• v0.41.0
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    Stable

    jessey released this 2026-05-25 16:41:56 +00:00 | 9 commits to main since this release

    Added

    • Import a crash dump (.dmp) and explain it with AI. The Games page gains an
      "Import crash dump…" button (shown once an AI provider is configured) that opens a Windows
      minidump — the kind a Proton/Wine game writes when it hard-crashes — parses it, and hands the
      result to the opt-in AI assistant (D24; cloud sends still ask first). A new stdlib
      core/minidump.py reads the MDMP streams with struct (no new deps): the exception / crash
      reason (e.g. access violation 0xC0000005), the faulting module (which DLL the crash
      address lands in — nvwgf2umx.dll, d3d11.dll, an anticheat, the game's own .exe…), OS/CPU,
      and the loaded-module list. If minidump_stackwalk (Breakpad) or minidump-stackwalk
      (rust-minidump) is on PATH, its fuller report is appended best-effort. The model is told the
      dump came from a Windows process under Proton, so fixes stay Linux/Proton-side (Proton version,
      DXVK/VKD3D, driver, launch options) — never Windows admin/registry steps. New ai_knowledge
      facts cover the common exception codes and faulting-module signatures. CLI parity:
      rigdoctor ai dump <file>.
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