feat(gui): explain Run Diagnostic + offer to launch the game — 0.13.0
The recording banner gave no guidance, so it wasn't clear what to do after clicking Run Diagnostic. - Start dialog now spells out the flow: play the game, reproduce the crash, then Finish & analyze (data survives a hard freeze + reboot), with "Launch game & start" (steam.launch_game via steam:// appid URL) or "Start without launching". - Recording banner now states the next step, not just a sample count. - steam.launch_game(appid): best-effort Steam launch (steam / xdg-open). - Fix: escape "&" in button labels (Qt mnemonic) so "Finish & analyze" shows correctly instead of "Finish _analyze". Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -5,6 +5,17 @@ All notable changes to RigDoctor are recorded here. Format follows
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(`MAJOR.MINOR.PATCH`, pre-1.0). `__version__` and `pyproject.toml` must match the git
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release tag (so the auto-updater, D18, can compare versions).
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## [0.13.0] - 2026-05-22
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### Added
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- **Run Diagnostic now explains itself and can launch the game.** Clicking Run Diagnostic shows
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what to do — *play the game, reproduce the crash, then Finish & analyze* (and that data
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survives a hard freeze + reboot) — and offers **Launch game & start** (asks Steam to run it by
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appid) or **Start without launching**. The recording banner now spells out the next step
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instead of just showing a sample count.
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### Fixed
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- Button labels containing "&" (e.g. "Finish & analyze") rendered as "Finish _analyze" because
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Qt treated the "&" as a keyboard mnemonic — now escaped so the ampersand shows literally.
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## [0.12.0] - 2026-05-22
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### Added
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- **Guided diagnostic in the GUI.** Each game on the **Games** page now has a **Run Diagnostic**
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