feat(m9): systemd --user trigger modes + game-launch watcher — 0.23.0

D6 trigger modes, no root:
- core/service.py: write/enable `systemd --user` units; apply_mode(manual/
  always-on/game-launch) reconciles the recorder + watcher services; status().
- core/watcher.py + `rigdoctor watch`: poll Steam RunningAppID, auto-bracket a
  focused capture (D12 zero-config fallback; wrapper stays primary).
- CLI `rigdoctor service status|mode`; config `trigger_mode`.
- GUI Settings: "Recording trigger" dropdown (Apply runs apply_mode off-thread).
- Tests for unit generation, mode reconciliation, watcher transitions/parse.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-22 09:55:36 +02:00
parent e4a37176e1
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@@ -5,6 +5,17 @@ All notable changes to RigDoctor are recorded here. Format follows
(`MAJOR.MINOR.PATCH`, pre-1.0). `__version__` and `pyproject.toml` must match the git
release tag (so the auto-updater, D18, can compare versions).
## [0.23.0] - 2026-05-22
### Added
- **Crash-logger trigger modes (M9 / D6)** via `systemd --user`, no root: **manual**,
**always-on** (a background service records continuously), and **game-launch** (auto-records
while a Steam game runs). Set it from **Settings → Recording trigger** or
`rigdoctor service mode <manual|always-on|game-launch>`; `rigdoctor service status` shows it.
`core/service.py` writes/enables the user units.
- **Zero-config game-launch watcher** (`core/watcher.py`, `rigdoctor watch`) — polls Steam's
RunningAppID and brackets a focused capture around the running game (the D12 fallback for users
who don't add the `wrap` launch option; the wrapper stays the precise primary path).
## [0.22.0] - 2026-05-22
### Added
- **M6 breadth.** Environment checks now also report **GPU PowerMizer** mode (NVIDIA, X — flags