feat(ai): resolve Steam app IDs from the library, don't make the model guess — 0.29.0

The model guessed "Rainbow Six Siege" for appID 2694490 (Path of Exile 2). We
already know the names locally, so ground it: steam.appid_names() maps appid→name
from the scanned library, and ai.build_prompt scans the text for app IDs and
injects a resolved glossary. Only locally-known IDs are listed; no network, no
fine-tuning. Tests + verified live (2694490 = Path of Exile 2).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-05-22 13:40:34 +02:00
parent c7e50ba4cb
commit 12339c3282
6 changed files with 62 additions and 4 deletions
+17
View File
@@ -62,6 +62,23 @@ class PromptTests(unittest.TestCase):
text = ai.format_findings([F()])
self.assertIn("[WARN] GPU: Hot — 92C", text)
def test_appid_glossary_resolves_known_ids(self):
from rigdoctor.core import steam
with mock.patch.object(steam, "appid_names", return_value={"2694490": "Path of Exile 2"}):
glossary = ai.appid_glossary("Steam log: removed AppID 2694490 ... pid 130544")
self.assertIn("2694490 = Path of Exile 2", glossary)
def test_appid_glossary_ignores_unknown_ids(self):
from rigdoctor.core import steam
with mock.patch.object(steam, "appid_names", return_value={"570": "Dota 2"}):
self.assertEqual(ai.appid_glossary("pid 130544 used 8192 MiB"), "") # not in library
def test_build_prompt_includes_glossary(self):
from rigdoctor.core import steam
with mock.patch.object(steam, "appid_names", return_value={"2694490": "Path of Exile 2"}):
prompt = ai.build_prompt("AppID 2694490 launched")
self.assertIn("Path of Exile 2", prompt)
class ExplainTests(unittest.TestCase):
def _cfg(self, **over):