Commit Graph

112 Commits

Author SHA1 Message Date
jessey 5e5dc2d54a feat(share): render colors in the shared terminal — 0.24.0
The terminal view rendered monochrome (QPlainTextEdit.setPlainText), dropping
pyte's per-cell attributes. Rewritten as a QTextEdit that renders fg/bg/bold/
reverse per cell (block cursor = inverted cell), preserving scrollback. The
session already runs the host's $SHELL + config with TERM=xterm-256color, so
fish/ls/git/prompts now look the same as locally.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 10:00:23 +02:00
jessey 7804893054 Merge pull request 'feat(m9): systemd --user trigger modes + game-launch watcher — 0.23.0' (#19) from feat/m9-installer into main
release / release (push) Successful in 14s
Reviewed-on: #19
v0.23.0
2026-05-22 07:55:47 +00:00
jessey bf3ac4af1a feat(m9): systemd --user trigger modes + game-launch watcher — 0.23.0
D6 trigger modes, no root:
- core/service.py: write/enable `systemd --user` units; apply_mode(manual/
  always-on/game-launch) reconciles the recorder + watcher services; status().
- core/watcher.py + `rigdoctor watch`: poll Steam RunningAppID, auto-bracket a
  focused capture (D12 zero-config fallback; wrapper stays primary).
- CLI `rigdoctor service status|mode`; config `trigger_mode`.
- GUI Settings: "Recording trigger" dropdown (Apply runs apply_mode off-thread).
- Tests for unit generation, mode reconciliation, watcher transitions/parse.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:55:36 +02:00
jessey e4a37176e1 Merge pull request 'feat(m6): PowerMizer + Wine/Steam versions + non-Steam launchers — 0.22.0' (#18) from feat/m6-leftovers into main
release / release (push) Successful in 14s
Reviewed-on: #18
v0.22.0
2026-05-22 07:47:26 +00:00
jessey 67665974dc feat(m6): PowerMizer + Wine/Steam versions + non-Steam launchers — 0.22.0
M6 leftovers (the watcher defers to M9's trigger-mode work):
- gameenv: check_gpu_powermizer (NVIDIA, X; degrades when the gpu target won't
  resolve), check_wine (wine --version), check_steam_client (dpkg package version);
  steam.client_version() helper.
- core/launchers.py: detect Lutris (read-only SQLite pga.db) and Heroic (Epic
  legendary + GOG JSON) installed games; Game gained a `launcher` field.
- Games page + `rigdoctor games` list non-Steam games alongside Steam, tagged by
  launcher; Run Diagnostic works on them (auto-launch stays Steam-only).
- Tests for launchers (synthetic Lutris db + Heroic json).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:46:42 +02:00
jessey 51b7ed69bd Merge pull request 'feat: live monitor TUI (M2) — 0.21.0' (#17) from feat/m11-tray into main
release / release (push) Successful in 15s
Reviewed-on: #17
v0.21.0
2026-05-22 07:38:17 +00:00
jessey 6fca2c9aba feat: live monitor TUI (M2) — 0.21.0
Upgrade `rigdoctor monitor` from a basic redraw to a stdlib curses dashboard
(tui.py): current / session-min / session-max per sensor, grouped by subsystem,
with temperature & utilization color bands (GPU-lost flagged red). q quits,
r resets min/max. Plain full-screen redraw fallback on a non-TTY (--plain forces
it). Pure track()/band() helpers are unit-tested; curses path verified in a pty.

Completes the Monitoring bundle (M2 + M8).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:37:57 +02:00
jessey 4c5a6547ec Merge pull request 'refactor(gui): grouped navigation + clearer page names — 0.20.0' (#16) from feat/m11-tray into main
release / release (push) Successful in 15s
Reviewed-on: #16
v0.20.0
2026-05-22 07:31:06 +00:00
jessey 587568e574 refactor(gui): grouped navigation + clearer page names — 0.20.0
Reshape the IA so it reads by intent instead of a flat pile of pages.

- Grouped sidebar: Monitor / Diagnose / System / App (section headers).
- Renames: Health → System Health, Environment → Tuning, Logs → Recordings,
  Setup → Settings.
- Settings absorbs Notifications (alerts) as a section; Notifications dropped as a
  separate page (notifications_page.py removed; SetupPage gains the alerts card +
  `changed` signal wired to the live alert monitor).
- Recordings is now a hub: a source dropdown to view any captured log (always-on /
  last diagnostic / preserved crash) + Analyze-crash in place, plus the recorder
  controls; status line now shows the captured game.
- main_window nav is data-driven (_NAV groups → _PAGES order → stack); show_page,
  badges, and tray flows updated. GUI smoke test asserts the new page set.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:30:35 +02:00
jessey cc84bbda88 Merge pull request 'feat(gui): system-tray applet (M11) + GUI smoke tests — 0.19.0' (#15) from feat/m11-tray into main
release / release (push) Successful in 13s
Reviewed-on: #15
v0.19.0
2026-05-22 07:22:04 +00:00
jessey 75a4da7af3 feat(gui): system-tray applet (M11) + GUI smoke tests — 0.19.0
QSystemTrayIcon applet (gui/tray.py, D13): menu with live CPU/GPU temp + memory
used/total, a status line, a Run Diagnostic submenu per detected game, plus Open
dashboard / Start-Stop recording / Snapshot-copy / Quit. Reuses the dashboard's
sample stream; drives existing MainWindow flows.

- MainWindow creates the tray when one is available; closing the window hides to
  tray (Quit exits); setQuitOnLastWindowClosed(False) so dialogs don't quit it.
- app: `--tray` starts hidden for autostart.
- tests/test_gui_smoke.py: construct MainWindow headless + exercise the tray, so
  a startup crash (like the 0.18.0 import bug) fails the build. Skips if no PySide6.
- docs: M10/M11 marked done in MODULES/ROADMAP.

Completes the Desktop UI bundle (M10 + M11).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:21:37 +02:00
jessey f95387c5b8 Merge pull request 'fix(gui): correct relative import that broke app startup — 0.18.2' (#14) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #14
v0.18.2
2026-05-22 07:10:47 +00:00
jessey 1dc86121f6 fix(gui): correct relative import that broke app startup — 0.18.2
The recording indicator (0.18.0) used `from .core import diagnostic`, which
resolves to the non-existent rigdoctor.gui.core and crashed MainWindow on launch.
Fixed to `from ..core import diagnostic`.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:10:28 +02:00
jessey cd54e5f2c5 Merge pull request 'feat(gui): global recording indicator in the sidebar — 0.18.0' (#13) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #13
v0.18.1
2026-05-22 07:08:28 +00:00
jessey 1b24d1b032 fix(gui): drop sample count from the recording badge — 0.18.1
The live sample count wasn't useful at a glance. The sidebar badge now shows
just ● Recording + the game, plus a ⚠ GPU-lost line when detected.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:08:04 +02:00
jessey 7ac14416b5 feat(gui): global recording indicator in the sidebar — 0.18.0
While a capture runs, the sidebar shows a red "● Recording" badge on every page
with the game and live sample count (+ GPU-lost flag). A 1.5s poll of the
recorder status reflects captures started any way — manual record, a guided
diagnostic, or the Steam launch wrapper.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:07:11 +02:00
jessey b22a2f5593 Merge pull request 'feat(gui): bring back the Inventory page — 0.17.0' (#12) from feat/m6-steam-detection into main
release / release (push) Successful in 15s
Reviewed-on: #12
v0.17.0
2026-05-22 07:05:49 +00:00
jessey f45d8c9b34 feat(gui): bring back the Inventory page — 0.17.0
Restore the GUI Inventory page (removed in 0.7.2 for the CLI). Sidebar Inventory
→ System/CPU/Firmware/Memory/GPU/Storage/Display cards, Copy Markdown / Save… /
Refresh; root-only dmidecode details (motherboard/BIOS/RAM) fill in after launch
elevation. Reuses the existing M5 core/inventory.py; CLI unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 09:04:47 +02:00
jessey 8d6ce47e87 Merge pull request 'feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0' (#11) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #11
v0.16.0
2026-05-22 07:01:44 +00:00
jessey 03b2dd8363 feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0
D12 "build first" wrapper: `rigdoctor wrap %command%` (Steam launch option /
Lutris/Heroic wrapper field) auto-brackets a focused diagnostic around a game —
start a game-tagged capture on launch, clean stop on exit; a hard freeze leaves
it unterminated → flagged as a crash next launch.

- core/wrap.py: game name from SteamAppId, PATH-proof launch_option(), run()
  that doesn't disturb an existing capture and returns the game's exit code.
- diagnostic.start() preserves an unanalyzed crash to diagnostic-crash.jsonl
  before clearing, so auto-relaunch can't wipe an unseen crash; pending_crash/
  analyze_crash check the archive first.
- GUI: "Auto-capture…" helper dialog (copyable launch-option string).
- Tests for wrap (name resolution, exit-code passthrough, no-double-start).
- docs: fix stale MODULES.md status column (M1/M3/M4/M5/M8/M10/M13 → done),
  update ROADMAP/MODULES for the wrapper + crash detection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:59:54 +02:00
jessey ab89dda0b4 Merge pull request 'feat: detect a hard-crashed diagnostic + analyze the crash boot — 0.15.0' (#10) from feat/m6-steam-detection into main
release / release (push) Successful in 13s
Reviewed-on: #10
v0.15.0
2026-05-22 06:53:13 +00:00
jessey 305c88ba09 feat: detect a hard-crashed diagnostic + analyze the crash boot — 0.15.0
A focused capture that ends without a clean stop (no session-stop, no live
recorder) is treated as a likely hard freeze.

- core/diagnostic.py: pending_crash() detects the unterminated session;
  acknowledge_crash() dismisses it; analyze_crash() combines the captured window
  (final readings + GPU-lost) with a focused scan of the PREVIOUS (crashed) boot
  + SMART/driver/persistence/temps.
- health.check_previous_boot() scans `journalctl -k -b -1`; run_health_checks
  gained include_journal to avoid double-scanning for the crash path.
- GUI: Games page shows a warning banner on launch for an interrupted diagnostic
  with Analyze crash / Dismiss → results dialog.
- Tests for crash detection / clean-stop / acknowledge / in-progress.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:52:59 +02:00
jessey 82f3ea49de Merge pull request 'feat(gui): dashboard history graphs for headline metrics — 0.14.0' (#9) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #9
v0.14.0
2026-05-22 06:51:06 +00:00
jessey 8d695227bc feat(gui): dashboard history graphs for headline metrics — 0.14.0
Replace the four headline gauges (GPU temp, GPU load, CPU temp, memory) with
HistoryGraph trend tiles: each plots its session history with the current value,
window min/max, a dashed warn-threshold line, and a kind-colored line (temp band
/ usage / accent). QPainter-drawn, no new dependency. Seeing changes over time is
more useful than the live-only snapshot.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:45:20 +02:00
jessey 82bef0a08c Merge pull request 'feat(gui): explain Run Diagnostic + offer to launch the game — 0.13.0' (#8) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #8
v0.13.0
2026-05-22 06:43:57 +00:00
jessey 73f347449e feat(gui): explain Run Diagnostic + offer to launch the game — 0.13.0
The recording banner gave no guidance, so it wasn't clear what to do after
clicking Run Diagnostic.

- Start dialog now spells out the flow: play the game, reproduce the crash, then
  Finish & analyze (data survives a hard freeze + reboot), with "Launch game &
  start" (steam.launch_game via steam:// appid URL) or "Start without launching".
- Recording banner now states the next step, not just a sample count.
- steam.launch_game(appid): best-effort Steam launch (steam / xdg-open).
- Fix: escape "&" in button labels (Qt mnemonic) so "Finish & analyze" shows
  correctly instead of "Finish _analyze".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:40:50 +02:00
jessey 5cd51beadf Merge pull request 'feat(gui): Run Diagnostic flow on the Games page — 0.12.0' (#7) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #7
v0.12.0
2026-05-22 06:32:30 +00:00
jessey 934b489fec feat(gui): Run Diagnostic flow on the Games page — 0.12.0
Brings the guided diagnostic (0.11.0 core/CLI) into the GUI:
- Each game row gets a "Run Diagnostic" button → starts a focused, game-tagged
  capture and shows a recording banner (live sample count + GPU-lost indicator)
  with Finish & analyze / Discard.
- Finishing runs core.diagnostic.finish() off the UI thread and opens a results
  dialog (gui/diagnostic_dialog.py): window-scoped capture summary + findings
  cards (reusing render_summary + finding_card).
- Banner restores on showEvent if a capture is still running (navigate away/back).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:32:04 +02:00
jessey 7a283dc338 Merge pull request 'feat: guided diagnostic session (CLI) — pick a game, capture, analyze — 0.11.0' (#6) from feat/m6-steam-detection into main
release / release (push) Successful in 15s
Reviewed-on: #6
v0.11.0
2026-05-22 06:28:21 +00:00
jessey 5682878f22 feat: guided diagnostic session (CLI) — pick a game, capture, analyze — 0.11.0
The seed use case end to end, orchestrating M3 + M4 (ARCHITECTURE §7.1).

- core/diagnostic.py: start(game) runs a focused, game-tagged capture into a
  dedicated diagnostic log (window-scoped report, separate from the always-on
  crash log); finish() stops it and combines the capture summary (M3) with the
  health findings (M4). Game recorded as a log event so it survives crash+reboot.
- CLI: rigdoctor diagnose start --game/--appid | status | finish.
- recorder/record run gained an optional --game tag; reccontrol passes it through.
- Tests for game recovery + the finish() combination.

GUI/tray "Run Diagnostic" button and auto start/stop (D12 wrapper) come next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:27:53 +02:00
jessey 5a584c08d5 Merge pull request 'fix(gui): readable Environment dropdowns and action buttons — 0.10.1' (#5) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #5
v0.10.2
2026-05-22 06:22:40 +00:00
jessey 8b1083a29b fix(gui): show the real reason an Environment Apply/Install failed — 0.10.2
Thread the command output through to the status line and classify it: cancelled
at the password prompt vs. the system rejecting the change (e.g. a BIOS/kernel-
locked PCIe ASPM policy), instead of a vague "cancelled, or needs privileges".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:21:01 +02:00
jessey 25b7a58e3c fix(gui): readable Environment dropdowns and action buttons — 0.10.1
- Style the QComboBox popup (QAbstractItemView) — it's a separate widget the
  theme didn't cover, so the drop-down list rendered light-on-light.
- Install/Apply finding buttons used PrimaryButton (accent fill + dark text),
  whose fill didn't paint reliably inside the finding cards, leaving dim
  dark-on-dark text. New outlined ActionButton style: bright accent text on the
  dark card, fills accent on hover, with a min-height so the row can't crush it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:16:31 +02:00
jessey 1ec8675fa0 Merge pull request 'feat(m6): one-click install + apply controls on Environment page — 0.10.0' (#4) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #4
v0.10.0
2026-05-22 06:05:23 +00:00
jessey 9c30c9824e feat(m6): one-click install + apply controls on Environment page — 0.10.0
Make the environment report actionable, not just advisory.

Install (reuses M9 installer):
- Add GameMode, MangoHud, cpupower to the component catalog (so they also show
  on the Setup page); catalog.by_id() lookup.
- "tool not installed" findings (GameMode/MangoHud) get an Install button.

Apply runtime-reversible tunables (D22, realizing the D9 consent-gated milestone):
- core/fixes.py: dropdown of live options + Apply for CPU governor, NVIDIA
  persistence, PCIe ASPM policy, vm.swappiness, THP. One pkexec command each,
  no reboot, reverts on reboot; chosen value validated against live options;
  writes go to sysfs/procfs/nvidia-smi, never GRUB. GRUB/mitigations stay
  suggestion-only.
- Finding gained optional action (install) + fix (apply) ids; shared
  finding_card renders the matching control; Environment page wires both and
  re-checks after a change.

Tests for fixes (parse, command builders, value validation, gameenv wiring).
Docs: D22 added (amends D9); SPEC/MODULES/ROADMAP updated. 0.9.0 -> 0.10.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:05:03 +02:00
jessey 596b3ec8c4 Merge pull request 'feat: gaming environment checks engine (M6) + notification icon — 0.9.0' (#3) from feat/m6-steam-detection into main
release / release (push) Successful in 14s
Reviewed-on: #3
v0.9.0
2026-05-22 05:53:55 +00:00
jessey 392ea76347 Merge branch 'main' into feat/m6-steam-detection 2026-05-22 05:53:49 +00:00
jessey 29f4a45df8 feat: gaming environment checks engine (M6) + notification icon — 0.9.0
The evaluate-and-suggest half of M6: a read-only findings report (D9) over
system settings that affect gaming stability/performance, each with the exact
fix command.

- core/gameenv.py: PCIe ASPM, NVIDIA persistence mode, CPU governor (the three
  seed-case contributors to GPU bus-drop / Xid 79), GameMode, MangoHud,
  vm.swappiness, shader disk cache, THP, CPU mitigations, Proton versions.
  Pure evaluate_* helpers split from IO for testing; reuses the M4 Finding model.
- steam.proton_versions(): surfaces installed Proton builds for the report.
- CLI: rigdoctor gameenv (text / --json); render_health() gained a title arg.
- GUI: new Environment page; extracted a shared finding_card widget and switched
  the Health page to it.
- Tests for the pure evaluators + aggregate.

Also fix: desktop notifications now use the RigDoctor icon (installed theme copy
-> bundled asset -> stock fallback) instead of a generic stock icon, matching
the app/dock icon.

Docs (MODULES/ROADMAP) updated; version 0.8.0 -> 0.9.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 07:53:06 +02:00
jessey d7f07dd7c0 Merge pull request 'feat: Steam game & library detection (M6) — 0.8.0' (#2) from feat/m6-steam-detection into main
release / release (push) Successful in 15s
Reviewed-on: #2
v0.8.0
2026-05-22 05:44:42 +00:00
jessey 0642eb4712 feat: Steam game & library detection (M6) — 0.8.0
The first slice of M6 (gaming-environment checks): detect a user's Steam
libraries and the games installed in each — also the D12 "pick a game"
foundation.

- core/steam.py: multi-install/library discovery (libraryfolders.vdf, symlink
  dedupe, native/Flatpak/Snap), appmanifest_*.acf scan with runtime/Proton/
  redist filtering, scan cache + new-game diff. Stdlib only. VDF keys read
  case-insensitively (e.g. lastupdated vs SizeOnDisk).
- Libraries are opt-in (config steam_libraries); the flat TOML writer now
  emits list/array values.
- GUI Games page: library checkboxes with per-library counts, game list,
  background rescan on every launch, NEW badge + sidebar count for games
  installed since the last scan (acknowledged when viewed).
- CLI: rigdoctor games / games libraries [--enable|--disable|--all|--json]
  (headless-complete, D17).
- Tests for VDF parse, scan, tool filter, cache diff, config list round-trip.
- Docs (MODULES/ROADMAP) updated; version 0.7.3 -> 0.8.0.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 07:43:31 +02:00
jessey f25ac939cc fix(share): terminal scrollback for large output
release / release (push) Successful in 14s
Render with pyte.HistoryScreen and show scrollback + screen, so large output
(ls -la, cat, etc.) can be scrolled up to read. Auto-scroll to the bottom only
when already at the bottom; preserve position when the user has scrolled up.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.7.3
2026-05-21 20:27:51 +02:00
jessey b47006bc22 fix(share): terminal caret position; remove GUI Inventory tab (use CLI)
release / release (push) Successful in 14s
- The shared terminal caret now sits at the real cursor (row and column) instead
  of the start of the line.
- Remove the GUI Inventory tab; `rigdoctor inventory` (CLI) covers it. Inventory is
  still collected for the relay guest view (so a remote helper sees the host's
  hardware) and via launch elevation. Deletes gui/inventory_page.py.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.7.2
2026-05-21 20:25:52 +02:00
jessey 00394c287c fix(share): terminal access for late joiners, auto-scroll, inventory scroll
release / release (push) Successful in 14s
- A guest who joined after the host enabled the terminal stayed read-only; the
  host now re-sends the terminal state on join (req_full), so the terminal works.
- The shared terminal follows the cursor to the bottom as output arrives (ls -la)
  instead of staying scrolled up.
- The Inventory page preserves scroll position on refresh (and skips re-rendering
  unchanged data), so it no longer jumps to the top while you're reading.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.7.1
2026-05-21 20:22:25 +02:00
jessey 2f6cab72c4 feat: shared PTY terminal (M12 Tier 3) + readable form controls
release / release (push) Successful in 14s
- feat(share): host-consented interactive terminal over the relay. The host shares
  a real PTY shell (core/pty_session.py); the guest renders it with pyte and sends
  keystrokes (gui/terminal_widget.py) — vim/top/tab-completion/Ctrl-C work. Runs as
  the host's user (never root). The host reads along live and can type too, e.g. a
  sudo password, which stays local and is never sent to the guest. Off by default.
  Guest also pulls inventory on join (req_full).
- fix(gui): style all form controls (QLineEdit/QPlainTextEdit/spin boxes/combo/
  terminals) dark-on-light-text — Fusion defaulted them to unreadable light-on-light.
- replaces the command/response shell with the full PTY; adds pyte to the gui extra.

Verified end-to-end against the deployed relay (guest keystroke ran on host PTY).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.7.0
2026-05-21 20:16:22 +02:00
jessey 67d4c1cb99 feat: session sharing over the relay (M12) — Share tab
release / release (push) Successful in 14s
Add a Share tab that hosts or joins a read-only live session through the
rigdoctor-relay over WebSocket (QtWebSockets), gated by the Gitea access token.

- gui/share_page.py: Start shared session (host: get a code, stream snapshot +
  health + inventory) and Enter share code (guest: view a host's data read-only)
- core/share.py: host_full_frame / host_snapshot_frame + guest_html renderer
- config: relay_url (default wss://rigdoctor.jesseyvanofferen.com)
- setup: token now powers updates AND sharing — hint asks for read:user +
  read:repository scopes (relay validates the account via Gitea)
- main_window: Share nav tab + socket cleanup on close
- tests for the relay frame builders and guest HTML

Verified end-to-end against the deployed relay (host code -> guest frame).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.6.0
2026-05-21 20:03:17 +02:00
jessey e33cc0ef3a fix(gui): high-contrast checkbox indicator
release / release (push) Successful in 13s
A checked checkbox was hard to distinguish from unchecked on the dark theme.
Style QCheckBox::indicator: accent-filled box with a checkmark when checked,
dark box with a visible border when not.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.4.1
2026-05-21 19:25:33 +02:00
jessey e3b20089f0 feat: alerts (M8), notifications config page, and app icon (0.4.0)
release / release (push) Successful in 14s
- feat(alerts): desktop notifications (notify-send) for overheat (GPU/CPU past a
  configurable threshold), GPU-lost, and a new-version-available alert (once per
  version). Edge-triggered with cooldown so it doesn't spam (core/alerts.py)
- feat(gui): Notifications page to configure alerts (enable, GPU/CPU thresholds,
  Send test); changes apply live and persist via config.save_config/update_config
- feat(gui): ship a RigDoctor icon; the GUI self-registers the icon + .desktop on
  launch and sets the Wayland app-id, so the dock shows it after an update + relaunch
  (no installer re-run); installer/uninstaller updated to manage the icon
- config: alerts_enabled, gpu_temp_alert, cpu_temp_alert; flat-TOML writer
- tests for the alert monitor and config round-trip

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.4.0
2026-05-21 19:22:13 +02:00
jessey 54c0971ac3 refactor(gui): one-time launch elevation instead of "Run with admin"
release / release (push) Successful in 14s
Remove the per-page "Run with admin" buttons. At launch the GUI asks for the
password once (pkexec) and collects root-only data (SMART + dmidecode board/
BIOS/RAM) via the internal `collect-priv` command, caching it for the session;
Health and Inventory read that cache so they always show the full picture.

- core/elevation.py: pkexec collect + session cache
- cli: hidden `collect-priv` command (SMART + dmidecode -> JSON)
- health/inventory: use the elevation cache when present, else non-root
- main_window: collect at launch (config elevate_on_launch), then refresh
  Health/Inventory; falls back silently if cancelled/unavailable
- config: elevate_on_launch (default true)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.3.2
2026-05-21 19:11:15 +02:00
jessey 9ae2e22b44 fix(gui): render changelog and release notes as Markdown
release / release (push) Successful in 14s
The changelog dialog and update prompt showed raw Markdown (literal #, **)
instead of rendered styling, making notes hard to read. Render the in-app
changelog with QTextEdit.setMarkdown() and the update prompt's notes as rich
text (Markdown -> HTML via QTextDocument).

Closes #1

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.3.1
2026-05-21 19:01:26 +02:00
jessey 89ebb6c61e feat: system inventory (M5)
release / release (push) Successful in 14s
CPU, GPU (model/driver/VBIOS/VRAM/PCIe), motherboard/BIOS, RAM (total +
modules), storage (real disks only), kernel, and display server.

- core/inventory.py: collect() + Markdown/JSON/text renderers + dict round-trip;
  stdlib + nvidia-smi/lspci/lsblk/dmidecode, all degrading gracefully
- cli: `rigdoctor inventory` (--json / --markdown / -o)
- gui: Inventory tab (fills the last empty tab) with Copy-as-Markdown, Save, and
  "Run with admin" (pkexec) for dmidecode board/BIOS/RAM details
- tests for collect/render/round-trip; remove unused placeholder-page helper

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
v0.3.0
2026-05-21 18:55:46 +02:00