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rigdoctor/pyproject.toml
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jessey 03b2dd8363 feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0
D12 "build first" wrapper: `rigdoctor wrap %command%` (Steam launch option /
Lutris/Heroic wrapper field) auto-brackets a focused diagnostic around a game —
start a game-tagged capture on launch, clean stop on exit; a hard freeze leaves
it unterminated → flagged as a crash next launch.

- core/wrap.py: game name from SteamAppId, PATH-proof launch_option(), run()
  that doesn't disturb an existing capture and returns the game's exit code.
- diagnostic.start() preserves an unanalyzed crash to diagnostic-crash.jsonl
  before clearing, so auto-relaunch can't wipe an unseen crash; pending_crash/
  analyze_crash check the archive first.
- GUI: "Auto-capture…" helper dialog (copyable launch-option string).
- Tests for wrap (name resolution, exit-code passthrough, no-double-start).
- docs: fix stale MODULES.md status column (M1/M3/M4/M5/M8/M10/M13 → done),
  update ROADMAP/MODULES for the wrapper + crash detection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:59:54 +02:00

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TOML

[build-system]
requires = ["setuptools>=61"]
build-backend = "setuptools.build_meta"
[project]
name = "rigdoctor"
version = "0.16.0"
description = "Modular hardware monitoring & crash diagnostics for Linux gamers."
readme = "README.md"
requires-python = ">=3.11"
# Core/CLI/daemon are stdlib-only by design (D2). The GUI/tray modules will add
# PySide6 via an optional extra when those land.
dependencies = []
[project.optional-dependencies]
gui = ["PySide6", "pyte"]
[project.scripts]
rigdoctor = "rigdoctor.cli:main"
rigdoctor-gui = "rigdoctor.gui.app:main"
[tool.setuptools.packages.find]
where = ["src"]
[tool.setuptools.package-data]
rigdoctor = ["gui/assets/*.svg"]