Files
jessey 03b2dd8363 feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0
D12 "build first" wrapper: `rigdoctor wrap %command%` (Steam launch option /
Lutris/Heroic wrapper field) auto-brackets a focused diagnostic around a game —
start a game-tagged capture on launch, clean stop on exit; a hard freeze leaves
it unterminated → flagged as a crash next launch.

- core/wrap.py: game name from SteamAppId, PATH-proof launch_option(), run()
  that doesn't disturb an existing capture and returns the game's exit code.
- diagnostic.start() preserves an unanalyzed crash to diagnostic-crash.jsonl
  before clearing, so auto-relaunch can't wipe an unseen crash; pending_crash/
  analyze_crash check the archive first.
- GUI: "Auto-capture…" helper dialog (copyable launch-option string).
- Tests for wrap (name resolution, exit-code passthrough, no-double-start).
- docs: fix stale MODULES.md status column (M1/M3/M4/M5/M8/M10/M13 → done),
  update ROADMAP/MODULES for the wrapper + crash detection.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-22 08:59:54 +02:00

69 lines
2.8 KiB
Python

"""Tests for the D12 Steam-launch wrapper (rigdoctor wrap %command%)."""
import unittest
from unittest import mock
from rigdoctor.core import wrap
from rigdoctor.core.steam import Game
class LaunchOptionTests(unittest.TestCase):
def test_format(self):
opt = wrap.launch_option()
self.assertTrue(opt.endswith("wrap %command%"))
self.assertIn("rigdoctor", opt)
class GameNameTests(unittest.TestCase):
def test_resolves_from_steam_appid(self):
g = Game(appid="570", name="Dota 2", library="/x", installdir="dota")
with mock.patch.dict("os.environ", {"SteamAppId": "570"}), \
mock.patch("rigdoctor.core.steam.cached_games", return_value=[g]):
self.assertEqual(wrap.game_name_from_env(), "Dota 2")
def test_unknown_appid_falls_back(self):
with mock.patch.dict("os.environ", {"SteamAppId": "999"}), \
mock.patch("rigdoctor.core.steam.cached_games", return_value=[]), \
mock.patch("rigdoctor.core.steam.scan_games", return_value=[]):
self.assertEqual(wrap.game_name_from_env(), "Steam app 999")
def test_none_without_steam_env(self):
with mock.patch.dict("os.environ", {}, clear=True):
self.assertIsNone(wrap.game_name_from_env())
class RunTests(unittest.TestCase):
def test_brackets_capture_and_returns_exit_code(self):
with mock.patch("rigdoctor.core.reccontrol.running_pid", return_value=None), \
mock.patch("rigdoctor.core.diagnostic.start", return_value=123) as start, \
mock.patch("rigdoctor.core.reccontrol.stop_background") as stop, \
mock.patch.dict("os.environ", {}, clear=True):
rc = wrap.run(["true"])
self.assertEqual(rc, 0)
start.assert_called_once()
stop.assert_called_once()
def test_propagates_game_failure(self):
with mock.patch("rigdoctor.core.reccontrol.running_pid", return_value=None), \
mock.patch("rigdoctor.core.diagnostic.start", return_value=123), \
mock.patch("rigdoctor.core.reccontrol.stop_background"), \
mock.patch.dict("os.environ", {}, clear=True):
self.assertEqual(wrap.run(["false"]), 1)
def test_does_not_touch_an_existing_capture(self):
with mock.patch("rigdoctor.core.reccontrol.running_pid", return_value=999), \
mock.patch("rigdoctor.core.diagnostic.start") as start, \
mock.patch("rigdoctor.core.reccontrol.stop_background") as stop, \
mock.patch.dict("os.environ", {}, clear=True):
rc = wrap.run(["true"])
self.assertEqual(rc, 0)
start.assert_not_called()
stop.assert_not_called()
def test_empty_command_is_usage_error(self):
self.assertEqual(wrap.run([]), 2)
if __name__ == "__main__":
unittest.main()