args) -> str | None:
|
||||
"""Game name from --game, or looked up from --appid via the Steam scan."""
|
||||
if getattr(args, "game", None):
|
||||
return args.game
|
||||
if getattr(args, "appid", None):
|
||||
from .core import steam
|
||||
|
||||
for g in steam.scan_games(steam.selected_library_paths()):
|
||||
if g.appid == str(args.appid):
|
||||
return g.name
|
||||
return None
|
||||
return None
|
||||
|
||||
|
||||
def cmd_diagnose(args) -> int:
|
||||
from .core import diagnostic, reccontrol, steam
|
||||
|
||||
sub = args.diagnose_cmd or "status"
|
||||
|
||||
if sub == "start":
|
||||
if reccontrol.running_pid():
|
||||
print("A capture is already running — finish it with: rigdoctor diagnose finish")
|
||||
return 1
|
||||
game = _resolve_game(args)
|
||||
if game is None and (args.game or args.appid):
|
||||
print("Couldn't match that game in your selected Steam libraries.")
|
||||
return 1
|
||||
if game is None:
|
||||
games = steam.cached_games() or steam.scan_games(steam.selected_library_paths())
|
||||
if games:
|
||||
print("Pick a game to focus on, then re-run with --game:")
|
||||
for g in games:
|
||||
print(f" --game {g.name!r}")
|
||||
else:
|
||||
print("No games detected. Select a library: rigdoctor games libraries --all")
|
||||
return 1
|
||||
pid = diagnostic.start(game=game, interval=args.interval)
|
||||
time.sleep(1.0)
|
||||
if pid and reccontrol.pid_alive(pid):
|
||||
print(f"Diagnostic capture started for {game!r} (pid {pid}).")
|
||||
print(" Play your game. When you're done (or after a crash + reboot):")
|
||||
print(" rigdoctor diagnose finish")
|
||||
return 0
|
||||
print(f"Capture failed to start; see {config.SPAWN_LOG}")
|
||||
return 1
|
||||
|
||||
if sub == "status":
|
||||
status = diagnostic.active()
|
||||
if not status:
|
||||
print("No diagnostic capture is running.")
|
||||
return 0
|
||||
game = status.get("game") or "—"
|
||||
print(f"Capturing for {game!r}: {status.get('samples', 0)} samples"
|
||||
+ (" · GPU-lost seen" if status.get("gpu_lost") else ""))
|
||||
return 0
|
||||
|
||||
# finish
|
||||
if not reccontrol.running_pid() and not config.DIAG_LOG.exists():
|
||||
print("No diagnostic to analyze. Start one with: rigdoctor diagnose start --game <name>")
|
||||
return 1
|
||||
print("Stopping capture and analyzing…\n")
|
||||
result = diagnostic.finish(last_n=args.last)
|
||||
from .render import render_health, render_summary
|
||||
|
||||
if result.game:
|
||||
print(f"Diagnostic — {result.game}\n")
|
||||
print(render_summary(result.summary, log_path=config.DIAG_LOG))
|
||||
print("\n" + render_health(result.findings, title="Findings"))
|
||||
return 0
|
||||
|
||||
|
||||
def cmd_gameenv(args) -> int:
|
||||
from dataclasses import asdict
|
||||
|
||||
from .core.gameenv import run_gameenv_checks
|
||||
from .render import render_health
|
||||
|
||||
findings = run_gameenv_checks()
|
||||
if args.json:
|
||||
print(json.dumps([asdict(f) for f in findings], indent=2, ensure_ascii=False))
|
||||
else:
|
||||
print(render_health(findings, title="Gaming environment"))
|
||||
return 0
|
||||
|
||||
|
||||
def cmd_games(args) -> int:
|
||||
from .core import steam
|
||||
|
||||
selected = steam.selected_library_paths()
|
||||
if not selected:
|
||||
print("No Steam libraries selected to scan.")
|
||||
print(" See them with: rigdoctor games libraries")
|
||||
print(" Then enable one: rigdoctor games libraries --enable <path> (or --all)")
|
||||
return 1
|
||||
result = steam.rescan()
|
||||
if args.json:
|
||||
from dataclasses import asdict
|
||||
|
||||
print(json.dumps({
|
||||
"scanned_at": result.scanned_at,
|
||||
"new_appids": result.new_appids,
|
||||
"games": [asdict(g) for g in result.games],
|
||||
}, indent=2, ensure_ascii=False))
|
||||
return 0
|
||||
if not result.games:
|
||||
print("No games found in the selected Steam libraries.")
|
||||
return 0
|
||||
new = set(result.new_appids)
|
||||
print(f"{len(result.games)} game(s) across {len(selected)} librar(y/ies):\n")
|
||||
for g in result.games:
|
||||
flag = " NEW" if g.appid in new else ""
|
||||
print(f" {g.name:<48} {steam.human_size(g.size_bytes):>9}{flag}")
|
||||
if new:
|
||||
print(f"\n{len(new)} newly-installed since the last scan.")
|
||||
return 0
|
||||
|
||||
|
||||
def cmd_games_libraries(args) -> int:
|
||||
from .core import steam
|
||||
|
||||
discovered = steam.discover_libraries()
|
||||
selected = {os.path.realpath(p) for p in steam.selected_library_paths()}
|
||||
|
||||
# --all / --enable / --disable adjust the selection, then we list the result.
|
||||
if args.all or args.enable or args.disable:
|
||||
if args.all:
|
||||
selected = {lib.path for lib in discovered}
|
||||
for raw in args.enable or []:
|
||||
selected.add(os.path.realpath(os.path.expanduser(raw)))
|
||||
for raw in args.disable or []:
|
||||
selected.discard(os.path.realpath(os.path.expanduser(raw)))
|
||||
config.update_config(steam_libraries=sorted(selected))
|
||||
|
||||
if not discovered:
|
||||
print("No Steam libraries detected (is Steam installed?).")
|
||||
return 1
|
||||
if args.json:
|
||||
print(json.dumps([
|
||||
{"path": lib.path, "label": lib.label, "selected": lib.path in selected,
|
||||
"games": len(steam.scan_library(lib.path))}
|
||||
for lib in discovered
|
||||
], indent=2, ensure_ascii=False))
|
||||
return 0
|
||||
print("Steam libraries (checked = scanned for games):\n")
|
||||
for lib in discovered:
|
||||
mark = "x" if lib.path in selected else " "
|
||||
count = len(steam.scan_library(lib.path))
|
||||
label = f" [{lib.label}]" if lib.label else ""
|
||||
print(f" [{mark}] {lib.path}{label} ({count} games)")
|
||||
return 0
|
||||
|
||||
|
||||
def build_parser() -> argparse.ArgumentParser:
|
||||
p = argparse.ArgumentParser(
|
||||
prog="rigdoctor",
|
||||
@@ -389,6 +542,7 @@ def build_parser() -> argparse.ArgumentParser:
|
||||
run_p = rec_sub.add_parser("run", help="run the capture loop in the foreground (systemd-friendly)")
|
||||
run_p.add_argument("-n", "--interval", type=float, default=None, help="sampling interval (s)")
|
||||
run_p.add_argument("-o", "--out", default=None, help="log file path")
|
||||
run_p.add_argument("--game", default=None, help="tag the capture with a game name (M6/diagnose)")
|
||||
run_p.set_defaults(func=cmd_record_run)
|
||||
|
||||
start_p = rec_sub.add_parser("start", help="start recording in the background")
|
||||
@@ -423,6 +577,34 @@ def build_parser() -> argparse.ArgumentParser:
|
||||
inv.add_argument("--markdown", action="store_true", help="output Markdown (for forum/bug reports)")
|
||||
inv.add_argument("-o", "--output", default=None, help="write to a file instead of stdout")
|
||||
inv.set_defaults(func=cmd_inventory)
|
||||
|
||||
games_p = sub.add_parser("games", help="Steam game & library detection (M6)")
|
||||
games_p.add_argument("--json", action="store_true", help="output JSON")
|
||||
games_p.set_defaults(func=cmd_games)
|
||||
games_sub = games_p.add_subparsers(dest="games_cmd")
|
||||
lib_p = games_sub.add_parser("libraries", help="list/select Steam libraries to scan")
|
||||
lib_p.add_argument("--enable", action="append", metavar="PATH", help="scan this library (repeatable)")
|
||||
lib_p.add_argument("--disable", action="append", metavar="PATH", help="stop scanning this library (repeatable)")
|
||||
lib_p.add_argument("--all", action="store_true", help="scan all detected libraries")
|
||||
lib_p.add_argument("--json", action="store_true", help="output JSON")
|
||||
lib_p.set_defaults(func=cmd_games_libraries)
|
||||
|
||||
env_p = sub.add_parser("gameenv", help="gaming environment checks (M6): flag stability/perf settings")
|
||||
env_p.add_argument("--json", action="store_true", help="output JSON instead of text")
|
||||
env_p.set_defaults(func=cmd_gameenv)
|
||||
|
||||
diag_p = sub.add_parser("diagnose", help="guided diagnostic: capture while gaming, then analyze")
|
||||
diag_sub = diag_p.add_subparsers(dest="diagnose_cmd")
|
||||
diag_start = diag_sub.add_parser("start", help="start a focused capture for a game")
|
||||
diag_start.add_argument("--game", default=None, help="game name to focus on")
|
||||
diag_start.add_argument("--appid", default=None, help="Steam appid to focus on (resolved to a name)")
|
||||
diag_start.add_argument("-n", "--interval", type=float, default=None, help="sampling interval (s)")
|
||||
diag_start.set_defaults(func=cmd_diagnose)
|
||||
diag_sub.add_parser("status", help="show the in-progress diagnostic").set_defaults(func=cmd_diagnose)
|
||||
diag_finish = diag_sub.add_parser("finish", help="stop the capture and analyze it")
|
||||
diag_finish.add_argument("--last", type=int, default=10, help="recent samples to show")
|
||||
diag_finish.set_defaults(func=cmd_diagnose)
|
||||
diag_p.set_defaults(func=cmd_diagnose, diagnose_cmd=None, last=10)
|
||||
return p
|
||||
|
||||
|
||||
|
||||
@@ -23,10 +23,17 @@ CONFIG_FILE = CONFIG_DIR / "config.toml"
|
||||
|
||||
# Crash-capture logger (M3)
|
||||
LOG_FILE = LOG_DIR / "capture.jsonl"
|
||||
# Guided diagnostic (M6/D12): a focused capture writes here, separate from the always-on
|
||||
# crash log, so its report covers only that session's window.
|
||||
DIAG_LOG = LOG_DIR / "diagnostic.jsonl"
|
||||
STATUS_FILE = STATE_DIR / "recorder.json"
|
||||
PID_FILE = STATE_DIR / "recorder.pid"
|
||||
SPAWN_LOG = STATE_DIR / "recorder.out"
|
||||
|
||||
# Gaming environment / game detection (M6) — cached Steam game scan (mutable state,
|
||||
# not config: refreshed by the background scan on every launch).
|
||||
GAMES_FILE = STATE_DIR / "games.json"
|
||||
|
||||
# Update access token (M13) — gates updates to Gitea account holders (D18).
|
||||
# Stored in the OS keyring (Secret Service / GNOME Keyring) via `secret-tool` when
|
||||
# available — encrypted at rest, unlocked with the login session — else a 0600 file.
|
||||
@@ -143,6 +150,7 @@ DEFAULTS: dict = {
|
||||
"gpu_temp_alert": 90.0, # °C — alert when GPU reaches this
|
||||
"cpu_temp_alert": 95.0, # °C — alert when CPU reaches this
|
||||
"relay_url": "wss://rigdoctor.jesseyvanofferen.com", # session-sharing relay (M12)
|
||||
"steam_libraries": [], # Steam library paths to scan for games (M6); empty = none picked yet
|
||||
}
|
||||
|
||||
|
||||
@@ -165,6 +173,8 @@ def _toml_value(value) -> str:
|
||||
return "true" if value else "false"
|
||||
if isinstance(value, (int, float)):
|
||||
return repr(value)
|
||||
if isinstance(value, (list, tuple)):
|
||||
return "[" + ", ".join(_toml_value(v) for v in value) + "]"
|
||||
return '"' + str(value).replace("\\", "\\\\").replace('"', '\\"') + '"'
|
||||
|
||||
|
||||
|
||||
@@ -10,24 +10,42 @@ from __future__ import annotations
|
||||
import shutil
|
||||
import subprocess
|
||||
import time
|
||||
from pathlib import Path
|
||||
|
||||
from ..config import DATA_DIR
|
||||
from .sample import Sample
|
||||
|
||||
APP_NAME = "RigDoctor"
|
||||
_ICON = "utilities-system-monitor"
|
||||
_STOCK_ICON = "utilities-system-monitor"
|
||||
# The RigDoctor icon, so notifications match the app/dock icon. Prefer the copy that
|
||||
# desktop integration installs into the icon theme (~/.local/share/icons/...); fall back to
|
||||
# the bundled asset for source/dev runs, then to a stock icon if neither is present.
|
||||
_INSTALLED_ICON = DATA_DIR.parent / "icons" / "hicolor" / "scalable" / "apps" / "rigdoctor.svg"
|
||||
_BUNDLED_ICON = Path(__file__).parents[1] / "gui" / "assets" / "rigdoctor.svg"
|
||||
|
||||
|
||||
def available() -> bool:
|
||||
return shutil.which("notify-send") is not None
|
||||
|
||||
|
||||
def _icon() -> str:
|
||||
"""Resolve the notification icon at call time (the themed copy may be installed late)."""
|
||||
for path in (_INSTALLED_ICON, _BUNDLED_ICON):
|
||||
try:
|
||||
if path.exists():
|
||||
return str(path)
|
||||
except OSError:
|
||||
pass
|
||||
return _STOCK_ICON
|
||||
|
||||
|
||||
def notify(title: str, message: str, urgency: str = "normal") -> bool:
|
||||
"""Send a desktop notification (best-effort). urgency: low|normal|critical."""
|
||||
if not available():
|
||||
return False
|
||||
try:
|
||||
subprocess.run(
|
||||
["notify-send", "-a", APP_NAME, "-u", urgency, "-i", _ICON, title, message],
|
||||
["notify-send", "-a", APP_NAME, "-u", urgency, "-i", _icon(), title, message],
|
||||
timeout=10,
|
||||
check=False,
|
||||
)
|
||||
|
||||
@@ -45,4 +45,23 @@ COMPONENTS: tuple[Component, ...] = (
|
||||
"libsecret", "Encrypted token storage", "Updates",
|
||||
"Store the update token in the OS keyring, encrypted", ("libsecret-tools",), "secret-tool",
|
||||
),
|
||||
Component(
|
||||
"gamemode", "Feral GameMode", "Gaming",
|
||||
"Auto-applies performance tweaks (CPU governor, scheduling) while a game runs",
|
||||
("gamemode",), "gamemoderun",
|
||||
),
|
||||
Component(
|
||||
"mangohud", "MangoHud", "Gaming",
|
||||
"In-game overlay for FPS, frame times, and temperatures", ("mangohud",), "mangohud",
|
||||
),
|
||||
Component(
|
||||
"cpupower", "cpupower", "Gaming",
|
||||
"Read/set the CPU frequency governor (e.g. performance for gaming)",
|
||||
("linux-tools-common", "linux-tools-generic"), "cpupower",
|
||||
),
|
||||
)
|
||||
|
||||
|
||||
def by_id(component_id: str) -> Component | None:
|
||||
"""Look up a catalog component by its id (None if unknown)."""
|
||||
return next((c for c in COMPONENTS if c.id == component_id), None)
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
"""Guided diagnostic session (SPEC §4 / ARCHITECTURE §7.1): orchestrate M3 + M4.
|
||||
|
||||
The seed use case, one flow: **pick a game** → **focused crash-capture** scoped to that
|
||||
session (M3, tagged with the game) → on **finish**, **scan & analyze** (M4 health report)
|
||||
over the captured window + system logs → return a prioritized result. This is not a new
|
||||
module — it's a single shared callable so the CLI, GUI, and tray run the identical flow.
|
||||
|
||||
The capture is **manually bracketed** (start/finish) for now; auto start/stop on game launch
|
||||
(the D12 wrapper/watcher) plugs in here later without changing the result shape.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import time
|
||||
from dataclasses import dataclass
|
||||
|
||||
from .. import config
|
||||
from . import reccontrol
|
||||
from .crashlog import Summary, summarize
|
||||
from .health import Finding
|
||||
|
||||
|
||||
@dataclass
|
||||
class DiagnosticResult:
|
||||
game: str | None
|
||||
summary: Summary # capture window: peak temps/power, events, last samples (M3)
|
||||
findings: list[Finding] # health findings: Xid/SMART/driver/etc. (M4)
|
||||
|
||||
|
||||
def _clear_diag_log() -> None:
|
||||
"""Each diagnostic is a fresh focused capture — drop any previous session + segments."""
|
||||
base = config.DIAG_LOG
|
||||
for p in [base, *base.parent.glob(base.name + ".*")]:
|
||||
try:
|
||||
p.unlink()
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
|
||||
def start(game: str | None = None, interval: float | None = None) -> int | None:
|
||||
"""Begin a focused capture, tagged with the game, into the dedicated diagnostic log.
|
||||
Returns the pid, or None if a capture is already running."""
|
||||
if reccontrol.running_pid():
|
||||
return None
|
||||
_clear_diag_log()
|
||||
return reccontrol.start_background(interval=interval, out=str(config.DIAG_LOG), game=game)
|
||||
|
||||
|
||||
def is_running() -> bool:
|
||||
return reccontrol.running_pid() is not None
|
||||
|
||||
|
||||
def active() -> dict | None:
|
||||
"""Status of the in-progress session (running flag, game, samples), or None if idle."""
|
||||
if not is_running():
|
||||
return None
|
||||
return reccontrol.read_status()
|
||||
|
||||
|
||||
def _await_stopped(timeout: float = 6.0) -> None:
|
||||
deadline = time.monotonic() + timeout
|
||||
while reccontrol.running_pid() and time.monotonic() < deadline:
|
||||
time.sleep(0.1)
|
||||
|
||||
|
||||
def _game_from_summary(summary: Summary) -> str | None:
|
||||
"""Recover the focused game from the log's 'game' event (survives a crash + reboot)."""
|
||||
for _ts, kind, detail in reversed(summary.events):
|
||||
if kind == "game" and detail:
|
||||
return detail
|
||||
return None
|
||||
|
||||
|
||||
def finish(last_n: int = 10, log_path=None) -> DiagnosticResult:
|
||||
"""Stop the capture (if running), summarize the window, and run the health report."""
|
||||
from .health import run_health_checks
|
||||
|
||||
reccontrol.stop_background()
|
||||
_await_stopped()
|
||||
path = log_path or config.DIAG_LOG
|
||||
summary = summarize(path, last_n=last_n)
|
||||
game = _game_from_summary(summary) or (reccontrol.read_status() or {}).get("game")
|
||||
findings = run_health_checks()
|
||||
return DiagnosticResult(game=game, summary=summary, findings=findings)
|
||||
@@ -0,0 +1,177 @@
|
||||
"""Apply runtime-reversible system tunables (M6) — a limited, consent-gated exception to
|
||||
the read-only stance (D9, amended by D22).
|
||||
|
||||
Only safe settings that take effect immediately, need no reboot, and revert on reboot are
|
||||
applyable here: CPU governor, NVIDIA persistence mode, PCIe ASPM policy, vm.swappiness, and
|
||||
Transparent HugePages. Each is set by a single privileged command (one pkexec prompt). The
|
||||
chosen value is validated against the live options before building the command, and writes go
|
||||
to sysfs / procfs (or `nvidia-smi`) — never the GRUB cmdline or a persistent config file.
|
||||
Riskier fixes (GRUB-based PCIe ASPM-off, CPU mitigations) stay suggestion-only.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import shlex
|
||||
import shutil
|
||||
import subprocess
|
||||
from collections.abc import Callable
|
||||
from dataclasses import dataclass
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
@dataclass
|
||||
class Tunable:
|
||||
id: str
|
||||
label: str # e.g. "CPU governor"
|
||||
options: list[str] # selectable values (live, from the system)
|
||||
current: str | None # the value in effect now (preselect this in the dropdown)
|
||||
note: str = "" # caveat shown by the control, e.g. "resets on reboot"
|
||||
|
||||
|
||||
def _read(path: str) -> str | None:
|
||||
try:
|
||||
return Path(path).read_text()
|
||||
except OSError:
|
||||
return None
|
||||
|
||||
|
||||
def _bracketed(text: str) -> tuple[list[str], str | None]:
|
||||
"""Parse a sysfs 'a [b] c' enum into (options, active)."""
|
||||
options = [tok.strip("[]") for tok in text.split()]
|
||||
active = next((tok.strip("[]") for tok in text.split() if tok.startswith("[")), None)
|
||||
return options, active
|
||||
|
||||
|
||||
# --- individual tunables: a state reader + a command builder per id -------------------
|
||||
|
||||
_GOV = "/sys/devices/system/cpu"
|
||||
|
||||
|
||||
def _cpu_governor() -> Tunable | None:
|
||||
cur = _read(f"{_GOV}/cpu0/cpufreq/scaling_governor")
|
||||
if cur is None:
|
||||
return None
|
||||
avail = _read(f"{_GOV}/cpu0/cpufreq/scaling_available_governors")
|
||||
options = avail.split() if avail and avail.strip() else ["performance", "powersave", "schedutil"]
|
||||
return Tunable("cpu_governor", "CPU governor", options, cur.strip(), "applies now; resets on reboot")
|
||||
|
||||
|
||||
def _cpu_governor_cmd(value: str) -> list[str]:
|
||||
return ["/bin/sh", "-c",
|
||||
f'for f in {_GOV}/cpu*/cpufreq/scaling_governor; do echo {shlex.quote(value)} > "$f"; done']
|
||||
|
||||
|
||||
def _nvidia_persistence() -> Tunable | None:
|
||||
if shutil.which("nvidia-smi") is None:
|
||||
return None
|
||||
try:
|
||||
proc = subprocess.run(
|
||||
["nvidia-smi", "--query-gpu=persistence_mode", "--format=csv,noheader"],
|
||||
capture_output=True, text=True, timeout=10,
|
||||
)
|
||||
except (subprocess.SubprocessError, OSError):
|
||||
return None
|
||||
state = proc.stdout.strip().splitlines()[0].strip().lower() if proc.stdout.strip() else ""
|
||||
current = "Enabled" if state.startswith("enabled") else ("Disabled" if state.startswith("disabled") else None)
|
||||
return Tunable("nvidia_persistence", "NVIDIA persistence mode", ["Enabled", "Disabled"], current,
|
||||
"resets on reboot (enable nvidia-persistenced to persist)")
|
||||
|
||||
|
||||
def _nvidia_persistence_cmd(value: str) -> list[str]:
|
||||
return ["nvidia-smi", "-pm", "1" if value == "Enabled" else "0"]
|
||||
|
||||
|
||||
def _pcie_aspm() -> Tunable | None:
|
||||
text = _read("/sys/module/pcie_aspm/parameters/policy")
|
||||
if not text:
|
||||
return None
|
||||
options, active = _bracketed(text)
|
||||
return Tunable("pcie_aspm", "PCIe ASPM policy", options, active, "applies now; resets on reboot")
|
||||
|
||||
|
||||
def _pcie_aspm_cmd(value: str) -> list[str]:
|
||||
return ["/bin/sh", "-c", f'echo {shlex.quote(value)} > /sys/module/pcie_aspm/parameters/policy']
|
||||
|
||||
|
||||
def _swappiness() -> Tunable | None:
|
||||
text = _read("/proc/sys/vm/swappiness")
|
||||
if text is None or not text.strip().isdigit():
|
||||
return None
|
||||
cur = text.strip()
|
||||
options = ["0", "10", "30", "60", "100"]
|
||||
if cur not in options:
|
||||
options = sorted(set(options) | {cur}, key=int)
|
||||
return Tunable("swappiness", "vm.swappiness", options, cur, "applies now; resets on reboot")
|
||||
|
||||
|
||||
def _swappiness_cmd(value: str) -> list[str]:
|
||||
return ["/bin/sh", "-c", f'echo {shlex.quote(value)} > /proc/sys/vm/swappiness']
|
||||
|
||||
|
||||
def _thp() -> Tunable | None:
|
||||
text = _read("/sys/kernel/mm/transparent_hugepage/enabled")
|
||||
if not text:
|
||||
return None
|
||||
options, active = _bracketed(text)
|
||||
return Tunable("thp", "Transparent HugePages", options, active, "applies now; resets on reboot")
|
||||
|
||||
|
||||
def _thp_cmd(value: str) -> list[str]:
|
||||
return ["/bin/sh", "-c", f'echo {shlex.quote(value)} > /sys/kernel/mm/transparent_hugepage/enabled']
|
||||
|
||||
|
||||
_TUNABLES: dict[str, tuple[Callable[[], Tunable | None], Callable[[str], list[str]]]] = {
|
||||
"cpu_governor": (_cpu_governor, _cpu_governor_cmd),
|
||||
"nvidia_persistence": (_nvidia_persistence, _nvidia_persistence_cmd),
|
||||
"pcie_aspm": (_pcie_aspm, _pcie_aspm_cmd),
|
||||
"swappiness": (_swappiness, _swappiness_cmd),
|
||||
"thp": (_thp, _thp_cmd),
|
||||
}
|
||||
|
||||
|
||||
# --- public API -----------------------------------------------------------------------
|
||||
|
||||
def get_tunable(fix_id: str) -> Tunable | None:
|
||||
"""Live state (options + current value) for a fix id, or None if not applicable here."""
|
||||
fns = _TUNABLES.get(fix_id)
|
||||
return fns[0]() if fns else None
|
||||
|
||||
|
||||
def apply_command(fix_id: str, value: str) -> list[str] | None:
|
||||
"""The privileged command to set fix_id=value, or None if unknown/invalid.
|
||||
|
||||
The value is validated against the *live* options, so only a real, currently-available
|
||||
setting can ever be turned into a command.
|
||||
"""
|
||||
fns = _TUNABLES.get(fix_id)
|
||||
if not fns:
|
||||
return None
|
||||
state = fns[0]()
|
||||
if state is None or value not in state.options:
|
||||
return None
|
||||
return fns[1](value)
|
||||
|
||||
|
||||
def _elevate(cmd: list[str]) -> list[str]:
|
||||
prog = shutil.which(cmd[0]) or cmd[0] # pkexec needs an absolute program path
|
||||
cmd = [prog, *cmd[1:]]
|
||||
if os.geteuid() == 0:
|
||||
return cmd
|
||||
if shutil.which("pkexec"):
|
||||
return ["pkexec", *cmd]
|
||||
if shutil.which("sudo"):
|
||||
return ["sudo", *cmd]
|
||||
return cmd # no escalation available — will likely fail, surfaced to the caller
|
||||
|
||||
|
||||
def apply(fix_id: str, value: str) -> tuple[int, str]:
|
||||
"""Apply fix_id=value via a single elevated command. Returns (exit_code, output)."""
|
||||
cmd = apply_command(fix_id, value)
|
||||
if cmd is None:
|
||||
return (1, f"Unknown or unavailable setting: {fix_id}={value}")
|
||||
try:
|
||||
proc = subprocess.run(_elevate(cmd), capture_output=True, text=True, timeout=120)
|
||||
return (proc.returncode, proc.stdout + proc.stderr)
|
||||
except (subprocess.SubprocessError, OSError) as exc:
|
||||
return (1, str(exc))
|
||||
@@ -0,0 +1,271 @@
|
||||
"""Gaming environment checks (M6): evaluate system settings that affect gaming
|
||||
stability/performance and suggest the fix command — read-only (D9).
|
||||
|
||||
Stdlib-only. Each check degrades gracefully (a missing file/tool yields no finding or an
|
||||
info finding, never an exception). The pure ``evaluate_*`` helpers are split from the IO
|
||||
that reads sysfs / runs tools, so they're unit-testable.
|
||||
|
||||
Several checks target the seed case directly: an RTX 3070 falling off the PCIe bus under
|
||||
load (Xid 79). PCIe ASPM power-saving, NVIDIA persistence mode, and a power-saving CPU
|
||||
governor are the usual contributors to that class of drop-off / stutter.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import re
|
||||
import shutil
|
||||
import subprocess
|
||||
from pathlib import Path
|
||||
|
||||
from .health import INFO, OK, WARNING, Finding
|
||||
|
||||
_ORDER = {"critical": 0, WARNING: 1, INFO: 2, OK: 3}
|
||||
|
||||
|
||||
def _read(path: str) -> str | None:
|
||||
try:
|
||||
return Path(path).read_text()
|
||||
except OSError:
|
||||
return None
|
||||
|
||||
|
||||
# --- PCIe ASPM (seed-case relevant) ---------------------------------------------------
|
||||
|
||||
def _active_aspm(policy_text: str) -> str | None:
|
||||
"""The active ASPM policy is the bracketed token, e.g. '[default] performance ...'."""
|
||||
m = re.search(r"\[(\w+)\]", policy_text)
|
||||
return m.group(1) if m else None
|
||||
|
||||
|
||||
def evaluate_aspm(policy_text: str | None) -> Finding | None:
|
||||
if not policy_text:
|
||||
return None
|
||||
active = _active_aspm(policy_text)
|
||||
if active is None:
|
||||
return None
|
||||
if active in ("powersave", "powersupersave"):
|
||||
return Finding(
|
||||
WARNING, "PCIe", f"PCIe ASPM is in power-saving mode ({active})",
|
||||
"Aggressive PCIe Active-State Power Management can cause the GPU to drop off the "
|
||||
"bus under load (Xid 79) or stutter — the seed-case failure mode.",
|
||||
"Set the policy to performance below (live), or for a permanent change add "
|
||||
"`pcie_aspm=off` in GRUB, then `sudo update-grub` and reboot.",
|
||||
fix="pcie_aspm",
|
||||
)
|
||||
if active == "performance":
|
||||
return Finding(OK, "PCIe", "PCIe ASPM set to performance", "ASPM power-saving is disabled.",
|
||||
fix="pcie_aspm")
|
||||
return Finding(
|
||||
INFO, "PCIe", f"PCIe ASPM policy: {active}",
|
||||
"ASPM is left to the kernel/BIOS default.",
|
||||
"If you see GPU bus-drop events (Xid 79), set the policy to performance below.",
|
||||
fix="pcie_aspm",
|
||||
)
|
||||
|
||||
|
||||
def check_pcie_aspm() -> list[Finding]:
|
||||
f = evaluate_aspm(_read("/sys/module/pcie_aspm/parameters/policy"))
|
||||
return [f] if f else []
|
||||
|
||||
|
||||
# --- NVIDIA persistence mode (seed-case relevant) -------------------------------------
|
||||
|
||||
def check_gpu_persistence() -> list[Finding]:
|
||||
if shutil.which("nvidia-smi") is None:
|
||||
return []
|
||||
try:
|
||||
proc = subprocess.run(
|
||||
["nvidia-smi", "--query-gpu=persistence_mode", "--format=csv,noheader"],
|
||||
capture_output=True, text=True, timeout=10,
|
||||
)
|
||||
except (subprocess.SubprocessError, OSError):
|
||||
return []
|
||||
state = proc.stdout.strip().splitlines()[0].strip() if proc.stdout.strip() else ""
|
||||
if state.lower().startswith("disabled"):
|
||||
return [Finding(
|
||||
INFO, "GPU", "NVIDIA persistence mode is off",
|
||||
"The driver unloads when no client is attached, adding latency on first GPU "
|
||||
"access and churning state between game launches.",
|
||||
"Enable it below (per-boot), or enable the `nvidia-persistenced` service to "
|
||||
"make it permanent.",
|
||||
fix="nvidia_persistence",
|
||||
)]
|
||||
if state.lower().startswith("enabled"):
|
||||
return [Finding(OK, "GPU", "NVIDIA persistence mode on", "The driver stays resident.",
|
||||
fix="nvidia_persistence")]
|
||||
return []
|
||||
|
||||
|
||||
# --- CPU governor ---------------------------------------------------------------------
|
||||
|
||||
def evaluate_governor(governors: set[str]) -> Finding | None:
|
||||
if not governors:
|
||||
return None
|
||||
shown = ", ".join(sorted(governors))
|
||||
if governors == {"performance"}:
|
||||
return Finding(OK, "CPU", "CPU governor: performance", "CPUs run at full clocks under load.",
|
||||
fix="cpu_governor")
|
||||
if "powersave" in governors:
|
||||
return Finding(
|
||||
WARNING, "CPU", f"CPU governor set to power-saving ({shown})",
|
||||
"A powersave governor caps CPU frequency and can bottleneck frame times.",
|
||||
"Set it to performance below (or install GameMode to switch it per-game).",
|
||||
fix="cpu_governor",
|
||||
)
|
||||
return Finding(
|
||||
INFO, "CPU", f"CPU governor: {shown}",
|
||||
"A dynamic governor scales with load; usually fine.",
|
||||
"For the most consistent frame pacing, set performance below (or use GameMode).",
|
||||
fix="cpu_governor",
|
||||
)
|
||||
|
||||
|
||||
def check_cpu_governor() -> list[Finding]:
|
||||
govs: set[str] = set()
|
||||
for p in Path("/sys/devices/system/cpu").glob("cpu*/cpufreq/scaling_governor"):
|
||||
text = _read(str(p))
|
||||
if text and text.strip():
|
||||
govs.add(text.strip())
|
||||
f = evaluate_governor(govs)
|
||||
return [f] if f else []
|
||||
|
||||
|
||||
# --- GameMode / MangoHud --------------------------------------------------------------
|
||||
|
||||
def check_gamemode() -> list[Finding]:
|
||||
if shutil.which("gamemoderun") or shutil.which("gamemoded"):
|
||||
return [Finding(
|
||||
OK, "Tools", "Feral GameMode installed",
|
||||
"GameMode can apply the performance governor and other tweaks while a game runs.",
|
||||
)]
|
||||
return [Finding(
|
||||
INFO, "Tools", "GameMode not installed",
|
||||
"GameMode auto-applies performance tweaks (governor, scheduling) for the duration of a game.",
|
||||
"Install it: `sudo apt install gamemode`, then launch games with `gamemoderun %command%` "
|
||||
"(or use a global Steam launch option).",
|
||||
action="gamemode",
|
||||
)]
|
||||
|
||||
|
||||
def check_mangohud() -> list[Finding]:
|
||||
if shutil.which("mangohud"):
|
||||
return [Finding(OK, "Tools", "MangoHud available", "In-game FPS/temps/frametime overlay is installed.")]
|
||||
return [Finding(
|
||||
INFO, "Tools", "MangoHud not installed",
|
||||
"MangoHud overlays live FPS, frame times, and temps in-game — handy for spotting stutter.",
|
||||
"Install it: `sudo apt install mangohud`, then launch with `mangohud %command%`.",
|
||||
action="mangohud",
|
||||
)]
|
||||
|
||||
|
||||
# --- vm.swappiness --------------------------------------------------------------------
|
||||
|
||||
def evaluate_swappiness(value: int) -> Finding:
|
||||
if value > 10:
|
||||
return Finding(
|
||||
INFO, "Memory", f"vm.swappiness is high ({value})",
|
||||
"A high swappiness lets the kernel swap out memory eagerly, which can cause "
|
||||
"hitching during gaming on systems with ample RAM.",
|
||||
"Lower it below (e.g. 10); applies immediately.",
|
||||
fix="swappiness",
|
||||
)
|
||||
return Finding(OK, "Memory", f"vm.swappiness is {value}", "Swapping is conservative.",
|
||||
fix="swappiness")
|
||||
|
||||
|
||||
def check_swappiness() -> list[Finding]:
|
||||
text = _read("/proc/sys/vm/swappiness")
|
||||
if text is None or not text.strip().isdigit():
|
||||
return []
|
||||
return [evaluate_swappiness(int(text.strip()))]
|
||||
|
||||
|
||||
# --- shader cache ---------------------------------------------------------------------
|
||||
|
||||
def evaluate_shader_cache(env: dict) -> Finding:
|
||||
disabled = (
|
||||
env.get("__GL_SHADER_DISK_CACHE") == "0"
|
||||
or env.get("MESA_SHADER_CACHE_DISABLE", "").lower() in ("1", "true")
|
||||
or env.get("MESA_GLSL_CACHE_DISABLE", "").lower() in ("1", "true")
|
||||
)
|
||||
if disabled:
|
||||
return Finding(
|
||||
WARNING, "GPU", "Shader disk cache is disabled",
|
||||
"With the shader cache off, shaders recompile every run — a common cause of "
|
||||
"in-game stutter, especially on first encounters.",
|
||||
"Unset the disabling variable (e.g. remove `__GL_SHADER_DISK_CACHE=0` / "
|
||||
"`MESA_SHADER_CACHE_DISABLE`) from your environment / launch options.",
|
||||
)
|
||||
return Finding(OK, "GPU", "Shader disk cache enabled", "Compiled shaders are cached between runs (default).")
|
||||
|
||||
|
||||
def check_shader_cache() -> list[Finding]:
|
||||
return [evaluate_shader_cache(os.environ)]
|
||||
|
||||
|
||||
# --- transparent hugepages / CPU mitigations (only when notable) ----------------------
|
||||
|
||||
def check_thp() -> list[Finding]:
|
||||
text = _read("/sys/kernel/mm/transparent_hugepage/enabled")
|
||||
if not text:
|
||||
return []
|
||||
active = _active_aspm(text) # same '[token]' format
|
||||
if active == "never":
|
||||
return [Finding(
|
||||
INFO, "Memory", "Transparent HugePages disabled (never)",
|
||||
"Some workloads benefit from THP; 'madvise' lets apps opt in without the downsides of 'always'.",
|
||||
"Optional: set 'madvise' below; applies immediately.",
|
||||
fix="thp",
|
||||
)]
|
||||
return []
|
||||
|
||||
|
||||
def check_mitigations() -> list[Finding]:
|
||||
cmdline = _read("/proc/cmdline") or ""
|
||||
if "mitigations=off" in cmdline:
|
||||
return [Finding(
|
||||
INFO, "CPU", "CPU security mitigations are disabled",
|
||||
"`mitigations=off` recovers some CPU performance at the cost of CPU-vulnerability "
|
||||
"protections — a deliberate trade-off, noted here for awareness.",
|
||||
"Remove `mitigations=off` from the kernel cmdline to restore protections.",
|
||||
)]
|
||||
return []
|
||||
|
||||
|
||||
# --- Proton versions (informational) --------------------------------------------------
|
||||
|
||||
def check_proton() -> list[Finding]:
|
||||
from . import steam
|
||||
|
||||
try:
|
||||
versions = steam.proton_versions()
|
||||
except Exception:
|
||||
versions = []
|
||||
if not versions:
|
||||
return []
|
||||
return [Finding(
|
||||
INFO, "Tools", f"Proton: {len(versions)} version(s) installed",
|
||||
", ".join(versions),
|
||||
"Steam picks the Proton version per game (Properties → Compatibility); "
|
||||
"Proton Experimental often has the latest fixes.",
|
||||
)]
|
||||
|
||||
|
||||
# --- aggregate ------------------------------------------------------------------------
|
||||
|
||||
def run_gameenv_checks() -> list[Finding]:
|
||||
"""Run all environment checks, sorted by severity (worst first)."""
|
||||
findings: list[Finding] = []
|
||||
findings += check_pcie_aspm()
|
||||
findings += check_gpu_persistence()
|
||||
findings += check_cpu_governor()
|
||||
findings += check_gamemode()
|
||||
findings += check_mangohud()
|
||||
findings += check_swappiness()
|
||||
findings += check_shader_cache()
|
||||
findings += check_thp()
|
||||
findings += check_mitigations()
|
||||
findings += check_proton()
|
||||
findings.sort(key=lambda f: _ORDER.get(f.severity, 9))
|
||||
return findings
|
||||
@@ -27,6 +27,8 @@ class Finding:
|
||||
title: str
|
||||
detail: str = ""
|
||||
suggestion: str = ""
|
||||
action: str = "" # optional: id of an installable catalog component (for an Install button)
|
||||
fix: str = "" # optional: id of an applyable runtime tunable (for an Apply dropdown, M6)
|
||||
|
||||
|
||||
# --- NVIDIA Xid knowledge (the seed crash is Xid 79) --------------------------
|
||||
|
||||
@@ -38,7 +38,9 @@ def read_status() -> dict | None:
|
||||
return None
|
||||
|
||||
|
||||
def start_background(interval: float | None = None, out: str | None = None) -> int | None:
|
||||
def start_background(
|
||||
interval: float | None = None, out: str | None = None, game: str | None = None
|
||||
) -> int | None:
|
||||
"""Spawn a detached `record run`. Returns the child pid, or None if already running."""
|
||||
if running_pid():
|
||||
return None
|
||||
@@ -48,6 +50,8 @@ def start_background(interval: float | None = None, out: str | None = None) -> i
|
||||
cmd += ["--interval", str(interval)]
|
||||
if out:
|
||||
cmd += ["--out", out]
|
||||
if game:
|
||||
cmd += ["--game", game]
|
||||
out_fh = open(config.SPAWN_LOG, "a")
|
||||
proc = subprocess.Popen(
|
||||
cmd,
|
||||
|
||||
@@ -27,12 +27,14 @@ class Recorder:
|
||||
backups: int = 10,
|
||||
status_path=None,
|
||||
sampler: Sampler | None = None,
|
||||
game: str | None = None,
|
||||
) -> None:
|
||||
self.interval = interval
|
||||
self.sampler = sampler or Sampler(available_sources())
|
||||
self.writer = CrashLogWriter(log_path, max_bytes, backups)
|
||||
self.log_path = Path(log_path)
|
||||
self.status_path = Path(status_path) if status_path else None
|
||||
self.game = game or None
|
||||
self.samples = 0
|
||||
self._stop = threading.Event()
|
||||
self._gpu_lost = False
|
||||
@@ -43,6 +45,8 @@ class Recorder:
|
||||
|
||||
def run(self) -> None:
|
||||
self.writer.write_event("session-start", f"interval={self.interval:g}s")
|
||||
if self.game:
|
||||
self.writer.write_event("game", self.game) # tag the focused-diagnostic target
|
||||
self._write_status(running=True)
|
||||
try:
|
||||
while not self._stop.is_set():
|
||||
@@ -81,6 +85,7 @@ class Recorder:
|
||||
"samples": self.samples,
|
||||
"updated": time.time(),
|
||||
"gpu_lost": self._gpu_lost,
|
||||
"game": self.game,
|
||||
}
|
||||
if sample is not None:
|
||||
data["latest"] = headline(sample)
|
||||
|
||||
@@ -0,0 +1,382 @@
|
||||
"""Steam library & game detection (M6, the Steam piece of D12 game detection).
|
||||
|
||||
Discovers a user's Steam installs, the library folders they've configured (Steam tracks
|
||||
them all in ``libraryfolders.vdf``, so multiple libraries on multiple drives are covered),
|
||||
and the games installed in each (one ``appmanifest_<appid>.acf`` per app). Stdlib only —
|
||||
no Steam tooling required, every probe degrades gracefully.
|
||||
|
||||
The set of libraries actually scanned is user-chosen (config ``steam_libraries``); nothing
|
||||
is scanned until the user opts a library in. Scan results are cached in ``games.json`` so the
|
||||
GUI can show the list instantly and the launch-time background scan can diff against it to
|
||||
flag newly-installed games.
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import os
|
||||
import shutil
|
||||
import subprocess
|
||||
import time
|
||||
from dataclasses import asdict, dataclass
|
||||
from pathlib import Path
|
||||
|
||||
from ..config import GAMES_FILE, load_config
|
||||
|
||||
# Steam "apps" that aren't games: runtimes, Proton builds, redistributables. Filtered out of
|
||||
# scans by appid (known IDs) or by name prefix (covers future Proton/runtime versions).
|
||||
_TOOL_APPIDS = {
|
||||
"228980", # Steamworks Common Redistributables
|
||||
"1070560", # Steam Linux Runtime 1.0 (scout)
|
||||
"1391110", # Steam Linux Runtime 2.0 (soldier)
|
||||
"1628350", # Steam Linux Runtime 3.0 (sniper)
|
||||
"1493710", # Proton Experimental
|
||||
"2180100", # Proton Hotfix
|
||||
"1826330", # Proton EasyAntiCheat Runtime
|
||||
"1161040", # Proton BattlEye Runtime
|
||||
}
|
||||
_TOOL_NAME_PREFIXES = ("Proton", "Steam Linux Runtime", "Steamworks Common")
|
||||
|
||||
# Where Steam may be installed (native + Flatpak + Snap). Symlinks (~/.steam/steam) are
|
||||
# resolved and de-duplicated by real path.
|
||||
_ROOT_CANDIDATES = (
|
||||
"~/.steam/steam",
|
||||
"~/.steam/root",
|
||||
"~/.local/share/Steam",
|
||||
"~/.var/app/com.valvesoftware.Steam/data/Steam", # Flatpak
|
||||
"~/snap/steam/common/.local/share/Steam", # Snap
|
||||
)
|
||||
|
||||
|
||||
@dataclass
|
||||
class SteamLibrary:
|
||||
path: str # the library root (contains a steamapps/ dir)
|
||||
label: str = "" # Steam's label for the folder, if any
|
||||
|
||||
|
||||
@dataclass
|
||||
class Game:
|
||||
appid: str
|
||||
name: str
|
||||
library: str # library path the game lives in
|
||||
installdir: str # folder name under <library>/steamapps/common
|
||||
size_bytes: int = 0
|
||||
last_updated: int = 0 # epoch seconds (acf LastUpdated), 0 if unknown
|
||||
|
||||
|
||||
# --- VDF (Valve Data Format) parsing --------------------------------------------------
|
||||
# Minimal text-VDF reader: quoted "key" "value" pairs and "key" { ... } nesting. Enough
|
||||
# for libraryfolders.vdf and appmanifest_*.acf; ignores #base/#include and unquoted tokens.
|
||||
|
||||
def _parse_vdf(text: str) -> dict:
|
||||
pos = 0
|
||||
n = len(text)
|
||||
|
||||
def skip_ws() -> None:
|
||||
nonlocal pos
|
||||
while pos < n:
|
||||
c = text[pos]
|
||||
if c in " \t\r\n":
|
||||
pos += 1
|
||||
elif c == "/" and pos + 1 < n and text[pos + 1] == "/": # // line comment
|
||||
while pos < n and text[pos] != "\n":
|
||||
pos += 1
|
||||
else:
|
||||
break
|
||||
|
||||
def read_string() -> str:
|
||||
nonlocal pos
|
||||
pos += 1 # opening quote
|
||||
out = []
|
||||
while pos < n:
|
||||
c = text[pos]
|
||||
if c == "\\" and pos + 1 < n:
|
||||
nxt = text[pos + 1]
|
||||
out.append({"n": "\n", "t": "\t", "\\": "\\", '"': '"'}.get(nxt, nxt))
|
||||
pos += 2
|
||||
continue
|
||||
if c == '"':
|
||||
pos += 1
|
||||
break
|
||||
out.append(c)
|
||||
pos += 1
|
||||
return "".join(out)
|
||||
|
||||
def parse_obj() -> dict:
|
||||
nonlocal pos
|
||||
obj: dict = {}
|
||||
while True:
|
||||
skip_ws()
|
||||
if pos >= n or text[pos] == "}":
|
||||
pos += 1 # consume closing brace (or run off the end)
|
||||
return obj
|
||||
if text[pos] != '"': # skip unquoted/unsupported tokens defensively
|
||||
pos += 1
|
||||
continue
|
||||
key = read_string()
|
||||
skip_ws()
|
||||
if pos < n and text[pos] == "{":
|
||||
pos += 1
|
||||
obj[key] = parse_obj()
|
||||
elif pos < n and text[pos] == '"':
|
||||
obj[key] = read_string()
|
||||
else: # malformed; bail on this key
|
||||
obj[key] = ""
|
||||
return obj
|
||||
|
||||
skip_ws()
|
||||
if pos < n and text[pos] == '"':
|
||||
root_key = read_string()
|
||||
skip_ws()
|
||||
if pos < n and text[pos] == "{":
|
||||
pos += 1
|
||||
return {root_key: parse_obj()}
|
||||
return {}
|
||||
|
||||
|
||||
def _read_vdf(path: Path) -> dict:
|
||||
try:
|
||||
return _parse_vdf(path.read_text(encoding="utf-8", errors="replace"))
|
||||
except OSError:
|
||||
return {}
|
||||
|
||||
|
||||
# --- discovery ------------------------------------------------------------------------
|
||||
|
||||
def steam_roots() -> list[Path]:
|
||||
"""Existing Steam install roots, de-duplicated by resolved path."""
|
||||
seen: set[Path] = set()
|
||||
roots: list[Path] = []
|
||||
for cand in _ROOT_CANDIDATES:
|
||||
p = Path(os.path.expanduser(cand))
|
||||
if not p.exists():
|
||||
continue
|
||||
real = p.resolve()
|
||||
if real in seen:
|
||||
continue
|
||||
seen.add(real)
|
||||
roots.append(real)
|
||||
return roots
|
||||
|
||||
|
||||
def _libraryfolders_vdf(root: Path) -> Path | None:
|
||||
for rel in ("steamapps/libraryfolders.vdf", "config/libraryfolders.vdf"):
|
||||
p = root / rel
|
||||
if p.exists():
|
||||
return p
|
||||
return None
|
||||
|
||||
|
||||
def discover_libraries() -> list[SteamLibrary]:
|
||||
"""Every Steam library folder configured on this machine, de-duplicated by real path.
|
||||
|
||||
Reads each install's ``libraryfolders.vdf`` (which lists all drives/folders), and
|
||||
always includes the install root itself as a fallback.
|
||||
"""
|
||||
seen: set[Path] = set()
|
||||
libs: list[SteamLibrary] = []
|
||||
|
||||
def add(path: Path, label: str = "") -> None:
|
||||
if not (path / "steamapps").is_dir():
|
||||
return
|
||||
real = path.resolve()
|
||||
if real in seen:
|
||||
return
|
||||
seen.add(real)
|
||||
libs.append(SteamLibrary(path=str(real), label=label))
|
||||
|
||||
for root in steam_roots():
|
||||
vdf = _libraryfolders_vdf(root)
|
||||
folders = _read_vdf(vdf).get("libraryfolders", {}) if vdf else {}
|
||||
if isinstance(folders, dict):
|
||||
for entry in folders.values():
|
||||
if isinstance(entry, dict) and entry.get("path"):
|
||||
add(Path(entry["path"]), entry.get("label", ""))
|
||||
add(root) # the install root is itself a library
|
||||
return libs
|
||||
|
||||
|
||||
# --- game scanning --------------------------------------------------------------------
|
||||
|
||||
def is_tool(appid: str, name: str) -> bool:
|
||||
"""True for non-game Steam apps (runtimes, Proton, redistributables)."""
|
||||
if appid in _TOOL_APPIDS:
|
||||
return True
|
||||
return name.startswith(_TOOL_NAME_PREFIXES)
|
||||
|
||||
|
||||
def scan_library(library: str) -> list[Game]:
|
||||
"""Games installed in one library, parsed from its appmanifest_*.acf files."""
|
||||
steamapps = Path(library) / "steamapps"
|
||||
games: list[Game] = []
|
||||
try:
|
||||
manifests = sorted(steamapps.glob("appmanifest_*.acf"))
|
||||
except OSError:
|
||||
return games
|
||||
for manifest in manifests:
|
||||
state = _read_vdf(manifest).get("AppState", {})
|
||||
if not isinstance(state, dict):
|
||||
continue
|
||||
# Steam treats VDF keys case-insensitively (e.g. "SizeOnDisk" but "lastupdated").
|
||||
state = {k.lower(): v for k, v in state.items()}
|
||||
appid = state.get("appid", "")
|
||||
name = state.get("name", "").strip()
|
||||
if not appid or not name or is_tool(appid, name):
|
||||
continue
|
||||
games.append(Game(
|
||||
appid=appid,
|
||||
name=name,
|
||||
library=str(library),
|
||||
installdir=state.get("installdir", ""),
|
||||
size_bytes=_int(state.get("sizeondisk")),
|
||||
last_updated=_int(state.get("lastupdated")),
|
||||
))
|
||||
return games
|
||||
|
||||
|
||||
def scan_games(libraries: list[str]) -> list[Game]:
|
||||
"""All games across the given libraries, de-duplicated by appid, sorted by name."""
|
||||
by_appid: dict[str, Game] = {}
|
||||
for lib in libraries:
|
||||
for game in scan_library(lib):
|
||||
by_appid.setdefault(game.appid, game) # first library wins on duplicates
|
||||
return sorted(by_appid.values(), key=lambda g: g.name.lower())
|
||||
|
||||
|
||||
def _int(value) -> int:
|
||||
try:
|
||||
return int(value)
|
||||
except (TypeError, ValueError):
|
||||
return 0
|
||||
|
||||
|
||||
def proton_versions() -> list[str]:
|
||||
"""Installed Proton compatibility-tool versions across all discovered libraries.
|
||||
|
||||
Proton builds are the appmanifests we filter out of game scans; here we surface them
|
||||
for the M6 environment report. Returns unique names, newest-looking last.
|
||||
"""
|
||||
names: set[str] = set()
|
||||
for lib in discover_libraries():
|
||||
try:
|
||||
manifests = sorted((Path(lib.path) / "steamapps").glob("appmanifest_*.acf"))
|
||||
except OSError:
|
||||
continue
|
||||
for manifest in manifests:
|
||||
state = _read_vdf(manifest).get("AppState", {})
|
||||
if isinstance(state, dict):
|
||||
state = {k.lower(): v for k, v in state.items()}
|
||||
name = state.get("name", "").strip()
|
||||
if name.startswith("Proton"):
|
||||
names.add(name)
|
||||
return sorted(names)
|
||||
|
||||
|
||||
# --- config-driven selection ----------------------------------------------------------
|
||||
|
||||
def selected_library_paths(cfg: dict | None = None) -> list[str]:
|
||||
"""Library paths the user has opted in to scanning (config ``steam_libraries``)."""
|
||||
cfg = cfg or load_config()
|
||||
paths = cfg.get("steam_libraries") or []
|
||||
return [str(p) for p in paths]
|
||||
|
||||
|
||||
# --- scan cache + new-game detection --------------------------------------------------
|
||||
|
||||
@dataclass
|
||||
class ScanResult:
|
||||
games: list[Game]
|
||||
new_appids: list[str] # newly-installed since the last scan (badge fuel)
|
||||
scanned_at: float
|
||||
|
||||
|
||||
def load_cache() -> dict | None:
|
||||
try:
|
||||
return json.loads(GAMES_FILE.read_text())
|
||||
except (OSError, ValueError):
|
||||
return None
|
||||
|
||||
|
||||
def _save_cache(games: list[Game], known: set[str], new: list[str], when: float) -> None:
|
||||
GAMES_FILE.parent.mkdir(parents=True, exist_ok=True)
|
||||
data = {
|
||||
"scanned_at": when,
|
||||
"known_appids": sorted(known),
|
||||
"new_appids": new,
|
||||
"games": [asdict(g) for g in games],
|
||||
}
|
||||
GAMES_FILE.write_text(json.dumps(data, indent=2, ensure_ascii=False))
|
||||
|
||||
|
||||
def cached_games() -> list[Game]:
|
||||
"""Games from the last scan (for instant display before a rescan finishes)."""
|
||||
cache = load_cache()
|
||||
if not cache:
|
||||
return []
|
||||
return [Game(**{k: g.get(k) for k in Game.__dataclass_fields__}) for g in cache.get("games", [])]
|
||||
|
||||
|
||||
def rescan(cfg: dict | None = None) -> ScanResult:
|
||||
"""Scan the selected libraries, diff against the cache, and persist the result.
|
||||
|
||||
Newly-installed games (appids never seen before) are reported in ``new_appids``. The
|
||||
very first scan reports nothing as new (so the whole library isn't flagged at once);
|
||||
unacknowledged new games carry forward until they're acknowledged or uninstalled.
|
||||
"""
|
||||
games = scan_games(selected_library_paths(cfg))
|
||||
current = {g.appid for g in games}
|
||||
prev = load_cache()
|
||||
if prev is None:
|
||||
known: set[str] = set(current) # first run: everything is "known", nothing new
|
||||
new = []
|
||||
else:
|
||||
known = set(prev.get("known_appids", []))
|
||||
carried = set(prev.get("new_appids", [])) & current # still-unacknowledged & installed
|
||||
new = sorted((current - known) | carried)
|
||||
known |= current
|
||||
when = time.time()
|
||||
_save_cache(games, known, new, when)
|
||||
return ScanResult(games=games, new_appids=new, scanned_at=when)
|
||||
|
||||
|
||||
def acknowledge_new() -> None:
|
||||
"""Clear the new-game badge (called when the user views the games list)."""
|
||||
cache = load_cache()
|
||||
if not cache or not cache.get("new_appids"):
|
||||
return
|
||||
cache["new_appids"] = []
|
||||
try:
|
||||
GAMES_FILE.write_text(json.dumps(cache, indent=2, ensure_ascii=False))
|
||||
except OSError:
|
||||
pass
|
||||
|
||||
|
||||
# --- formatting -----------------------------------------------------------------------
|
||||
|
||||
def launch_game(appid: str) -> bool:
|
||||
"""Best-effort: ask Steam to launch a game by appid (steam:// URL). Non-blocking."""
|
||||
if not appid:
|
||||
return False
|
||||
url = f"steam://rungameid/{appid}"
|
||||
for cmd in (["steam", url], ["xdg-open", url]):
|
||||
if shutil.which(cmd[0]):
|
||||
try:
|
||||
subprocess.Popen(
|
||||
cmd, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
|
||||
stdin=subprocess.DEVNULL, start_new_session=True,
|
||||
)
|
||||
return True
|
||||
except (OSError, subprocess.SubprocessError):
|
||||
continue
|
||||
return False
|
||||
|
||||
|
||||
def human_size(num_bytes: int) -> str:
|
||||
if num_bytes <= 0:
|
||||
return "—"
|
||||
size = float(num_bytes)
|
||||
for unit in ("B", "KB", "MB", "GB", "TB"):
|
||||
if size < 1024 or unit == "TB":
|
||||
return f"{size:.0f} {unit}" if unit in ("B", "KB") else f"{size:.1f} {unit}"
|
||||
size /= 1024
|
||||
return f"{size:.1f} TB"
|
||||
@@ -0,0 +1,81 @@
|
||||
"""Results view for a guided diagnostic session (M6/D12): capture summary + findings."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from PySide6.QtCore import Qt
|
||||
from PySide6.QtGui import QFont
|
||||
from PySide6.QtWidgets import (
|
||||
QDialog,
|
||||
QFrame,
|
||||
QHBoxLayout,
|
||||
QLabel,
|
||||
QPushButton,
|
||||
QScrollArea,
|
||||
QVBoxLayout,
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from ..render import render_summary
|
||||
from .widgets import finding_card
|
||||
|
||||
|
||||
class DiagnosticDialog(QDialog):
|
||||
def __init__(self, result, parent=None) -> None:
|
||||
super().__init__(parent)
|
||||
self.setWindowTitle(f"Diagnostic — {result.game}" if result.game else "Diagnostic")
|
||||
self.resize(660, 680)
|
||||
|
||||
root = QVBoxLayout(self)
|
||||
root.setContentsMargins(20, 18, 20, 16)
|
||||
root.setSpacing(14)
|
||||
|
||||
title = QLabel(f"Diagnostic — {result.game}" if result.game else "Diagnostic")
|
||||
title.setObjectName("PageTitle")
|
||||
root.addWidget(title)
|
||||
|
||||
scroll = QScrollArea()
|
||||
scroll.setWidgetResizable(True)
|
||||
scroll.setFrameShape(QFrame.Shape.NoFrame)
|
||||
scroll.setStyleSheet("background: transparent;")
|
||||
body = QWidget()
|
||||
col = QVBoxLayout(body)
|
||||
col.setContentsMargins(0, 0, 0, 0)
|
||||
col.setSpacing(10)
|
||||
col.setAlignment(Qt.AlignmentFlag.AlignTop)
|
||||
|
||||
# Capture window summary (peaks / events / last samples) — monospace for the columns.
|
||||
cap_head = QLabel("Capture")
|
||||
cap_head.setStyleSheet("font-weight: 700; background: transparent;")
|
||||
col.addWidget(cap_head)
|
||||
summary = QLabel(render_summary(result.summary))
|
||||
summary.setObjectName("Report")
|
||||
summary.setFont(QFont("monospace"))
|
||||
summary.setTextInteractionFlags(Qt.TextInteractionFlag.TextSelectableByMouse)
|
||||
summary.setWordWrap(False)
|
||||
summary.setStyleSheet(
|
||||
"background: #0d0f13; color: #cfd3da; border: 1px solid #2a2f39; "
|
||||
"border-radius: 8px; padding: 10px;"
|
||||
)
|
||||
col.addWidget(summary)
|
||||
|
||||
find_head = QLabel(f"Findings ({len(result.findings)})")
|
||||
find_head.setStyleSheet("font-weight: 700; background: transparent;")
|
||||
col.addWidget(find_head)
|
||||
if result.findings:
|
||||
for finding in result.findings:
|
||||
col.addWidget(finding_card(finding))
|
||||
else:
|
||||
none = QLabel("No findings.")
|
||||
none.setObjectName("Muted")
|
||||
col.addWidget(none)
|
||||
|
||||
scroll.setWidget(body)
|
||||
root.addWidget(scroll, 1)
|
||||
|
||||
buttons = QHBoxLayout()
|
||||
buttons.addStretch(1)
|
||||
close = QPushButton("Close")
|
||||
close.setObjectName("PrimaryButton")
|
||||
close.clicked.connect(self.accept)
|
||||
buttons.addWidget(close)
|
||||
root.addLayout(buttons)
|
||||
@@ -0,0 +1,156 @@
|
||||
"""Environment page (M6 in the GUI): runs the gaming-environment checks as findings cards."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import threading
|
||||
import time
|
||||
|
||||
from PySide6.QtCore import Qt, QTimer, Signal
|
||||
from PySide6.QtWidgets import (
|
||||
QFrame,
|
||||
QHBoxLayout,
|
||||
QLabel,
|
||||
QPushButton,
|
||||
QScrollArea,
|
||||
QVBoxLayout,
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from .widgets import finding_card
|
||||
|
||||
|
||||
def _fail_reason(out: str) -> str:
|
||||
"""Turn the failed command's output into a short, human reason."""
|
||||
low = (out or "").lower()
|
||||
if "not authorized" in low or "dismissed" in low or "authentication" in low:
|
||||
return "cancelled at the password prompt"
|
||||
if "operation not permitted" in low or "invalid argument" in low or "permission denied" in low:
|
||||
return "the system rejected the change (it may be locked by BIOS/kernel)"
|
||||
last = next((ln.strip() for ln in reversed((out or "").splitlines()) if ln.strip()), "")
|
||||
return (last[:80] or "no privileges, or cancelled")
|
||||
|
||||
|
||||
class EnvironmentPage(QWidget):
|
||||
_result = Signal(object) # list[Finding]
|
||||
_action_done = Signal(object) # (label, rc, output) — install or apply finished
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.setObjectName("Page")
|
||||
self._result.connect(self._render_findings)
|
||||
self._action_done.connect(self._on_action_done)
|
||||
self._busy = False
|
||||
|
||||
root = QVBoxLayout(self)
|
||||
root.setContentsMargins(20, 18, 20, 18)
|
||||
root.setSpacing(16)
|
||||
|
||||
header = QHBoxLayout()
|
||||
title = QLabel("Environment")
|
||||
title.setObjectName("PageTitle")
|
||||
header.addWidget(title)
|
||||
header.addStretch(1)
|
||||
self._status = QLabel("")
|
||||
self._status.setObjectName("Muted")
|
||||
header.addWidget(self._status)
|
||||
self._run_btn = QPushButton("Run checks")
|
||||
self._run_btn.setObjectName("PrimaryButton")
|
||||
self._run_btn.clicked.connect(self._run)
|
||||
header.addWidget(self._run_btn)
|
||||
root.addLayout(header)
|
||||
|
||||
intro = QLabel(
|
||||
"System settings that affect gaming stability and performance, with the suggested "
|
||||
"fix command. RigDoctor only reports — it never changes anything."
|
||||
)
|
||||
intro.setObjectName("Muted")
|
||||
intro.setWordWrap(True)
|
||||
root.addWidget(intro)
|
||||
|
||||
scroll = QScrollArea()
|
||||
scroll.setWidgetResizable(True)
|
||||
scroll.setFrameShape(QFrame.Shape.NoFrame)
|
||||
scroll.setStyleSheet("background: transparent;")
|
||||
self._container = QWidget()
|
||||
self._list = QVBoxLayout(self._container)
|
||||
self._list.setContentsMargins(0, 0, 0, 0)
|
||||
self._list.setSpacing(10)
|
||||
self._list.setAlignment(Qt.AlignmentFlag.AlignTop)
|
||||
scroll.setWidget(self._container)
|
||||
root.addWidget(scroll, 1)
|
||||
|
||||
QTimer.singleShot(350, self._run) # auto-run shortly after the window opens
|
||||
|
||||
def _run(self) -> None:
|
||||
self._run_btn.setEnabled(False)
|
||||
self._status.setText("Checking environment…")
|
||||
threading.Thread(target=self._work, daemon=True).start()
|
||||
|
||||
def _work(self) -> None:
|
||||
from ..core.gameenv import run_gameenv_checks
|
||||
|
||||
try:
|
||||
findings = run_gameenv_checks()
|
||||
except Exception:
|
||||
findings = None
|
||||
self._result.emit(findings)
|
||||
|
||||
def _render_findings(self, findings) -> None:
|
||||
self._run_btn.setEnabled(True)
|
||||
if findings is None: # check failed — keep current results
|
||||
self._status.setText("check failed")
|
||||
return
|
||||
|
||||
while self._list.count():
|
||||
item = self._list.takeAt(0)
|
||||
w = item.widget()
|
||||
if w is not None:
|
||||
w.deleteLater()
|
||||
|
||||
crit = sum(1 for f in findings if f.severity == "critical")
|
||||
warn = sum(1 for f in findings if f.severity == "warning")
|
||||
self._status.setText(
|
||||
f"{crit} critical · {warn} warning · {len(findings)} checks · "
|
||||
f"{time.strftime('%H:%M:%S')}"
|
||||
)
|
||||
for finding in findings:
|
||||
self._list.addWidget(finding_card(finding, on_install=self._install, on_apply=self._apply))
|
||||
self._list.addStretch(1)
|
||||
|
||||
def _install(self, component) -> None:
|
||||
if self._busy:
|
||||
return
|
||||
self._busy = True
|
||||
self._run_btn.setEnabled(False)
|
||||
self._status.setText(f"Installing {component.name}… (may prompt for your password)")
|
||||
threading.Thread(target=self._work_install, args=(component,), daemon=True).start()
|
||||
|
||||
def _work_install(self, component) -> None:
|
||||
from ..core import installer
|
||||
|
||||
rc, out = installer.install_packages(list(component.apt))
|
||||
self._action_done.emit((component.name, rc, out))
|
||||
|
||||
def _apply(self, fix_id: str, value: str) -> None:
|
||||
if self._busy:
|
||||
return
|
||||
self._busy = True
|
||||
self._run_btn.setEnabled(False)
|
||||
self._status.setText(f"Applying {value}… (may prompt for your password)")
|
||||
threading.Thread(target=self._work_apply, args=(fix_id, value), daemon=True).start()
|
||||
|
||||
def _work_apply(self, fix_id: str, value: str) -> None:
|
||||
from ..core import fixes
|
||||
|
||||
rc, out = fixes.apply(fix_id, value)
|
||||
self._action_done.emit((value, rc, out))
|
||||
|
||||
def _on_action_done(self, result) -> None:
|
||||
label, rc, out = result
|
||||
self._busy = False
|
||||
if rc == 0:
|
||||
self._status.setText(f"{label} applied — re-checking…")
|
||||
self._run() # re-run so the finding reflects the new state
|
||||
else:
|
||||
self._run_btn.setEnabled(True)
|
||||
self._status.setText(f"'{label}' failed — {_fail_reason(out)}")
|
||||
@@ -0,0 +1,394 @@
|
||||
"""Games page (M6 in the GUI): pick Steam libraries and browse detected games.
|
||||
|
||||
Libraries are opt-in — the user checks which ones to scan. The list is loaded from the
|
||||
cache instantly, then a background rescan refreshes it and flags games installed since the
|
||||
last scan (a "NEW" badge here + a count on the sidebar nav).
|
||||
"""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import threading
|
||||
import time
|
||||
|
||||
from PySide6.QtCore import Qt, QTimer, Signal
|
||||
from PySide6.QtWidgets import (
|
||||
QCheckBox,
|
||||
QFrame,
|
||||
QHBoxLayout,
|
||||
QLabel,
|
||||
QMessageBox,
|
||||
QPushButton,
|
||||
QScrollArea,
|
||||
QVBoxLayout,
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from ..config import load_config, update_config
|
||||
from .diagnostic_dialog import DiagnosticDialog
|
||||
from .theme import ACCENT, GOOD, MUTED
|
||||
|
||||
|
||||
def _game_row(name: str, sublabel: str, size: str, is_new: bool, appid: str = "", on_diagnose=None) -> QFrame:
|
||||
card = QFrame()
|
||||
card.setObjectName("Card")
|
||||
h = QHBoxLayout(card)
|
||||
h.setContentsMargins(16, 10, 16, 10)
|
||||
h.setSpacing(10)
|
||||
|
||||
left = QVBoxLayout()
|
||||
left.setSpacing(2)
|
||||
title = QLabel(name)
|
||||
title.setStyleSheet("font-weight: 600; background: transparent;")
|
||||
title.setWordWrap(True)
|
||||
left.addWidget(title)
|
||||
if sublabel:
|
||||
sub = QLabel(sublabel)
|
||||
sub.setObjectName("Muted")
|
||||
left.addWidget(sub)
|
||||
h.addLayout(left, 1)
|
||||
|
||||
if is_new:
|
||||
badge = QLabel("NEW")
|
||||
badge.setStyleSheet(
|
||||
f"color: {GOOD}; border: 1px solid {GOOD}; border-radius: 6px; "
|
||||
f"padding: 1px 6px; font-weight: 700; background: transparent;"
|
||||
)
|
||||
h.addWidget(badge, 0, Qt.AlignmentFlag.AlignVCenter)
|
||||
|
||||
size_label = QLabel(size)
|
||||
size_label.setObjectName("Muted")
|
||||
size_label.setMinimumWidth(80)
|
||||
size_label.setAlignment(Qt.AlignmentFlag.AlignRight | Qt.AlignmentFlag.AlignVCenter)
|
||||
h.addWidget(size_label, 0)
|
||||
|
||||
if on_diagnose is not None:
|
||||
diag_btn = QPushButton("Run Diagnostic")
|
||||
diag_btn.setObjectName("ActionButton")
|
||||
diag_btn.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
diag_btn.clicked.connect(lambda: on_diagnose(name, appid))
|
||||
h.addWidget(diag_btn, 0)
|
||||
return card
|
||||
|
||||
|
||||
class GamesPage(QWidget):
|
||||
_libraries_ready = Signal(object) # list[dict(path, label, count, selected)]
|
||||
_scanned = Signal(object) # steam.ScanResult
|
||||
new_count_changed = Signal(int) # newly-installed game count (for the nav badge)
|
||||
_diag_done = Signal(object) # DiagnosticResult — focused capture analyzed
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.setObjectName("Page")
|
||||
self._libraries_ready.connect(self._render_libraries)
|
||||
self._scanned.connect(self._render_games)
|
||||
self._diag_done.connect(self._on_diag_done)
|
||||
self._busy = False
|
||||
self._new_appids: set[str] = set()
|
||||
self._diag_game: str | None = None
|
||||
|
||||
root = QVBoxLayout(self)
|
||||
root.setContentsMargins(20, 18, 20, 18)
|
||||
root.setSpacing(16)
|
||||
|
||||
header = QHBoxLayout()
|
||||
title = QLabel("Games")
|
||||
title.setObjectName("PageTitle")
|
||||
header.addWidget(title)
|
||||
header.addStretch(1)
|
||||
self._status = QLabel("")
|
||||
self._status.setObjectName("Muted")
|
||||
header.addWidget(self._status)
|
||||
self._rescan_btn = QPushButton("Rescan")
|
||||
self._rescan_btn.setObjectName("PrimaryButton")
|
||||
self._rescan_btn.clicked.connect(self.refresh)
|
||||
header.addWidget(self._rescan_btn)
|
||||
root.addLayout(header)
|
||||
|
||||
# In-progress diagnostic banner (hidden until a focused capture is running).
|
||||
self._banner = QFrame()
|
||||
self._banner.setObjectName("Card")
|
||||
self._banner.setStyleSheet(f"#Card {{ border: 1px solid {ACCENT}; }}")
|
||||
banner_h = QHBoxLayout(self._banner)
|
||||
banner_h.setContentsMargins(16, 10, 16, 10)
|
||||
banner_h.setSpacing(10)
|
||||
self._banner_label = QLabel("")
|
||||
self._banner_label.setWordWrap(True)
|
||||
self._banner_label.setStyleSheet(f"color: {ACCENT}; font-weight: 700; background: transparent;")
|
||||
banner_h.addWidget(self._banner_label, 1)
|
||||
self._finish_btn = QPushButton("Finish && analyze") # && → literal & (not a mnemonic)
|
||||
self._finish_btn.setObjectName("ActionButton")
|
||||
self._finish_btn.clicked.connect(self._finish_diagnostic)
|
||||
banner_h.addWidget(self._finish_btn)
|
||||
self._discard_btn = QPushButton("Discard")
|
||||
self._discard_btn.clicked.connect(self._discard_diagnostic)
|
||||
banner_h.addWidget(self._discard_btn)
|
||||
self._banner.hide()
|
||||
root.addWidget(self._banner)
|
||||
|
||||
self._diag_timer = QTimer(self)
|
||||
self._diag_timer.setInterval(1000)
|
||||
self._diag_timer.timeout.connect(self._poll_diag)
|
||||
|
||||
# Libraries (opt-in checkboxes)
|
||||
lib_card = QFrame()
|
||||
lib_card.setObjectName("Card")
|
||||
lib_v = QVBoxLayout(lib_card)
|
||||
lib_v.setContentsMargins(16, 12, 16, 12)
|
||||
lib_v.setSpacing(6)
|
||||
lib_head = QLabel("Steam libraries")
|
||||
lib_head.setStyleSheet("font-weight: 700; background: transparent;")
|
||||
lib_v.addWidget(lib_head)
|
||||
self._lib_box = QVBoxLayout()
|
||||
self._lib_box.setSpacing(6)
|
||||
lib_v.addLayout(self._lib_box)
|
||||
self._lib_hint = QLabel("Looking for Steam libraries…")
|
||||
self._lib_hint.setObjectName("Muted")
|
||||
self._lib_hint.setWordWrap(True)
|
||||
lib_v.addWidget(self._lib_hint)
|
||||
root.addWidget(lib_card)
|
||||
|
||||
# Games list
|
||||
scroll = QScrollArea()
|
||||
scroll.setWidgetResizable(True)
|
||||
scroll.setFrameShape(QFrame.Shape.NoFrame)
|
||||
scroll.setStyleSheet("background: transparent;")
|
||||
self._container = QWidget()
|
||||
self._list = QVBoxLayout(self._container)
|
||||
self._list.setContentsMargins(0, 0, 0, 0)
|
||||
self._list.setSpacing(8)
|
||||
self._list.setAlignment(Qt.AlignmentFlag.AlignTop)
|
||||
scroll.setWidget(self._container)
|
||||
root.addWidget(scroll, 1)
|
||||
|
||||
self._load_cached() # instant display from the last scan
|
||||
QTimer.singleShot(400, self.refresh) # then rescan in the background on launch
|
||||
|
||||
# --- loading ----------------------------------------------------------------------
|
||||
|
||||
def _load_cached(self) -> None:
|
||||
from ..core import steam
|
||||
|
||||
cache = steam.load_cache() or {}
|
||||
self._new_appids = set(cache.get("new_appids", []))
|
||||
games = steam.cached_games()
|
||||
if games:
|
||||
self._populate_games(games, self._new_appids)
|
||||
self.new_count_changed.emit(len(self._new_appids))
|
||||
|
||||
def refresh(self) -> None:
|
||||
if self._busy:
|
||||
return
|
||||
self._busy = True
|
||||
self._rescan_btn.setEnabled(False)
|
||||
self._status.setText("Scanning Steam libraries…")
|
||||
threading.Thread(target=self._work, daemon=True).start()
|
||||
|
||||
def _work(self) -> None:
|
||||
from ..core import steam
|
||||
|
||||
try:
|
||||
selected = {os.path.realpath(p) for p in steam.selected_library_paths()}
|
||||
libs = [
|
||||
{"path": lib.path, "label": lib.label, "selected": lib.path in selected,
|
||||
"count": len(steam.scan_library(lib.path))}
|
||||
for lib in steam.discover_libraries()
|
||||
]
|
||||
self._libraries_ready.emit(libs)
|
||||
self._scanned.emit(steam.rescan())
|
||||
except Exception:
|
||||
self._scanned.emit(None)
|
||||
|
||||
# --- rendering --------------------------------------------------------------------
|
||||
|
||||
def _render_libraries(self, libs) -> None:
|
||||
while self._lib_box.count():
|
||||
item = self._lib_box.takeAt(0)
|
||||
w = item.widget()
|
||||
if w is not None:
|
||||
w.deleteLater()
|
||||
if not libs:
|
||||
self._lib_hint.setText("No Steam libraries detected. Is Steam installed?")
|
||||
self._lib_hint.show()
|
||||
return
|
||||
self._lib_hint.hide()
|
||||
for lib in libs:
|
||||
label = lib["path"]
|
||||
if lib["label"]:
|
||||
label += f" [{lib['label']}]"
|
||||
cb = QCheckBox(f"{label} · {lib['count']} games")
|
||||
cb.setChecked(lib["selected"])
|
||||
cb.toggled.connect(lambda checked, p=lib["path"]: self._toggle_library(p, checked))
|
||||
self._lib_box.addWidget(cb)
|
||||
|
||||
def _toggle_library(self, path: str, checked: bool) -> None:
|
||||
selected = {os.path.realpath(p) for p in (load_config().get("steam_libraries") or [])}
|
||||
if checked:
|
||||
selected.add(os.path.realpath(path))
|
||||
else:
|
||||
selected.discard(os.path.realpath(path))
|
||||
update_config(steam_libraries=sorted(selected))
|
||||
self.refresh()
|
||||
|
||||
def _render_games(self, result) -> None:
|
||||
self._busy = False
|
||||
self._rescan_btn.setEnabled(True)
|
||||
if result is None:
|
||||
self._status.setText("scan failed")
|
||||
return
|
||||
self._new_appids = set(result.new_appids)
|
||||
self._populate_games(result.games, self._new_appids)
|
||||
new = len(self._new_appids)
|
||||
suffix = f" · {new} new" if new else ""
|
||||
self._status.setText(
|
||||
f"{len(result.games)} games · {time.strftime('%H:%M:%S')}{suffix}"
|
||||
)
|
||||
self.new_count_changed.emit(new)
|
||||
|
||||
def _populate_games(self, games, new_appids: set[str]) -> None:
|
||||
from ..core import steam
|
||||
|
||||
while self._list.count():
|
||||
item = self._list.takeAt(0)
|
||||
w = item.widget()
|
||||
if w is not None:
|
||||
w.deleteLater()
|
||||
|
||||
if not games:
|
||||
empty = QLabel(
|
||||
"No games to show yet — check a Steam library above to scan it for games."
|
||||
)
|
||||
empty.setObjectName("Muted")
|
||||
empty.setWordWrap(True)
|
||||
self._list.addWidget(empty)
|
||||
self._list.addStretch(1)
|
||||
return
|
||||
|
||||
for g in games:
|
||||
self._list.addWidget(_game_row(
|
||||
g.name,
|
||||
os.path.basename(g.library.rstrip("/")) or g.library,
|
||||
steam.human_size(g.size_bytes),
|
||||
g.appid in new_appids,
|
||||
appid=g.appid,
|
||||
on_diagnose=self._start_diagnostic,
|
||||
))
|
||||
self._list.addStretch(1)
|
||||
|
||||
# --- guided diagnostic (M6/D12) ---------------------------------------------------
|
||||
|
||||
def _start_diagnostic(self, name: str, appid: str = "") -> None:
|
||||
from ..core import diagnostic, steam
|
||||
|
||||
if diagnostic.is_running():
|
||||
QMessageBox.information(
|
||||
self, "RigDoctor",
|
||||
"A capture is already running — finish or discard it first.")
|
||||
return
|
||||
|
||||
# Tell the user what the flow actually is, and offer to launch the game for them.
|
||||
box = QMessageBox(self)
|
||||
box.setIcon(QMessageBox.Icon.Information)
|
||||
box.setWindowTitle(f"Run Diagnostic — {name}")
|
||||
box.setText(f"Record a focused diagnostic while you play {name}?")
|
||||
box.setInformativeText(
|
||||
"RigDoctor will capture sensors in the background. Then:\n\n"
|
||||
"1. Play the game and try to reproduce the freeze / black screen / crash.\n"
|
||||
"2. When you're done — or after a hard freeze and reboot — come back here and "
|
||||
"click “Finish & analyze”.\n\n"
|
||||
"Your readings are saved continuously, so even a hard lock won't lose them."
|
||||
)
|
||||
launch_btn = box.addButton("Launch game && start", QMessageBox.ButtonRole.AcceptRole)
|
||||
start_btn = box.addButton("Start without launching", QMessageBox.ButtonRole.ActionRole)
|
||||
box.addButton("Cancel", QMessageBox.ButtonRole.RejectRole)
|
||||
if not appid:
|
||||
launch_btn.setEnabled(False) # no appid → can't ask Steam to launch it
|
||||
box.exec()
|
||||
clicked = box.clickedButton()
|
||||
if clicked not in (launch_btn, start_btn):
|
||||
return
|
||||
|
||||
if diagnostic.start(game=name) is None:
|
||||
QMessageBox.warning(self, "RigDoctor", "Couldn't start the capture.")
|
||||
return
|
||||
launched = steam.launch_game(appid) if clicked is launch_btn else False
|
||||
self._diag_game = name
|
||||
self._finish_btn.setEnabled(True)
|
||||
self._discard_btn.setEnabled(True)
|
||||
self._banner.show()
|
||||
self._diag_timer.start()
|
||||
self._poll_diag()
|
||||
if clicked is launch_btn and not launched:
|
||||
QMessageBox.information(
|
||||
self, "RigDoctor",
|
||||
"Recording started, but couldn't launch the game automatically — "
|
||||
"launch it yourself, then click “Finish & analyze” when you're done.")
|
||||
|
||||
def _poll_diag(self) -> None:
|
||||
from ..core import diagnostic
|
||||
|
||||
status = diagnostic.active()
|
||||
if not status:
|
||||
self._diag_timer.stop() # recorder exited on its own
|
||||
return
|
||||
samples = status.get("samples", 0)
|
||||
lost = " · ⚠ GPU-lost detected" if status.get("gpu_lost") else ""
|
||||
game = status.get("game") or self._diag_game or "your game"
|
||||
self._banner_label.setText(
|
||||
f"● Recording {game} — play it and reproduce the problem, then click "
|
||||
f"“Finish & analyze”. ({samples} samples{lost})"
|
||||
)
|
||||
|
||||
def _finish_diagnostic(self) -> None:
|
||||
self._diag_timer.stop()
|
||||
self._finish_btn.setEnabled(False)
|
||||
self._discard_btn.setEnabled(False)
|
||||
self._banner_label.setText("Analyzing… (running the health report)")
|
||||
threading.Thread(target=self._work_finish, daemon=True).start()
|
||||
|
||||
def _work_finish(self) -> None:
|
||||
from ..core import diagnostic
|
||||
|
||||
try:
|
||||
result = diagnostic.finish()
|
||||
except Exception:
|
||||
result = None
|
||||
self._diag_done.emit(result)
|
||||
|
||||
def _on_diag_done(self, result) -> None:
|
||||
self._banner.hide()
|
||||
self._finish_btn.setEnabled(True)
|
||||
self._discard_btn.setEnabled(True)
|
||||
if result is None:
|
||||
QMessageBox.warning(self, "RigDoctor", "The diagnostic couldn't be analyzed.")
|
||||
return
|
||||
DiagnosticDialog(result, self).exec()
|
||||
|
||||
def _discard_diagnostic(self) -> None:
|
||||
from ..core import reccontrol
|
||||
|
||||
self._diag_timer.stop()
|
||||
reccontrol.stop_background()
|
||||
self._banner.hide()
|
||||
|
||||
# --- nav badge integration --------------------------------------------------------
|
||||
|
||||
def showEvent(self, event) -> None: # noqa: N802 (Qt override)
|
||||
# Viewing the list acknowledges the new games: clear the sidebar badge. The NEW
|
||||
# tags stay on the rows for this session so the user can still spot them.
|
||||
super().showEvent(event)
|
||||
if self._new_appids:
|
||||
from ..core import steam
|
||||
|
||||
threading.Thread(target=steam.acknowledge_new, daemon=True).start()
|
||||
self.new_count_changed.emit(0)
|
||||
|
||||
# Reflect a capture that's still running (e.g. started earlier, navigated back).
|
||||
from ..core import diagnostic
|
||||
|
||||
if diagnostic.is_running():
|
||||
status = diagnostic.active() or {}
|
||||
self._diag_game = status.get("game") or self._diag_game
|
||||
self._banner.show()
|
||||
if not self._diag_timer.isActive():
|
||||
self._diag_timer.start()
|
||||
@@ -16,40 +16,7 @@ from PySide6.QtWidgets import (
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from .theme import ACCENT, CRIT, GOOD, MUTED, WARN
|
||||
|
||||
_SEV = {
|
||||
"critical": ("CRITICAL", CRIT),
|
||||
"warning": ("WARNING", WARN),
|
||||
"info": ("INFO", MUTED),
|
||||
"ok": ("OK", GOOD),
|
||||
}
|
||||
|
||||
|
||||
def _finding_widget(finding) -> QFrame:
|
||||
label, color = _SEV.get(finding.severity, ("?", MUTED))
|
||||
card = QFrame()
|
||||
card.setObjectName("Card")
|
||||
v = QVBoxLayout(card)
|
||||
v.setContentsMargins(16, 12, 16, 12)
|
||||
v.setSpacing(4)
|
||||
|
||||
head = QLabel(f"{label} · {finding.category}: {finding.title}")
|
||||
head.setStyleSheet(f"color: {color}; font-weight: 700; background: transparent;")
|
||||
head.setWordWrap(True)
|
||||
v.addWidget(head)
|
||||
|
||||
if finding.detail:
|
||||
detail = QLabel(finding.detail)
|
||||
detail.setObjectName("Muted")
|
||||
detail.setWordWrap(True)
|
||||
v.addWidget(detail)
|
||||
if finding.suggestion:
|
||||
suggestion = QLabel(f"→ {finding.suggestion}")
|
||||
suggestion.setStyleSheet(f"color: {ACCENT}; background: transparent;")
|
||||
suggestion.setWordWrap(True)
|
||||
v.addWidget(suggestion)
|
||||
return card
|
||||
from .widgets import finding_card
|
||||
|
||||
|
||||
class HealthPage(QWidget):
|
||||
@@ -125,5 +92,5 @@ class HealthPage(QWidget):
|
||||
f"{time.strftime('%H:%M:%S')}"
|
||||
)
|
||||
for finding in findings:
|
||||
self._list.addWidget(_finding_widget(finding))
|
||||
self._list.addWidget(finding_card(finding))
|
||||
self._list.addStretch(1)
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
"""Inventory page (M5 in the GUI): system inventory with copy/save + admin re-collect."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import os
|
||||
import threading
|
||||
|
||||
from PySide6.QtCore import Qt, QTimer, Signal
|
||||
from PySide6.QtWidgets import (
|
||||
QApplication,
|
||||
QFileDialog,
|
||||
QFrame,
|
||||
QGridLayout,
|
||||
QHBoxLayout,
|
||||
QLabel,
|
||||
QPushButton,
|
||||
QScrollArea,
|
||||
QVBoxLayout,
|
||||
QWidget,
|
||||
)
|
||||
|
||||
from ..core import inventory
|
||||
from .theme import MUTED
|
||||
|
||||
|
||||
def _section_card(section) -> QFrame:
|
||||
card = QFrame()
|
||||
card.setObjectName("Card")
|
||||
layout = QVBoxLayout(card)
|
||||
layout.setContentsMargins(16, 12, 16, 12)
|
||||
layout.setSpacing(6)
|
||||
title = QLabel(section.title)
|
||||
title.setStyleSheet("font-weight: 700; background: transparent;")
|
||||
layout.addWidget(title)
|
||||
grid = QGridLayout()
|
||||
grid.setColumnStretch(1, 1)
|
||||
grid.setHorizontalSpacing(14)
|
||||
grid.setVerticalSpacing(4)
|
||||
for row, (key, value) in enumerate(section.items):
|
||||
k = QLabel(key)
|
||||
k.setObjectName("Muted")
|
||||
v = QLabel(value)
|
||||
v.setWordWrap(True)
|
||||
v.setStyleSheet("background: transparent;")
|
||||
grid.addWidget(k, row, 0)
|
||||
grid.addWidget(v, row, 1)
|
||||
layout.addLayout(grid)
|
||||
return card
|
||||
|
||||
|
||||
class InventoryPage(QWidget):
|
||||
_result = Signal(object) # list[Section]
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
self.setObjectName("Page")
|
||||
self._sections: list = []
|
||||
self._result.connect(self._render)
|
||||
|
||||
root = QVBoxLayout(self)
|
||||
root.setContentsMargins(20, 18, 20, 18)
|
||||
root.setSpacing(16)
|
||||
|
||||
header = QHBoxLayout()
|
||||
title = QLabel("Inventory")
|
||||
title.setObjectName("PageTitle")
|
||||
header.addWidget(title)
|
||||
header.addStretch(1)
|
||||
self._status = QLabel("")
|
||||
self._status.setObjectName("Muted")
|
||||
header.addWidget(self._status)
|
||||
self._copy_btn = QPushButton("Copy Markdown")
|
||||
self._copy_btn.clicked.connect(self._copy)
|
||||
header.addWidget(self._copy_btn)
|
||||
self._save_btn = QPushButton("Save…")
|
||||
self._save_btn.clicked.connect(self._save)
|
||||
header.addWidget(self._save_btn)
|
||||
self._refresh_btn = QPushButton("Refresh")
|
||||
self._refresh_btn.setObjectName("PrimaryButton")
|
||||
self._refresh_btn.clicked.connect(self._run)
|
||||
header.addWidget(self._refresh_btn)
|
||||
root.addLayout(header)
|
||||
|
||||
self._scroll = scroll = QScrollArea()
|
||||
scroll.setWidgetResizable(True)
|
||||
scroll.setFrameShape(QFrame.Shape.NoFrame)
|
||||
scroll.setStyleSheet("background: transparent;")
|
||||
self._container = QWidget()
|
||||
self._list = QVBoxLayout(self._container)
|
||||
self._list.setContentsMargins(0, 0, 0, 0)
|
||||
self._list.setSpacing(12)
|
||||
self._list.setAlignment(Qt.AlignmentFlag.AlignTop)
|
||||
scroll.setWidget(self._container)
|
||||
root.addWidget(scroll, 1)
|
||||
|
||||
QTimer.singleShot(300, self._run)
|
||||
|
||||
def _run(self) -> None:
|
||||
self._busy("Collecting…")
|
||||
threading.Thread(target=self._work, daemon=True).start()
|
||||
|
||||
def _work(self) -> None:
|
||||
try:
|
||||
sections = inventory.collect()
|
||||
except Exception:
|
||||
sections = []
|
||||
self._result.emit(sections)
|
||||
|
||||
def _busy(self, text: str) -> None:
|
||||
self._status.setText(text)
|
||||
for b in (self._refresh_btn, self._copy_btn, self._save_btn):
|
||||
b.setEnabled(False)
|
||||
|
||||
def _render(self, sections) -> None:
|
||||
self._refresh_btn.setEnabled(True)
|
||||
self._copy_btn.setEnabled(True)
|
||||
self._save_btn.setEnabled(True)
|
||||
if sections is None: # collection failed — keep current
|
||||
self._status.setText("collection failed")
|
||||
return
|
||||
if sections == self._sections: # unchanged — don't rebuild (would jump scroll)
|
||||
self._status.setText("")
|
||||
return
|
||||
|
||||
scroll_pos = self._scroll.verticalScrollBar().value()
|
||||
self._sections = sections
|
||||
while self._list.count():
|
||||
item = self._list.takeAt(0)
|
||||
w = item.widget()
|
||||
if w is not None:
|
||||
w.deleteLater()
|
||||
for section in sections:
|
||||
self._list.addWidget(_section_card(section))
|
||||
self._list.addStretch(1)
|
||||
self._status.setText("")
|
||||
# restore scroll after the layout settles so re-renders don't yank to the top
|
||||
QTimer.singleShot(0, lambda: self._scroll.verticalScrollBar().setValue(scroll_pos))
|
||||
|
||||
def _copy(self) -> None:
|
||||
if self._sections:
|
||||
QApplication.clipboard().setText(inventory.render_markdown(self._sections))
|
||||
self._status.setText("copied as Markdown")
|
||||
|
||||
def _save(self) -> None:
|
||||
if not self._sections:
|
||||
return
|
||||
path, _ = QFileDialog.getSaveFileName(self, "Save inventory", "rigdoctor-inventory.md", "Markdown (*.md)")
|
||||
if path:
|
||||
with open(path, "w", encoding="utf-8") as f:
|
||||
f.write(inventory.render_markdown(self._sections))
|
||||
self._status.setText(f"saved {os.path.basename(path)}")
|
||||
@@ -28,8 +28,9 @@ from .. import __version__
|
||||
from ..config import load_config
|
||||
from ..core import alerts, elevation, updates
|
||||
from .dashboard import Dashboard
|
||||
from .environment_page import EnvironmentPage
|
||||
from .games_page import GamesPage
|
||||
from .health_page import HealthPage
|
||||
from .inventory_page import InventoryPage
|
||||
from .notifications_page import NotificationsPage
|
||||
from .recorder_page import RecorderPage
|
||||
from .setup_page import SetupPage
|
||||
@@ -37,7 +38,7 @@ from .share_page import SharePage
|
||||
from .theme import ACCENT, GOOD, MUTED
|
||||
from .worker import SamplerWorker
|
||||
|
||||
_NAV_ITEMS = ["Dashboard", "Logs", "Health", "Setup", "Inventory", "Notifications", "Share"]
|
||||
_NAV_ITEMS = ["Dashboard", "Logs", "Health", "Games", "Environment", "Setup", "Notifications", "Share"]
|
||||
|
||||
|
||||
class MainWindow(QMainWindow):
|
||||
@@ -67,18 +68,21 @@ class MainWindow(QMainWindow):
|
||||
self.dashboard = Dashboard()
|
||||
self.recorder_page = RecorderPage()
|
||||
self.health_page = HealthPage()
|
||||
self.games_page = GamesPage()
|
||||
self.games_page.new_count_changed.connect(self._set_games_badge)
|
||||
self.environment_page = EnvironmentPage()
|
||||
self.setup_page = SetupPage()
|
||||
self.inventory_page = InventoryPage()
|
||||
self.notifications_page = NotificationsPage()
|
||||
self.notifications_page.changed.connect(self._apply_alert_settings)
|
||||
self.share_page = SharePage()
|
||||
self._stack.addWidget(self.dashboard) # 0 Dashboard
|
||||
self._stack.addWidget(self.recorder_page) # 1 Logs
|
||||
self._stack.addWidget(self.health_page) # 2 Health
|
||||
self._stack.addWidget(self.setup_page) # 3 Setup
|
||||
self._stack.addWidget(self.inventory_page) # 4 Inventory
|
||||
self._stack.addWidget(self.notifications_page) # 5 Notifications
|
||||
self._stack.addWidget(self.share_page) # 6 Share
|
||||
self._stack.addWidget(self.games_page) # 3 Games
|
||||
self._stack.addWidget(self.environment_page) # 4 Environment
|
||||
self._stack.addWidget(self.setup_page) # 5 Setup
|
||||
self._stack.addWidget(self.notifications_page) # 6 Notifications
|
||||
self._stack.addWidget(self.share_page) # 7 Share
|
||||
content_layout.addWidget(self._stack)
|
||||
|
||||
layout.addWidget(self._build_sidebar())
|
||||
@@ -138,6 +142,7 @@ class MainWindow(QMainWindow):
|
||||
|
||||
group = QButtonGroup(self)
|
||||
group.setExclusive(True)
|
||||
self._nav_buttons: dict[str, QPushButton] = {}
|
||||
for i, name in enumerate(_NAV_ITEMS):
|
||||
btn = QPushButton(name)
|
||||
btn.setObjectName("NavButton")
|
||||
@@ -147,6 +152,7 @@ class MainWindow(QMainWindow):
|
||||
btn.clicked.connect(lambda _checked, idx=i: self._stack.setCurrentIndex(idx))
|
||||
group.addButton(btn, i)
|
||||
v.addWidget(btn)
|
||||
self._nav_buttons[name] = btn
|
||||
|
||||
v.addStretch(1)
|
||||
live = QLabel(f'<span style="color:{ACCENT};">●</span> <span style="color:{MUTED};">Live</span>')
|
||||
@@ -228,9 +234,14 @@ class MainWindow(QMainWindow):
|
||||
self._elevated.emit()
|
||||
|
||||
def _on_elevated(self) -> None:
|
||||
# Re-run Health and Inventory now that root-only data (SMART/dmidecode) is available.
|
||||
# Re-run Health now that root-only SMART data is available. (dmidecode is still
|
||||
# collected and used by the relay guest view + the CLI `rigdoctor inventory`.)
|
||||
self.health_page._run()
|
||||
self.inventory_page._run()
|
||||
|
||||
def _set_games_badge(self, count: int) -> None:
|
||||
btn = self._nav_buttons.get("Games")
|
||||
if btn is not None:
|
||||
btn.setText(f"Games ● {count}" if count > 0 else "Games")
|
||||
|
||||
def _apply_alert_settings(self) -> None:
|
||||
cfg = load_config()
|
||||
|
||||
@@ -24,7 +24,7 @@ class TerminalView(QPlainTextEdit):
|
||||
self.setUndoRedoEnabled(False)
|
||||
self.setMinimumHeight(260)
|
||||
self._rows, self._cols = rows, cols
|
||||
self._screen = pyte.Screen(cols, rows)
|
||||
self._screen = pyte.HistoryScreen(cols, rows, history=1000, ratio=0.5)
|
||||
self._stream = pyte.ByteStream(self._screen)
|
||||
|
||||
def grid(self) -> tuple[int, int]:
|
||||
@@ -38,14 +38,24 @@ class TerminalView(QPlainTextEdit):
|
||||
self._screen.reset()
|
||||
self._render()
|
||||
|
||||
def _row_text(self, row) -> str:
|
||||
return "".join(row[x].data for x in range(self._cols)).rstrip()
|
||||
|
||||
def _render(self) -> None:
|
||||
self.setPlainText("\n".join(self._screen.display))
|
||||
# Follow the terminal cursor so output (e.g. `ls -la`) stays in view.
|
||||
cursor = self.textCursor()
|
||||
cursor.movePosition(QTextCursor.MoveOperation.Start)
|
||||
cursor.movePosition(QTextCursor.MoveOperation.Down, QTextCursor.MoveMode.MoveAnchor, self._screen.cursor.y)
|
||||
self.setTextCursor(cursor)
|
||||
self.ensureCursorVisible()
|
||||
bar = self.verticalScrollBar()
|
||||
at_bottom = bar.value() >= bar.maximum() - 2
|
||||
prev = bar.value()
|
||||
history = [self._row_text(r) for r in self._screen.history.top] # scrollback
|
||||
self.setPlainText("\n".join(history + list(self._screen.display)))
|
||||
if at_bottom: # follow output; place caret at the real (row, col)
|
||||
cursor = self.textCursor()
|
||||
cursor.movePosition(QTextCursor.MoveOperation.Start)
|
||||
cursor.movePosition(QTextCursor.MoveOperation.Down, QTextCursor.MoveMode.MoveAnchor, len(history) + self._screen.cursor.y)
|
||||
cursor.movePosition(QTextCursor.MoveOperation.Right, QTextCursor.MoveMode.MoveAnchor, self._screen.cursor.x)
|
||||
self.setTextCursor(cursor)
|
||||
self.ensureCursorVisible()
|
||||
else: # user scrolled up to read — keep their place
|
||||
bar.setValue(prev)
|
||||
|
||||
def resizeEvent(self, event): # noqa: N802 (Qt override)
|
||||
super().resizeEvent(event)
|
||||
|
||||
@@ -104,6 +104,15 @@ QPushButton#PrimaryButton {{ background: {ACCENT}; color: #06222e; border: none;
|
||||
QPushButton#PrimaryButton:hover {{ background: #5cc8fb; }}
|
||||
QPushButton#PrimaryButton:disabled {{ background: #27424f; color: #5f7c8a; }}
|
||||
|
||||
/* Inline per-finding action buttons (Install / Apply). Outlined: bright accent text on the
|
||||
dark card so it stays readable regardless of fill painting; fills accent on hover. */
|
||||
QPushButton#ActionButton {{
|
||||
background: transparent; color: {ACCENT}; border: 1px solid {ACCENT};
|
||||
border-radius: 8px; padding: 6px 16px; font-weight: 700; min-height: 18px;
|
||||
}}
|
||||
QPushButton#ActionButton:hover {{ background: {ACCENT}; color: #06222e; }}
|
||||
QPushButton#ActionButton:disabled {{ color: {MUTED}; border-color: {CARD_BORDER}; }}
|
||||
|
||||
QDoubleSpinBox, QSpinBox {{
|
||||
background: #262b34; color: {TEXT}; border: 1px solid {CARD_BORDER};
|
||||
border-radius: 6px; padding: 4px 6px;
|
||||
@@ -150,4 +159,13 @@ QLineEdit:focus, QPlainTextEdit:focus, QAbstractSpinBox:focus, QComboBox:focus {
|
||||
border: 1px solid {ACCENT};
|
||||
}}
|
||||
QLineEdit:disabled, QPlainTextEdit:disabled, QAbstractSpinBox:disabled {{ color: {MUTED}; }}
|
||||
|
||||
/* The combo-box drop-down list is a separate popup view — unstyled it renders
|
||||
light-on-light (same Fusion trap as the closed control above). */
|
||||
QComboBox QAbstractItemView {{
|
||||
background: {CARD}; color: {TEXT};
|
||||
border: 1px solid {CARD_BORDER}; outline: 0;
|
||||
selection-background-color: {ACCENT}; selection-color: #06222e;
|
||||
}}
|
||||
QComboBox QAbstractItemView::item {{ padding: 5px 8px; min-height: 22px; }}
|
||||
"""
|
||||
|
||||
@@ -5,6 +5,7 @@ from __future__ import annotations
|
||||
from PySide6.QtCore import QRectF, Qt
|
||||
from PySide6.QtGui import QColor, QFont, QPainter, QPen
|
||||
from PySide6.QtWidgets import (
|
||||
QComboBox,
|
||||
QFrame,
|
||||
QHBoxLayout,
|
||||
QLabel,
|
||||
@@ -16,7 +17,106 @@ from PySide6.QtWidgets import (
|
||||
|
||||
from ..core.sample import Reading
|
||||
from ..render import format_value
|
||||
from .theme import MUTED, TEXT, TRACK, gauge_color, temp_color
|
||||
from .theme import ACCENT, CRIT, GOOD, MUTED, TEXT, TRACK, WARN, gauge_color, temp_color
|
||||
|
||||
_SEV = {
|
||||
"critical": ("CRITICAL", CRIT),
|
||||
"warning": ("WARNING", WARN),
|
||||
"info": ("INFO", MUTED),
|
||||
"ok": ("OK", GOOD),
|
||||
}
|
||||
|
||||
|
||||
def finding_card(finding, on_install=None, on_apply=None) -> QFrame:
|
||||
"""A card for one M4/M6 Finding (severity-colored title, detail, suggested fix).
|
||||
|
||||
If the finding names an installable catalog component (``finding.action``) and an
|
||||
``on_install(component)`` callback is given, an "Install" button is shown — so a
|
||||
"tool not installed" finding becomes one click instead of a copy-pasted apt command.
|
||||
|
||||
If the finding names a runtime tunable (``finding.fix``) and an ``on_apply(fix_id,
|
||||
value)`` callback is given, a dropdown of the live options + an Apply button is shown
|
||||
(M6 live fixes — D22).
|
||||
"""
|
||||
label, color = _SEV.get(finding.severity, ("?", MUTED))
|
||||
card = QFrame()
|
||||
card.setObjectName("Card")
|
||||
v = QVBoxLayout(card)
|
||||
v.setContentsMargins(16, 12, 16, 12)
|
||||
v.setSpacing(4)
|
||||
|
||||
head = QLabel(f"{label} · {finding.category}: {finding.title}")
|
||||
head.setStyleSheet(f"color: {color}; font-weight: 700; background: transparent;")
|
||||
head.setWordWrap(True)
|
||||
v.addWidget(head)
|
||||
|
||||
if finding.detail:
|
||||
detail = QLabel(finding.detail)
|
||||
detail.setObjectName("Muted")
|
||||
detail.setWordWrap(True)
|
||||
v.addWidget(detail)
|
||||
if finding.suggestion:
|
||||
suggestion = QLabel(f"→ {finding.suggestion}")
|
||||
suggestion.setStyleSheet(f"color: {ACCENT}; background: transparent;")
|
||||
suggestion.setWordWrap(True)
|
||||
v.addWidget(suggestion)
|
||||
|
||||
component = _installable_component(finding) if on_install else None
|
||||
if component is not None:
|
||||
row = QHBoxLayout()
|
||||
row.addStretch(1)
|
||||
btn = QPushButton(f"Install {component.name}")
|
||||
btn.setObjectName("ActionButton")
|
||||
btn.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
btn.clicked.connect(lambda: on_install(component))
|
||||
row.addWidget(btn)
|
||||
v.addLayout(row)
|
||||
|
||||
tunable = _tunable(finding) if on_apply else None
|
||||
if tunable is not None and tunable.options:
|
||||
row = QHBoxLayout()
|
||||
name = QLabel(f"{tunable.label}:")
|
||||
name.setObjectName("Muted")
|
||||
combo = QComboBox()
|
||||
combo.addItems(tunable.options)
|
||||
if tunable.current in tunable.options:
|
||||
combo.setCurrentText(tunable.current)
|
||||
combo.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
apply_btn = QPushButton("Apply")
|
||||
apply_btn.setObjectName("ActionButton")
|
||||
apply_btn.setCursor(Qt.CursorShape.PointingHandCursor)
|
||||
apply_btn.clicked.connect(lambda: on_apply(tunable.id, combo.currentText()))
|
||||
row.addWidget(name)
|
||||
row.addWidget(combo, 1)
|
||||
row.addWidget(apply_btn)
|
||||
v.addLayout(row)
|
||||
if tunable.note:
|
||||
note = QLabel(tunable.note)
|
||||
note.setObjectName("Muted")
|
||||
v.addWidget(note)
|
||||
return card
|
||||
|
||||
|
||||
def _tunable(finding):
|
||||
"""The runtime tunable a finding can apply, if any."""
|
||||
fix = getattr(finding, "fix", "")
|
||||
if not fix:
|
||||
return None
|
||||
from ..core import fixes
|
||||
|
||||
return fixes.get_tunable(fix)
|
||||
|
||||
|
||||
def _installable_component(finding):
|
||||
"""The catalog component a finding offers to install, if any and if apt is usable."""
|
||||
action = getattr(finding, "action", "")
|
||||
if not action:
|
||||
return None
|
||||
from ..core import catalog, sysenv
|
||||
|
||||
if sysenv.package_manager() != "apt":
|
||||
return None # apt-only (D15) — no one-click install elsewhere
|
||||
return catalog.by_id(action)
|
||||
|
||||
|
||||
class Card(QFrame):
|
||||
|
||||
@@ -102,12 +102,12 @@ def _aggregate_peaks(maxima: dict) -> list[tuple[str, str, float, str, float, st
|
||||
_SEV_LABEL = {"critical": "CRITICAL", "warning": "WARNING", "info": "INFO", "ok": "OK"}
|
||||
|
||||
|
||||
def render_health(findings: list) -> str:
|
||||
def render_health(findings: list, title: str = "Health report") -> str:
|
||||
if not findings:
|
||||
return "Health report: no findings."
|
||||
return f"{title}: no findings."
|
||||
crit = sum(1 for f in findings if f.severity == "critical")
|
||||
warn = sum(1 for f in findings if f.severity == "warning")
|
||||
lines = ["Health report", "", f" {crit} critical · {warn} warning · {len(findings)} checks", ""]
|
||||
lines = [title, "", f" {crit} critical · {warn} warning · {len(findings)} checks", ""]
|
||||
for f in findings:
|
||||
lines.append(f"[{_SEV_LABEL.get(f.severity, '?')}] {f.category}: {f.title}")
|
||||
if f.detail:
|
||||
|
||||
@@ -19,6 +19,16 @@ class ConfigTests(unittest.TestCase):
|
||||
self.assertEqual(loaded["gpu_temp_alert"], 88.0)
|
||||
self.assertEqual(loaded["update_check_minutes"], 5)
|
||||
|
||||
def test_list_value_round_trip(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
cf = Path(d) / "config.toml"
|
||||
with mock.patch.object(config, "CONFIG_FILE", cf), mock.patch.object(config, "CONFIG_DIR", Path(d)):
|
||||
paths = ["/home/u/.local/share/Steam", "/mnt/games/SteamLibrary"]
|
||||
config.update_config(steam_libraries=paths)
|
||||
self.assertEqual(config.load_config()["steam_libraries"], paths)
|
||||
config.update_config(steam_libraries=[])
|
||||
self.assertEqual(config.load_config()["steam_libraries"], [])
|
||||
|
||||
def test_update_config_merges_and_keeps_defaults(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
cf = Path(d) / "config.toml"
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
"""Tests for the guided diagnostic orchestration (M3+M4 glue)."""
|
||||
|
||||
import tempfile
|
||||
import time
|
||||
import unittest
|
||||
from pathlib import Path
|
||||
from unittest import mock
|
||||
|
||||
from rigdoctor.core import diagnostic
|
||||
from rigdoctor.core.crashlog import CrashLogWriter, summarize
|
||||
from rigdoctor.core.health import Finding
|
||||
from rigdoctor.core.sample import Reading, Sample
|
||||
|
||||
|
||||
def _write_log(path: str, game: str) -> None:
|
||||
w = CrashLogWriter(path)
|
||||
w.write_event("session-start", "interval=1s")
|
||||
w.write_event("game", game)
|
||||
for temp in (60.0, 72.0, 81.0):
|
||||
w.write_sample(Sample(ts=time.time(), readings=[Reading("gpu", "temp", temp, "°C", "")]))
|
||||
w.write_event("gpu-lost", "nvidia-smi query timed out")
|
||||
w.close()
|
||||
|
||||
|
||||
class GameRecoveryTests(unittest.TestCase):
|
||||
def test_game_recovered_from_log_event(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
log = str(Path(d) / "capture.jsonl")
|
||||
_write_log(log, "Path of Exile 2")
|
||||
summary = summarize(log)
|
||||
self.assertEqual(diagnostic._game_from_summary(summary), "Path of Exile 2")
|
||||
|
||||
def test_no_game_event_returns_none(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
log = str(Path(d) / "capture.jsonl")
|
||||
w = CrashLogWriter(log)
|
||||
w.write_event("session-start")
|
||||
w.close()
|
||||
self.assertIsNone(diagnostic._game_from_summary(summarize(log)))
|
||||
|
||||
|
||||
class FinishTests(unittest.TestCase):
|
||||
def test_finish_combines_summary_and_findings(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
log = Path(d) / "capture.jsonl"
|
||||
_write_log(str(log), "Satisfactory")
|
||||
fake = [Finding("warning", "GPU", "NVIDIA Xid 79 ×1", "fell off the bus")]
|
||||
with mock.patch("rigdoctor.core.health.run_health_checks", return_value=fake), \
|
||||
mock.patch.object(diagnostic.reccontrol, "stop_background", return_value=False), \
|
||||
mock.patch.object(diagnostic.reccontrol, "running_pid", return_value=None):
|
||||
result = diagnostic.finish(log_path=log)
|
||||
self.assertEqual(result.game, "Satisfactory")
|
||||
self.assertEqual(result.summary.samples, 3)
|
||||
self.assertEqual(result.findings, fake)
|
||||
# peak GPU temp captured in the window, GPU-lost event recorded
|
||||
self.assertEqual(result.summary.maxima["gpu.temp"][0], 81.0)
|
||||
self.assertTrue(any(kind == "gpu-lost" for _ts, kind, _d in result.summary.events))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -0,0 +1,63 @@
|
||||
"""Tests for M6 runtime tunables (parse, command builders, value validation)."""
|
||||
|
||||
import unittest
|
||||
from unittest import mock
|
||||
|
||||
from rigdoctor.core import fixes
|
||||
from rigdoctor.core.fixes import Tunable
|
||||
|
||||
|
||||
class ParseTests(unittest.TestCase):
|
||||
def test_bracketed(self):
|
||||
self.assertEqual(fixes._bracketed("always [madvise] never"), (["always", "madvise", "never"], "madvise"))
|
||||
|
||||
def test_bracketed_none_active(self):
|
||||
self.assertEqual(fixes._bracketed("a b c"), (["a", "b", "c"], None))
|
||||
|
||||
|
||||
class CommandBuilderTests(unittest.TestCase):
|
||||
def test_governor_cmd_writes_value_to_sysfs(self):
|
||||
cmd = fixes._cpu_governor_cmd("performance")
|
||||
self.assertEqual(cmd[:2], ["/bin/sh", "-c"])
|
||||
self.assertIn("performance", cmd[2])
|
||||
self.assertIn("scaling_governor", cmd[2])
|
||||
|
||||
def test_persistence_cmd(self):
|
||||
self.assertEqual(fixes._nvidia_persistence_cmd("Enabled"), ["nvidia-smi", "-pm", "1"])
|
||||
self.assertEqual(fixes._nvidia_persistence_cmd("Disabled"), ["nvidia-smi", "-pm", "0"])
|
||||
|
||||
def test_swappiness_cmd_targets_procfs(self):
|
||||
self.assertIn("/proc/sys/vm/swappiness", fixes._swappiness_cmd("10")[2])
|
||||
|
||||
def test_quoting_is_safe(self):
|
||||
# A value that would be dangerous unquoted stays a single quoted token.
|
||||
cmd = fixes._pcie_aspm_cmd("performance; rm -rf /")
|
||||
self.assertIn("'performance; rm -rf /'", cmd[2])
|
||||
|
||||
|
||||
class ApplyValidationTests(unittest.TestCase):
|
||||
def test_unknown_fix_returns_none(self):
|
||||
self.assertIsNone(fixes.apply_command("does_not_exist", "x"))
|
||||
|
||||
def test_value_validated_against_live_options(self):
|
||||
fake = Tunable("x", "X", ["a", "b"], "a")
|
||||
with mock.patch.dict(fixes._TUNABLES, {"x": (lambda: fake, lambda v: ["echo", v])}, clear=False):
|
||||
self.assertEqual(fixes.apply_command("x", "a"), ["echo", "a"])
|
||||
self.assertIsNone(fixes.apply_command("x", "not-an-option"))
|
||||
|
||||
def test_apply_unknown_is_error(self):
|
||||
rc, _ = fixes.apply("nope", "x")
|
||||
self.assertEqual(rc, 1)
|
||||
|
||||
|
||||
class GameenvWiringTests(unittest.TestCase):
|
||||
def test_findings_reference_known_fix_ids(self):
|
||||
from rigdoctor.core import gameenv
|
||||
|
||||
fix_ids = {f.fix for f in gameenv.run_gameenv_checks() if f.fix}
|
||||
# Whatever fixes the live system surfaces, each must be a real tunable id.
|
||||
self.assertTrue(fix_ids.issubset(set(fixes._TUNABLES)))
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -0,0 +1,73 @@
|
||||
"""Tests for M6 gaming-environment checks (pure evaluators + aggregate smoke test)."""
|
||||
|
||||
import unittest
|
||||
|
||||
from rigdoctor.core import gameenv
|
||||
from rigdoctor.core.health import Finding
|
||||
|
||||
|
||||
class AspmTests(unittest.TestCase):
|
||||
def test_powersave_is_warning(self):
|
||||
f = gameenv.evaluate_aspm("[powersave] performance powersupersave\n")
|
||||
self.assertEqual(f.severity, "warning")
|
||||
self.assertEqual(f.category, "PCIe")
|
||||
|
||||
def test_performance_is_ok(self):
|
||||
self.assertEqual(gameenv.evaluate_aspm("[performance] powersave powersupersave").severity, "ok")
|
||||
|
||||
def test_default_is_info(self):
|
||||
self.assertEqual(gameenv.evaluate_aspm("[default] performance powersave").severity, "info")
|
||||
|
||||
def test_missing_is_none(self):
|
||||
self.assertIsNone(gameenv.evaluate_aspm(None))
|
||||
self.assertIsNone(gameenv.evaluate_aspm("no brackets here"))
|
||||
|
||||
|
||||
class GovernorTests(unittest.TestCase):
|
||||
def test_performance_only_is_ok(self):
|
||||
self.assertEqual(gameenv.evaluate_governor({"performance"}).severity, "ok")
|
||||
|
||||
def test_powersave_is_warning(self):
|
||||
f = gameenv.evaluate_governor({"powersave"})
|
||||
self.assertEqual(f.severity, "warning")
|
||||
self.assertEqual(f.fix, "cpu_governor") # offers the live Apply dropdown
|
||||
|
||||
def test_dynamic_is_info(self):
|
||||
self.assertEqual(gameenv.evaluate_governor({"schedutil"}).severity, "info")
|
||||
|
||||
def test_empty_is_none(self):
|
||||
self.assertIsNone(gameenv.evaluate_governor(set()))
|
||||
|
||||
|
||||
class SwappinessTests(unittest.TestCase):
|
||||
def test_high_is_info_with_suggestion(self):
|
||||
f = gameenv.evaluate_swappiness(60)
|
||||
self.assertEqual(f.severity, "info")
|
||||
self.assertEqual(f.fix, "swappiness") # offers the live Apply dropdown
|
||||
|
||||
def test_low_is_ok(self):
|
||||
self.assertEqual(gameenv.evaluate_swappiness(10).severity, "ok")
|
||||
|
||||
|
||||
class ShaderCacheTests(unittest.TestCase):
|
||||
def test_disabled_nvidia_is_warning(self):
|
||||
self.assertEqual(gameenv.evaluate_shader_cache({"__GL_SHADER_DISK_CACHE": "0"}).severity, "warning")
|
||||
|
||||
def test_disabled_mesa_is_warning(self):
|
||||
self.assertEqual(gameenv.evaluate_shader_cache({"MESA_SHADER_CACHE_DISABLE": "true"}).severity, "warning")
|
||||
|
||||
def test_default_is_ok(self):
|
||||
self.assertEqual(gameenv.evaluate_shader_cache({}).severity, "ok")
|
||||
|
||||
|
||||
class AggregateTests(unittest.TestCase):
|
||||
def test_run_returns_sorted_findings(self):
|
||||
findings = gameenv.run_gameenv_checks()
|
||||
self.assertTrue(all(isinstance(f, Finding) for f in findings))
|
||||
order = {"critical": 0, "warning": 1, "info": 2, "ok": 3}
|
||||
sevs = [order.get(f.severity, 9) for f in findings]
|
||||
self.assertEqual(sevs, sorted(sevs)) # worst-first
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
@@ -0,0 +1,147 @@
|
||||
"""Tests for M6 Steam library & game detection (VDF parse, scan, tool filter, cache diff)."""
|
||||
|
||||
import tempfile
|
||||
import unittest
|
||||
from pathlib import Path
|
||||
from unittest import mock
|
||||
|
||||
from rigdoctor.core import steam
|
||||
|
||||
_GAME_ACF = """"AppState"
|
||||
{{
|
||||
\t"appid"\t\t"{appid}"
|
||||
\t"name"\t\t"{name}"
|
||||
\t"installdir"\t\t"{installdir}"
|
||||
\t"SizeOnDisk"\t\t"{size}"
|
||||
\t"LastUpdated"\t\t"{updated}"
|
||||
}}
|
||||
"""
|
||||
|
||||
_LIBRARYFOLDERS = """"libraryfolders"
|
||||
{{
|
||||
\t"0"
|
||||
\t{{
|
||||
\t\t"path"\t\t"{path}"
|
||||
\t\t"label"\t\t"Main"
|
||||
\t\t"apps"
|
||||
\t\t{{
|
||||
\t\t\t"570"\t\t"123"
|
||||
\t\t}}
|
||||
\t}}
|
||||
}}
|
||||
"""
|
||||
|
||||
|
||||
def _make_library(root: Path, games) -> Path:
|
||||
"""games: list of (appid, name, installdir, size, updated). Returns the library path."""
|
||||
steamapps = root / "steamapps"
|
||||
steamapps.mkdir(parents=True, exist_ok=True)
|
||||
for appid, name, installdir, size, updated in games:
|
||||
(steamapps / f"appmanifest_{appid}.acf").write_text(
|
||||
_GAME_ACF.format(appid=appid, name=name, installdir=installdir, size=size, updated=updated)
|
||||
)
|
||||
return root
|
||||
|
||||
|
||||
class VdfTests(unittest.TestCase):
|
||||
def test_parse_nested_and_pairs(self):
|
||||
data = steam._parse_vdf(_GAME_ACF.format(
|
||||
appid="570", name="Dota 2", installdir="dota 2 beta", size="15", updated="1700"))
|
||||
state = data["AppState"]
|
||||
self.assertEqual(state["appid"], "570")
|
||||
self.assertEqual(state["name"], "Dota 2")
|
||||
self.assertEqual(state["installdir"], "dota 2 beta")
|
||||
|
||||
def test_parse_handles_quotes_in_names(self):
|
||||
acf = _GAME_ACF.format(appid="1", name="Baldur\\'s Gate 3", installdir="bg3", size="1", updated="1")
|
||||
data = steam._parse_vdf(acf)
|
||||
self.assertIn("Baldur", data["AppState"]["name"])
|
||||
|
||||
def test_parse_garbage_returns_empty(self):
|
||||
self.assertEqual(steam._parse_vdf("not vdf at all"), {})
|
||||
|
||||
|
||||
class ToolFilterTests(unittest.TestCase):
|
||||
def test_known_tool_appid(self):
|
||||
self.assertTrue(steam.is_tool("228980", "Steamworks Common Redistributables"))
|
||||
|
||||
def test_proton_name_prefix(self):
|
||||
self.assertTrue(steam.is_tool("9999999", "Proton 8.0"))
|
||||
self.assertTrue(steam.is_tool("9999998", "Steam Linux Runtime 3.0 (sniper)"))
|
||||
|
||||
def test_real_game_is_not_a_tool(self):
|
||||
self.assertFalse(steam.is_tool("570", "Dota 2"))
|
||||
|
||||
|
||||
class ScanTests(unittest.TestCase):
|
||||
def test_scan_library_filters_tools(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
lib = _make_library(Path(d), [
|
||||
("570", "Dota 2", "dota 2 beta", "15000000000", "1700000000"),
|
||||
("228980", "Steamworks Common Redistributables", "Steamworks Shared", "0", "0"),
|
||||
("1493710", "Proton Experimental", "Proton - Experimental", "0", "0"),
|
||||
])
|
||||
games = steam.scan_library(str(lib))
|
||||
names = {g.name for g in games}
|
||||
self.assertEqual(names, {"Dota 2"})
|
||||
self.assertEqual(games[0].size_bytes, 15000000000)
|
||||
|
||||
def test_scan_games_dedupes_and_sorts(self):
|
||||
with tempfile.TemporaryDirectory() as d1, tempfile.TemporaryDirectory() as d2:
|
||||
a = _make_library(Path(d1), [("10", "Zeta", "zeta", "1", "1"), ("20", "Alpha", "alpha", "1", "1")])
|
||||
b = _make_library(Path(d2), [("20", "Alpha", "alpha", "1", "1")]) # dup appid 20
|
||||
games = steam.scan_games([str(a), str(b)])
|
||||
self.assertEqual([g.name for g in games], ["Alpha", "Zeta"]) # sorted, deduped
|
||||
|
||||
|
||||
class DiscoverTests(unittest.TestCase):
|
||||
def test_discover_reads_libraryfolders(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
root = Path(d) / "Steam"
|
||||
(root / "steamapps").mkdir(parents=True)
|
||||
extra = Path(d) / "Extra"
|
||||
(extra / "steamapps").mkdir(parents=True)
|
||||
(root / "steamapps" / "libraryfolders.vdf").write_text(
|
||||
_LIBRARYFOLDERS.format(path=str(extra)))
|
||||
with mock.patch.object(steam, "steam_roots", return_value=[root]):
|
||||
libs = steam.discover_libraries()
|
||||
paths = {lib.path for lib in libs}
|
||||
self.assertIn(str(root.resolve()), paths) # root itself
|
||||
self.assertIn(str(extra.resolve()), paths) # the configured extra library
|
||||
|
||||
|
||||
class CacheDiffTests(unittest.TestCase):
|
||||
def _rescan(self, lib, games_file, cfg):
|
||||
with mock.patch.object(steam, "GAMES_FILE", games_file):
|
||||
return steam.rescan(cfg=cfg)
|
||||
|
||||
def test_first_scan_has_no_new_then_added_game_is_new(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
lib = _make_library(Path(d) / "lib", [("10", "Alpha", "alpha", "1", "1")])
|
||||
games_file = Path(d) / "games.json"
|
||||
cfg = {"steam_libraries": [str(lib)]}
|
||||
|
||||
first = self._rescan(lib, games_file, cfg)
|
||||
self.assertEqual(first.new_appids, []) # first run flags nothing as new
|
||||
|
||||
# Install a second game; it should be flagged new on the next scan.
|
||||
_make_library(lib, [("10", "Alpha", "alpha", "1", "1"), ("20", "Beta", "beta", "1", "1")])
|
||||
second = self._rescan(lib, games_file, cfg)
|
||||
self.assertEqual(second.new_appids, ["20"])
|
||||
self.assertEqual({g.name for g in second.games}, {"Alpha", "Beta"})
|
||||
|
||||
def test_acknowledge_clears_new(self):
|
||||
with tempfile.TemporaryDirectory() as d:
|
||||
lib = _make_library(Path(d) / "lib", [("10", "Alpha", "alpha", "1", "1")])
|
||||
games_file = Path(d) / "games.json"
|
||||
cfg = {"steam_libraries": [str(lib)]}
|
||||
self._rescan(lib, games_file, cfg)
|
||||
_make_library(lib, [("10", "Alpha", "alpha", "1", "1"), ("20", "Beta", "beta", "1", "1")])
|
||||
self._rescan(lib, games_file, cfg)
|
||||
with mock.patch.object(steam, "GAMES_FILE", games_file):
|
||||
steam.acknowledge_new()
|
||||
self.assertEqual(steam.load_cache()["new_appids"], [])
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
unittest.main()
|
||||
Reference in New Issue
Block a user