fix(ai): analyse the actual session, not stale/benign logs — 0.28.1

The user ran a game ~20s with no crash but the AI dredged up old log lines,
guessed the wrong game, and gave Windows advice. Fixes:
- Prompt now includes the real game name + capture duration + outcome (clean vs
  crash), so the model uses the known game instead of guessing from log paths.
- gamelogs.collect(since=…): scope Steam-console lines by timestamp and skip a
  stale per-app Proton log (mtime before the session) — no unrelated past run.
- ai_knowledge: flag benign Steam/Proton lines (libnvidia-ml.so.1 assertion,
  routine minidumps, "fork without exec") as non-causal.
- System prompt: Linux-only steps (no "run as administrator"); don't manufacture
  a problem on a clean run.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-22 13:38:19 +02:00
parent b59f202891
commit c7e50ba4cb
8 changed files with 146 additions and 23 deletions
+12
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@@ -5,6 +5,18 @@ All notable changes to RigDoctor are recorded here. Format follows
(`MAJOR.MINOR.PATCH`, pre-1.0). `__version__` and `pyproject.toml` must match the git
release tag (so the auto-updater, D18, can compare versions).
## [0.28.1] - 2026-05-22
### Fixed
- **AI explanations were misreading stale/benign logs.** Three fixes so the model analyses the
*actual* session: (1) the prompt now states the **real game name, capture duration, and
outcome** (clean vs. crash) so the model stops guessing the game from log paths; (2) game logs
are **scoped to the session window** (Steam-console lines filtered by timestamp; a stale
per-app Proton log from an earlier game is skipped); (3) the reference KB flags common
**benign** Steam/Proton lines (`libnvidia-ml.so.1` assertion, routine minidump uploads, "fork
without exec") so they aren't reported as the cause. The system prompt also forbids
Windows-only advice (no "run as administrator") and tells the model not to invent a problem
when the run was clean.
## [0.28.0] - 2026-05-22
### Added
- **AI explanations now include recent game logs.** When you press "Explain with AI" on a
+1 -1
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@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
[project]
name = "rigdoctor"
version = "0.28.0"
version = "0.28.1"
description = "Modular hardware monitoring & crash diagnostics for Linux gamers."
readme = "README.md"
requires-python = ">=3.11"
+1 -1
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@@ -1,3 +1,3 @@
"""RigDoctor — modular hardware monitoring & crash diagnostics for Linux gamers."""
__version__ = "0.28.0"
__version__ = "0.28.1"
+14 -9
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@@ -33,15 +33,20 @@ CLAUDE_MAX_TOKENS = 2000
ANTHROPIC_VERSION = "2023-06-01"
SYSTEM_PROMPT = (
"You are RigDoctor's hardware-diagnostics assistant for Linux gamers. You are given the "
"structured findings RigDoctor collected from this machine — which may include recent game, "
"Proton, and system log excerpts — plus a set of reference facts. Explain in plain language "
"what they mean, correlate any log errors with the findings to pinpoint WHEN and WHY things "
"went wrong, identify the most likely root cause, and give concrete, ordered next steps "
"(exact commands where useful). Base your reasoning ONLY on the data and reference facts "
"provided — do not invent readings, hardware, or log lines. Be concise and practical. "
"Present fixes as suggestions, and clearly warn before any step that could cause data loss "
"or instability. Format your answer in Markdown."
"You are RigDoctor's hardware-diagnostics assistant for Linux gamers (Ubuntu + NVIDIA, games "
"via Steam/Proton). You are given session context, the structured findings RigDoctor "
"collected — which may include recent game/Proton/system log excerpts scoped to this session "
"— plus reference facts. Use the GAME NAME from the session context; never guess the game "
"from log paths or app IDs. Correlate log errors with the findings to pinpoint WHEN and WHY "
"things went wrong, identify the most likely root cause, and give concrete, ordered next "
"steps with exact Linux commands where useful.\n"
"Rules: Base your reasoning ONLY on the data and reference facts provided — never invent "
"readings, hardware, or log lines. This is LINUX: never suggest Windows-only steps (e.g. "
"'run as administrator', registry edits, toggling antivirus). Treat log lines flagged BENIGN "
"in the reference facts as non-causal. If no crash was recorded and there are no warning or "
"critical findings, say plainly that the session looks healthy and do NOT manufacture a "
"problem. Be concise. Present fixes as suggestions and warn before anything that risks data "
"loss or instability. Format your answer in Markdown."
)
+12
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@@ -64,6 +64,18 @@ ENTRIES: list[tuple[tuple[str, ...], str]] = [
(("nvidia persistence", "persistence mode"),
"NVIDIA persistence mode keeps the driver loaded when no app is using the GPU, avoiding "
"re-init stalls — harmless to enable."),
(("libnvidia-ml.so", "interface.h", "failed to load \"libnvidia-ml"),
"BENIGN: a Steam log assertion 'Failed to load libnvidia-ml.so.1' (from interface.h) is "
"logged on many normal launches — the Steam runtime sandbox can't see the host NVML library. "
"It is NOT by itself a crash cause. Only investigate the driver if the GPU is genuinely "
"undetected (nvidia-smi fails)."),
(("minidump", ".dmp", "uploading minidump"),
"BENIGN-by-default: a minidump upload line means a crash handler ran AND that the game/engine "
"routinely uploads dumps; it is not proof that THIS session crashed unless a hard freeze or "
"non-zero exit was also recorded. Don't treat a routine minidump line as the root cause."),
(("fork without exec", "skipping destruction"),
"BENIGN: 'pid X != Y, skipping destruction (fork without exec?)' is routine Steam/Proton "
"process bookkeeping, not an error."),
]
+56 -7
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@@ -10,11 +10,41 @@ vkd3d/DXVK error, a crash line, the exit code) rather than only the sensor summa
from __future__ import annotations
import os
import re
import time
from pathlib import Path
# Steam keeps logs under its install root; ~/.steam/steam usually symlinks to the real one.
_STEAM_LOG_DIRS = ("~/.steam/steam/logs", "~/.local/share/Steam/logs", "~/.steam/root/logs")
_STEAM_LOG_FILES = ("console-linux.txt", "console_log.txt", "stderr.txt")
_TS = re.compile(r"^\[(\d{4}-\d{2}-\d{2} \d{2}:\d{2}:\d{2})\]")
def _line_epoch(line: str) -> float | None:
m = _TS.match(line)
if not m:
return None
try:
return time.mktime(time.strptime(m.group(1), "%Y-%m-%d %H:%M:%S"))
except ValueError:
return None
def _since_filter(text: str, since: float) -> str:
"""Keep lines from the first timestamp >= `since` onward (logs are chronological).
Untimestamped lines before the window are dropped; once inside the window every line is
kept (so multi-line entries survive). This scopes a long-lived Steam log to one session.
"""
out: list[str] = []
including = False
for line in text.splitlines():
epoch = _line_epoch(line)
if epoch is not None and epoch >= since:
including = True
if including:
out.append(line)
return "\n".join(out)
def _tail(path: Path, max_bytes: int) -> str:
@@ -51,17 +81,36 @@ def available() -> bool:
return bool(_proton_logs() or _steam_console())
def collect(max_bytes: int = 6000) -> str:
"""Recent Proton + Steam log tails as one labelled text block ('' if none)."""
def collect(since: float | None = None, max_bytes: int = 8000) -> str:
"""Recent Proton + Steam log tails as one labelled text block ('' if none).
With ``since`` (epoch), scope to that session: skip a Proton log not written during/after
the session (a stale per-app log from an earlier game), and keep only Steam-console lines
timestamped at/after ``since`` — so we don't feed the model an unrelated past session.
"""
sections: list[str] = []
protons = _proton_logs()
if protons:
tail = _tail(protons[0], max_bytes).strip()
log = protons[0]
fresh = since is None or _mtime(log) >= since
tail = _tail(log, max_bytes).strip() if fresh else ""
if tail:
sections.append(f"--- Proton log ({protons[0].name}) ---\n{tail}")
sections.append(f"--- Proton log ({log.name}) ---\n{tail}")
console = _steam_console()
if console:
tail = _tail(console, max_bytes).strip()
if tail:
sections.append(f"--- Steam log ({console.name}) ---\n{tail}")
raw = _tail(console, 40000 if since else max_bytes)
if since is not None:
raw = _since_filter(raw, since)
raw = raw.strip()[-max_bytes:].strip()
if raw:
sections.append(f"--- Steam log ({console.name}) ---\n{raw}")
return "\n\n".join(sections)
def _mtime(path: Path) -> float:
try:
return path.stat().st_mtime
except OSError:
return 0.0
+22 -5
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@@ -113,12 +113,29 @@ class DiagnosticDialog(QDialog):
def _work_explain(self) -> None:
from ..core import ai, gamelogs
text = ai.format_findings(self._result.findings, header="Diagnostic findings:")
text += "\n\nCapture summary:\n" + render_summary(self._result.summary)
logs = gamelogs.collect()
result = self._result
summary = result.summary
events = {kind for _ts, kind, _detail in summary.events}
clean = "session-stop" in events
gpu_lost = "gpu-lost" in events
lines = [f"Game: {result.game or 'unknown'}"]
if summary.start and summary.end:
lines.append(f"Capture duration: ~{int(summary.end - summary.start)}s")
outcome = "ended cleanly (no crash detected)" if clean else \
"ended without a clean stop (possible crash/freeze)"
if gpu_lost:
outcome += "; a GPU-lost event was recorded"
lines.append(f"Outcome: {outcome}")
lines.append("")
lines.append(ai.format_findings(result.findings, header="Findings:"))
lines.append("\nCapture summary:\n" + render_summary(summary))
since = (summary.start - 60) if summary.start else None
logs = gamelogs.collect(since=since) # scoped to this session
if logs:
text += "\n\nRecent game/Proton/Steam logs (newest at the end):\n" + logs
self._explained.emit(ai.explain(text))
lines.append("\nGame/Proton/Steam logs for this session:\n" + logs)
self._explained.emit(ai.explain("\n".join(lines)))
def _on_explained(self, result) -> None:
ok, text = result
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@@ -1,6 +1,8 @@
"""Tests for M14 game/Proton/Steam log collection."""
import os
import tempfile
import time
import unittest
from pathlib import Path
from unittest import mock
@@ -45,5 +47,31 @@ class CollectTests(unittest.TestCase):
self.assertEqual(gamelogs.collect(), "")
class SinceScopingTests(unittest.TestCase):
def test_since_filter_keeps_window_only(self):
text = (
"[2026-05-22 13:00:00] old session line\n"
"[2026-05-22 13:00:01] another old line\n"
"[2026-05-22 14:30:00] new session launch\n"
"[2026-05-22 14:30:05] new session error\n"
)
since = time.mktime(time.strptime("2026-05-22 14:00:00", "%Y-%m-%d %H:%M:%S"))
out = gamelogs._since_filter(text, since)
self.assertIn("new session launch", out)
self.assertIn("new session error", out)
self.assertNotIn("old session", out)
def test_collect_skips_stale_proton_log(self):
tmp = Path(tempfile.mkdtemp())
proton = tmp / "steam-9999.log"
proton.write_text("stale proton output from an earlier game")
old_mtime = time.time() - 3600
os.utime(proton, (old_mtime, old_mtime))
since = time.time() - 60 # session started a minute ago
with mock.patch.object(gamelogs, "_proton_logs", return_value=[proton]), \
mock.patch.object(gamelogs, "_steam_console", return_value=None):
self.assertEqual(gamelogs.collect(since=since), "") # stale log excluded
if __name__ == "__main__":
unittest.main()