Commit Graph

126 Commits

Author SHA1 Message Date
jessey 7f0ab9a635 feat(m15): opt-in logging + per-diagnostic storage + Report bundles — 0.30.0
One `logging_enabled` toggle (default off) gates everything (D25):
- core/applog.py: rotating app.log (no-op unless enabled); setup() at GUI/CLI start.
- core/diagstore.py: each diagnostic stored in DATA_DIR/diagnostics/<id>/ (capture,
  result.json, report.txt, scoped gamelogs, ai/ records of exactly what was sent to
  the model + which model + the reply). make_report() zips a diagnostic (+ app.log)
  into DATA_DIR/reports/.
- diagnostic.finish()/analyze_crash() store when enabled; DiagnosticResult.dir.
- GUI: Settings → Logging toggle; "Report" button on the diagnostic dialog; AI
  interactions recorded into the diagnostic dir on "Explain with AI".
- CLI: `rigdoctor bundle` (report is taken by the M4 health report).
- Tests for store/record_ai/make_report + applog gating; docs (D25, M15, Phase 8).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:56:31 +02:00
jessey 12339c3282 feat(ai): resolve Steam app IDs from the library, don't make the model guess — 0.29.0
The model guessed "Rainbow Six Siege" for appID 2694490 (Path of Exile 2). We
already know the names locally, so ground it: steam.appid_names() maps appid→name
from the scanned library, and ai.build_prompt scans the text for app IDs and
injects a resolved glossary. Only locally-known IDs are listed; no network, no
fine-tuning. Tests + verified live (2694490 = Path of Exile 2).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:40:34 +02:00
jessey c7e50ba4cb fix(ai): analyse the actual session, not stale/benign logs — 0.28.1
The user ran a game ~20s with no crash but the AI dredged up old log lines,
guessed the wrong game, and gave Windows advice. Fixes:
- Prompt now includes the real game name + capture duration + outcome (clean vs
  crash), so the model uses the known game instead of guessing from log paths.
- gamelogs.collect(since=…): scope Steam-console lines by timestamp and skip a
  stale per-app Proton log (mtime before the session) — no unrelated past run.
- ai_knowledge: flag benign Steam/Proton lines (libnvidia-ml.so.1 assertion,
  routine minidumps, "fork without exec") as non-causal.
- System prompt: Linux-only steps (no "run as administrator"); don't manufacture
  a problem on a clean run.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:38:19 +02:00
jessey a3caabc0d5 Merge pull request 'feat(ai): pre-fill qwen2.5:7b when Ollama is selected — 0.27.1' (#24) from feat/m14-ai into main
release / release (push) Successful in 14s
Reviewed-on: #24
v0.28.0
2026-05-22 11:32:59 +00:00
jessey b59f202891 feat(ai): render Markdown + feed game/Proton/Steam logs to the AI — 0.28.0
1) The explanation popup rendered raw Markdown (### / **). Switched to
   QTextEdit.setMarkdown and told the model to answer in Markdown.
2) On "Explain with AI", also collect recent Proton (~/steam-*.log) and Steam
   console logs (core/gamelogs.py — tail-read, size-bounded) and include them in
   the prompt so the model can correlate log errors with findings and pinpoint
   when things went wrong. Reference-fact matching runs over the logs too.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:32:51 +02:00
jessey e6d94fbd59 feat(ai): pre-fill qwen2.5:7b when Ollama is selected — 0.27.1
Selecting the Ollama provider pre-fills the model field with the suggested
qwen2.5:7b (fits an 8 GB GPU at Q4; grounding makes a 7B sufficient). Won't
overwrite a model the user already typed. Constant ai.OLLAMA_SUGGESTED_MODEL.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:25:04 +02:00
jessey 045f40c4de Merge pull request 'feat(m14): AI assistant — explain diagnostics, opt-in (Ollama or Claude) — 0.27.0' (#23) from feat/m14-ai into main
release / release (push) Successful in 14s
Reviewed-on: #23
v0.27.0
2026-05-22 11:19:30 +00:00
jessey 2ff4056d89 feat(m14): AI assistant — explain diagnostics, opt-in (Ollama or Claude) — 0.27.0
New optional module (D24): explains the collected findings in plain language,
contacted ONLY on an explicit user action (never automatic).

- core/ai.py: provider chosen explicitly (no default) — ollama (local) or claude
  (Anthropic Messages API via stdlib urllib; key in keyring). Grounded prompt;
  HTTP error parsing; one-shot (no thinking/caching — snappy).
- core/ai_knowledge.py: curated reference KB (Xid/SMART/Proton/tunables),
  exact keyword/code match ("RAG-lite", no embeddings) injected into the prompt —
  lifts local models, sharpens Claude. No fine-tuning.
- config: ai_provider/ai_model/ai_endpoint + keyring-backed AI key (generalized
  the token keyring helpers).
- GUI: Settings → AI assistant (provider radios, model/endpoint/key, Save/Test);
  "Explain with AI" button on the diagnostic dialog (consent prompt for cloud).
- CLI: `rigdoctor ai status|test|explain`.
- Docs: D24, SPEC/MODULES/ROADMAP (Phase 7); tests for providers/grounding/parse.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 13:19:11 +02:00
jessey 2fe03269e4 Merge pull request 'fix(gui): style radio buttons + checkbox states in the setup wizard — 0.26.1' (#22) from feat/share-terminal into main
release / release (push) Successful in 14s
Reviewed-on: #22
v0.26.1
2026-05-22 08:28:34 +00:00
jessey ac2a3981fc fix(gui): style radio buttons + checkbox states in the setup wizard — 0.26.1
QRadioButton was unstyled, so the selected trigger option was invisible on the
dark theme. Added QRadioButton::indicator styling (accent ring + center dot when
checked) and explicit QCheckBox :checked/:disabled states. Bundle checkboxes stay
selectable even when already installed so the page isn't dead when all deps are
present.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:27:44 +02:00
jessey 2684e5c8ab Merge pull request 'feat(m9): graphical first-run setup wizard — 0.26.0' (#21) from feat/share-terminal into main
release / release (push) Successful in 13s
Reviewed-on: #21
v0.26.0
2026-05-22 08:18:32 +00:00
jessey 4386838b69 feat(m9): graphical first-run setup wizard — 0.26.0
The full installer experience as a GUI wizard (gui/setup_wizard.py): environment
summary → pick dependency bundles (from the catalog, grouped) → install missing
apt packages → choose recording trigger → readiness summary.

- Shown on first launch (config setup_done) and via `rigdoctor-gui --setup`;
  re-runnable from Settings → Run setup wizard.
- install.sh launches it after a fresh install when a desktop session is present.
- catalog.by_bundle() groups components; config gains setup_done.
- Tests: by_bundle grouping + wizard construction smoke.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:13:51 +02:00
jessey bfbad9cbc6 Merge pull request 'feat(share): render colors in the shared terminal — 0.24.0' (#20) from feat/share-terminal into main
release / release (push) Successful in 14s
Reviewed-on: #20
v0.25.0
2026-05-22 08:05:12 +00:00
jessey 2e545ff718 feat(share): terminal-only sharing, bigger + full-screen — 0.25.0
Scope M12 down to a single shared-terminal mode (D23, amends D16):
- Share page rewritten terminal-only: host shares their PTY/shell; guest watches
  and may type only if the host ticks "Allow the guest to type" (read-only
  otherwise — the D9 consent exception). Terminal is larger; either side can pop
  it full-screen (Esc to exit).
- Removed the read-only stats view + HTTP server (core/share.py) and the
  `rigdoctor share serve` CLI; deleted their tests.
- Docs: D23 added; SPEC/MODULES/ROADMAP updated (M12 → done, terminal-only).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:04:52 +02:00
jessey 5e5dc2d54a feat(share): render colors in the shared terminal — 0.24.0
The terminal view rendered monochrome (QPlainTextEdit.setPlainText), dropping
pyte's per-cell attributes. Rewritten as a QTextEdit that renders fg/bg/bold/
reverse per cell (block cursor = inverted cell), preserving scrollback. The
session already runs the host's $SHELL + config with TERM=xterm-256color, so
fish/ls/git/prompts now look the same as locally.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:00:23 +02:00
jessey 7804893054 Merge pull request 'feat(m9): systemd --user trigger modes + game-launch watcher — 0.23.0' (#19) from feat/m9-installer into main
release / release (push) Successful in 14s
Reviewed-on: #19
v0.23.0
2026-05-22 07:55:47 +00:00
jessey bf3ac4af1a feat(m9): systemd --user trigger modes + game-launch watcher — 0.23.0
D6 trigger modes, no root:
- core/service.py: write/enable `systemd --user` units; apply_mode(manual/
  always-on/game-launch) reconciles the recorder + watcher services; status().
- core/watcher.py + `rigdoctor watch`: poll Steam RunningAppID, auto-bracket a
  focused capture (D12 zero-config fallback; wrapper stays primary).
- CLI `rigdoctor service status|mode`; config `trigger_mode`.
- GUI Settings: "Recording trigger" dropdown (Apply runs apply_mode off-thread).
- Tests for unit generation, mode reconciliation, watcher transitions/parse.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:55:36 +02:00
jessey e4a37176e1 Merge pull request 'feat(m6): PowerMizer + Wine/Steam versions + non-Steam launchers — 0.22.0' (#18) from feat/m6-leftovers into main
release / release (push) Successful in 14s
Reviewed-on: #18
v0.22.0
2026-05-22 07:47:26 +00:00
jessey 67665974dc feat(m6): PowerMizer + Wine/Steam versions + non-Steam launchers — 0.22.0
M6 leftovers (the watcher defers to M9's trigger-mode work):
- gameenv: check_gpu_powermizer (NVIDIA, X; degrades when the gpu target won't
  resolve), check_wine (wine --version), check_steam_client (dpkg package version);
  steam.client_version() helper.
- core/launchers.py: detect Lutris (read-only SQLite pga.db) and Heroic (Epic
  legendary + GOG JSON) installed games; Game gained a `launcher` field.
- Games page + `rigdoctor games` list non-Steam games alongside Steam, tagged by
  launcher; Run Diagnostic works on them (auto-launch stays Steam-only).
- Tests for launchers (synthetic Lutris db + Heroic json).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:46:42 +02:00
jessey 51b7ed69bd Merge pull request 'feat: live monitor TUI (M2) — 0.21.0' (#17) from feat/m11-tray into main
release / release (push) Successful in 15s
Reviewed-on: #17
v0.21.0
2026-05-22 07:38:17 +00:00
jessey 6fca2c9aba feat: live monitor TUI (M2) — 0.21.0
Upgrade `rigdoctor monitor` from a basic redraw to a stdlib curses dashboard
(tui.py): current / session-min / session-max per sensor, grouped by subsystem,
with temperature & utilization color bands (GPU-lost flagged red). q quits,
r resets min/max. Plain full-screen redraw fallback on a non-TTY (--plain forces
it). Pure track()/band() helpers are unit-tested; curses path verified in a pty.

Completes the Monitoring bundle (M2 + M8).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:37:57 +02:00
jessey 4c5a6547ec Merge pull request 'refactor(gui): grouped navigation + clearer page names — 0.20.0' (#16) from feat/m11-tray into main
release / release (push) Successful in 15s
Reviewed-on: #16
v0.20.0
2026-05-22 07:31:06 +00:00
jessey 587568e574 refactor(gui): grouped navigation + clearer page names — 0.20.0
Reshape the IA so it reads by intent instead of a flat pile of pages.

- Grouped sidebar: Monitor / Diagnose / System / App (section headers).
- Renames: Health → System Health, Environment → Tuning, Logs → Recordings,
  Setup → Settings.
- Settings absorbs Notifications (alerts) as a section; Notifications dropped as a
  separate page (notifications_page.py removed; SetupPage gains the alerts card +
  `changed` signal wired to the live alert monitor).
- Recordings is now a hub: a source dropdown to view any captured log (always-on /
  last diagnostic / preserved crash) + Analyze-crash in place, plus the recorder
  controls; status line now shows the captured game.
- main_window nav is data-driven (_NAV groups → _PAGES order → stack); show_page,
  badges, and tray flows updated. GUI smoke test asserts the new page set.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:30:35 +02:00
jessey cc84bbda88 Merge pull request 'feat(gui): system-tray applet (M11) + GUI smoke tests — 0.19.0' (#15) from feat/m11-tray into main
release / release (push) Successful in 13s
Reviewed-on: #15
v0.19.0
2026-05-22 07:22:04 +00:00
jessey 75a4da7af3 feat(gui): system-tray applet (M11) + GUI smoke tests — 0.19.0
QSystemTrayIcon applet (gui/tray.py, D13): menu with live CPU/GPU temp + memory
used/total, a status line, a Run Diagnostic submenu per detected game, plus Open
dashboard / Start-Stop recording / Snapshot-copy / Quit. Reuses the dashboard's
sample stream; drives existing MainWindow flows.

- MainWindow creates the tray when one is available; closing the window hides to
  tray (Quit exits); setQuitOnLastWindowClosed(False) so dialogs don't quit it.
- app: `--tray` starts hidden for autostart.
- tests/test_gui_smoke.py: construct MainWindow headless + exercise the tray, so
  a startup crash (like the 0.18.0 import bug) fails the build. Skips if no PySide6.
- docs: M10/M11 marked done in MODULES/ROADMAP.

Completes the Desktop UI bundle (M10 + M11).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:21:37 +02:00
jessey f95387c5b8 Merge pull request 'fix(gui): correct relative import that broke app startup — 0.18.2' (#14) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #14
v0.18.2
2026-05-22 07:10:47 +00:00
jessey 1dc86121f6 fix(gui): correct relative import that broke app startup — 0.18.2
The recording indicator (0.18.0) used `from .core import diagnostic`, which
resolves to the non-existent rigdoctor.gui.core and crashed MainWindow on launch.
Fixed to `from ..core import diagnostic`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:10:28 +02:00
jessey cd54e5f2c5 Merge pull request 'feat(gui): global recording indicator in the sidebar — 0.18.0' (#13) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #13
v0.18.1
2026-05-22 07:08:28 +00:00
jessey 1b24d1b032 fix(gui): drop sample count from the recording badge — 0.18.1
The live sample count wasn't useful at a glance. The sidebar badge now shows
just ● Recording + the game, plus a ⚠ GPU-lost line when detected.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:08:04 +02:00
jessey 7ac14416b5 feat(gui): global recording indicator in the sidebar — 0.18.0
While a capture runs, the sidebar shows a red "● Recording" badge on every page
with the game and live sample count (+ GPU-lost flag). A 1.5s poll of the
recorder status reflects captures started any way — manual record, a guided
diagnostic, or the Steam launch wrapper.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:07:11 +02:00
jessey b22a2f5593 Merge pull request 'feat(gui): bring back the Inventory page — 0.17.0' (#12) from feat/m6-steam-detection into main
release / release (push) Successful in 15s
Reviewed-on: #12
v0.17.0
2026-05-22 07:05:49 +00:00
jessey f45d8c9b34 feat(gui): bring back the Inventory page — 0.17.0
Restore the GUI Inventory page (removed in 0.7.2 for the CLI). Sidebar Inventory
→ System/CPU/Firmware/Memory/GPU/Storage/Display cards, Copy Markdown / Save… /
Refresh; root-only dmidecode details (motherboard/BIOS/RAM) fill in after launch
elevation. Reuses the existing M5 core/inventory.py; CLI unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:04:47 +02:00
jessey 8d6ce47e87 Merge pull request 'feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0' (#11) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #11
v0.16.0
2026-05-22 07:01:44 +00:00
jessey 03b2dd8363 feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0
D12 "build first" wrapper: `rigdoctor wrap %command%` (Steam launch option /
Lutris/Heroic wrapper field) auto-brackets a focused diagnostic around a game —
start a game-tagged capture on launch, clean stop on exit; a hard freeze leaves
it unterminated → flagged as a crash next launch.

- core/wrap.py: game name from SteamAppId, PATH-proof launch_option(), run()
  that doesn't disturb an existing capture and returns the game's exit code.
- diagnostic.start() preserves an unanalyzed crash to diagnostic-crash.jsonl
  before clearing, so auto-relaunch can't wipe an unseen crash; pending_crash/
  analyze_crash check the archive first.
- GUI: "Auto-capture…" helper dialog (copyable launch-option string).
- Tests for wrap (name resolution, exit-code passthrough, no-double-start).
- docs: fix stale MODULES.md status column (M1/M3/M4/M5/M8/M10/M13 → done),
  update ROADMAP/MODULES for the wrapper + crash detection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:59:54 +02:00
jessey ab89dda0b4 Merge pull request 'feat: detect a hard-crashed diagnostic + analyze the crash boot — 0.15.0' (#10) from feat/m6-steam-detection into main
release / release (push) Successful in 13s
Reviewed-on: #10
v0.15.0
2026-05-22 06:53:13 +00:00
jessey 305c88ba09 feat: detect a hard-crashed diagnostic + analyze the crash boot — 0.15.0
A focused capture that ends without a clean stop (no session-stop, no live
recorder) is treated as a likely hard freeze.

- core/diagnostic.py: pending_crash() detects the unterminated session;
  acknowledge_crash() dismisses it; analyze_crash() combines the captured window
  (final readings + GPU-lost) with a focused scan of the PREVIOUS (crashed) boot
  + SMART/driver/persistence/temps.
- health.check_previous_boot() scans `journalctl -k -b -1`; run_health_checks
  gained include_journal to avoid double-scanning for the crash path.
- GUI: Games page shows a warning banner on launch for an interrupted diagnostic
  with Analyze crash / Dismiss → results dialog.
- Tests for crash detection / clean-stop / acknowledge / in-progress.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:52:59 +02:00
jessey 82f3ea49de Merge pull request 'feat(gui): dashboard history graphs for headline metrics — 0.14.0' (#9) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #9
v0.14.0
2026-05-22 06:51:06 +00:00
jessey 8d695227bc feat(gui): dashboard history graphs for headline metrics — 0.14.0
Replace the four headline gauges (GPU temp, GPU load, CPU temp, memory) with
HistoryGraph trend tiles: each plots its session history with the current value,
window min/max, a dashed warn-threshold line, and a kind-colored line (temp band
/ usage / accent). QPainter-drawn, no new dependency. Seeing changes over time is
more useful than the live-only snapshot.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:45:20 +02:00
jessey 82bef0a08c Merge pull request 'feat(gui): explain Run Diagnostic + offer to launch the game — 0.13.0' (#8) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #8
v0.13.0
2026-05-22 06:43:57 +00:00
jessey 73f347449e feat(gui): explain Run Diagnostic + offer to launch the game — 0.13.0
The recording banner gave no guidance, so it wasn't clear what to do after
clicking Run Diagnostic.

- Start dialog now spells out the flow: play the game, reproduce the crash, then
  Finish & analyze (data survives a hard freeze + reboot), with "Launch game &
  start" (steam.launch_game via steam:// appid URL) or "Start without launching".
- Recording banner now states the next step, not just a sample count.
- steam.launch_game(appid): best-effort Steam launch (steam / xdg-open).
- Fix: escape "&" in button labels (Qt mnemonic) so "Finish & analyze" shows
  correctly instead of "Finish _analyze".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:40:50 +02:00
jessey 5cd51beadf Merge pull request 'feat(gui): Run Diagnostic flow on the Games page — 0.12.0' (#7) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #7
v0.12.0
2026-05-22 06:32:30 +00:00
jessey 934b489fec feat(gui): Run Diagnostic flow on the Games page — 0.12.0
Brings the guided diagnostic (0.11.0 core/CLI) into the GUI:
- Each game row gets a "Run Diagnostic" button → starts a focused, game-tagged
  capture and shows a recording banner (live sample count + GPU-lost indicator)
  with Finish & analyze / Discard.
- Finishing runs core.diagnostic.finish() off the UI thread and opens a results
  dialog (gui/diagnostic_dialog.py): window-scoped capture summary + findings
  cards (reusing render_summary + finding_card).
- Banner restores on showEvent if a capture is still running (navigate away/back).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:32:04 +02:00
jessey 7a283dc338 Merge pull request 'feat: guided diagnostic session (CLI) — pick a game, capture, analyze — 0.11.0' (#6) from feat/m6-steam-detection into main
release / release (push) Successful in 15s
Reviewed-on: #6
v0.11.0
2026-05-22 06:28:21 +00:00
jessey 5682878f22 feat: guided diagnostic session (CLI) — pick a game, capture, analyze — 0.11.0
The seed use case end to end, orchestrating M3 + M4 (ARCHITECTURE §7.1).

- core/diagnostic.py: start(game) runs a focused, game-tagged capture into a
  dedicated diagnostic log (window-scoped report, separate from the always-on
  crash log); finish() stops it and combines the capture summary (M3) with the
  health findings (M4). Game recorded as a log event so it survives crash+reboot.
- CLI: rigdoctor diagnose start --game/--appid | status | finish.
- recorder/record run gained an optional --game tag; reccontrol passes it through.
- Tests for game recovery + the finish() combination.

GUI/tray "Run Diagnostic" button and auto start/stop (D12 wrapper) come next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:27:53 +02:00
jessey 5a584c08d5 Merge pull request 'fix(gui): readable Environment dropdowns and action buttons — 0.10.1' (#5) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #5
v0.10.2
2026-05-22 06:22:40 +00:00
jessey 8b1083a29b fix(gui): show the real reason an Environment Apply/Install failed — 0.10.2
Thread the command output through to the status line and classify it: cancelled
at the password prompt vs. the system rejecting the change (e.g. a BIOS/kernel-
locked PCIe ASPM policy), instead of a vague "cancelled, or needs privileges".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:21:01 +02:00
jessey 25b7a58e3c fix(gui): readable Environment dropdowns and action buttons — 0.10.1
- Style the QComboBox popup (QAbstractItemView) — it's a separate widget the
  theme didn't cover, so the drop-down list rendered light-on-light.
- Install/Apply finding buttons used PrimaryButton (accent fill + dark text),
  whose fill didn't paint reliably inside the finding cards, leaving dim
  dark-on-dark text. New outlined ActionButton style: bright accent text on the
  dark card, fills accent on hover, with a min-height so the row can't crush it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:16:31 +02:00
jessey 1ec8675fa0 Merge pull request 'feat(m6): one-click install + apply controls on Environment page — 0.10.0' (#4) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #4
v0.10.0
2026-05-22 06:05:23 +00:00
jessey 9c30c9824e feat(m6): one-click install + apply controls on Environment page — 0.10.0
Make the environment report actionable, not just advisory.

Install (reuses M9 installer):
- Add GameMode, MangoHud, cpupower to the component catalog (so they also show
  on the Setup page); catalog.by_id() lookup.
- "tool not installed" findings (GameMode/MangoHud) get an Install button.

Apply runtime-reversible tunables (D22, realizing the D9 consent-gated milestone):
- core/fixes.py: dropdown of live options + Apply for CPU governor, NVIDIA
  persistence, PCIe ASPM policy, vm.swappiness, THP. One pkexec command each,
  no reboot, reverts on reboot; chosen value validated against live options;
  writes go to sysfs/procfs/nvidia-smi, never GRUB. GRUB/mitigations stay
  suggestion-only.
- Finding gained optional action (install) + fix (apply) ids; shared
  finding_card renders the matching control; Environment page wires both and
  re-checks after a change.

Tests for fixes (parse, command builders, value validation, gameenv wiring).
Docs: D22 added (amends D9); SPEC/MODULES/ROADMAP updated. 0.9.0 -> 0.10.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:05:03 +02:00
jessey 596b3ec8c4 Merge pull request 'feat: gaming environment checks engine (M6) + notification icon — 0.9.0' (#3) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #3
v0.9.0
2026-05-22 05:53:55 +00:00