The first slice of M6 (gaming-environment checks): detect a user's Steam
libraries and the games installed in each — also the D12 "pick a game"
foundation.
- core/steam.py: multi-install/library discovery (libraryfolders.vdf, symlink
dedupe, native/Flatpak/Snap), appmanifest_*.acf scan with runtime/Proton/
redist filtering, scan cache + new-game diff. Stdlib only. VDF keys read
case-insensitively (e.g. lastupdated vs SizeOnDisk).
- Libraries are opt-in (config steam_libraries); the flat TOML writer now
emits list/array values.
- GUI Games page: library checkboxes with per-library counts, game list,
background rescan on every launch, NEW badge + sidebar count for games
installed since the last scan (acknowledged when viewed).
- CLI: rigdoctor games / games libraries [--enable|--disable|--all|--json]
(headless-complete, D17).
- Tests for VDF parse, scan, tool filter, cache diff, config list round-trip.
- Docs (MODULES/ROADMAP) updated; version 0.7.3 -> 0.8.0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- feat(alerts): desktop notifications (notify-send) for overheat (GPU/CPU past a
configurable threshold), GPU-lost, and a new-version-available alert (once per
version). Edge-triggered with cooldown so it doesn't spam (core/alerts.py)
- feat(gui): Notifications page to configure alerts (enable, GPU/CPU thresholds,
Send test); changes apply live and persist via config.save_config/update_config
- feat(gui): ship a RigDoctor icon; the GUI self-registers the icon + .desktop on
launch and sets the Wayland app-id, so the dock shows it after an update + relaunch
(no installer re-run); installer/uninstaller updated to manage the icon
- config: alerts_enabled, gpu_temp_alert, cpu_temp_alert; flat-TOML writer
- tests for the alert monitor and config round-trip
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>