Replace the four headline gauges (GPU temp, GPU load, CPU temp, memory) with
HistoryGraph trend tiles: each plots its session history with the current value,
window min/max, a dashed warn-threshold line, and a kind-colored line (temp band
/ usage / accent). QPainter-drawn, no new dependency. Seeing changes over time is
more useful than the live-only snapshot.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Style the QComboBox popup (QAbstractItemView) — it's a separate widget the
theme didn't cover, so the drop-down list rendered light-on-light.
- Install/Apply finding buttons used PrimaryButton (accent fill + dark text),
whose fill didn't paint reliably inside the finding cards, leaving dim
dark-on-dark text. New outlined ActionButton style: bright accent text on the
dark card, fills accent on hover, with a min-height so the row can't crush it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Make the environment report actionable, not just advisory.
Install (reuses M9 installer):
- Add GameMode, MangoHud, cpupower to the component catalog (so they also show
on the Setup page); catalog.by_id() lookup.
- "tool not installed" findings (GameMode/MangoHud) get an Install button.
Apply runtime-reversible tunables (D22, realizing the D9 consent-gated milestone):
- core/fixes.py: dropdown of live options + Apply for CPU governor, NVIDIA
persistence, PCIe ASPM policy, vm.swappiness, THP. One pkexec command each,
no reboot, reverts on reboot; chosen value validated against live options;
writes go to sysfs/procfs/nvidia-smi, never GRUB. GRUB/mitigations stay
suggestion-only.
- Finding gained optional action (install) + fix (apply) ids; shared
finding_card renders the matching control; Environment page wires both and
re-checks after a change.
Tests for fixes (parse, command builders, value validation, gameenv wiring).
Docs: D22 added (amends D9); SPEC/MODULES/ROADMAP updated. 0.9.0 -> 0.10.0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The evaluate-and-suggest half of M6: a read-only findings report (D9) over
system settings that affect gaming stability/performance, each with the exact
fix command.
- core/gameenv.py: PCIe ASPM, NVIDIA persistence mode, CPU governor (the three
seed-case contributors to GPU bus-drop / Xid 79), GameMode, MangoHud,
vm.swappiness, shader disk cache, THP, CPU mitigations, Proton versions.
Pure evaluate_* helpers split from IO for testing; reuses the M4 Finding model.
- steam.proton_versions(): surfaces installed Proton builds for the report.
- CLI: rigdoctor gameenv (text / --json); render_health() gained a title arg.
- GUI: new Environment page; extracted a shared finding_card widget and switched
the Health page to it.
- Tests for the pure evaluators + aggregate.
Also fix: desktop notifications now use the RigDoctor icon (installed theme copy
-> bundled asset -> stock fallback) instead of a generic stock icon, matching
the app/dock icon.
Docs (MODULES/ROADMAP) updated; version 0.8.0 -> 0.9.0.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
PySide6/Qt front-end over the stdlib sensor core (only gui/ imports Qt).
- sidebar navigation + stacked pages (Dashboard live; Logs/Health/Inventory
placeholders for M3-M5)
- live dashboard: circular gauges (GPU temp/load, CPU temp, memory) plus
collapsible per-subsystem cards with progress bars and metric rows
- background sampling thread -> Qt signal so the UI stays responsive
- temperature colors: icey-blue (cold) -> green -> orange -> red (hot)
- dark theme via QSS + Fusion
Supporting changes:
- cpu source: order temps as package, then cores numerically (fixes CLI too)
- render: expose format_value/metric_label, shared by CLI and GUI
- cli: `rigdoctor gui` (lazy import; prints install hint if PySide6 missing)
- pyproject: rigdoctor-gui script + [gui] extra (PySide6)
- gitignore: *.egg-info/, build/, dist/
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>