feat(ai): resolve Steam app IDs from the library, don't make the model guess — 0.29.0
The model guessed "Rainbow Six Siege" for appID 2694490 (Path of Exile 2). We already know the names locally, so ground it: steam.appid_names() maps appid→name from the scanned library, and ai.build_prompt scans the text for app IDs and injects a resolved glossary. Only locally-known IDs are listed; no network, no fine-tuning. Tests + verified live (2694490 = Path of Exile 2). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1,3 +1,3 @@
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"""RigDoctor — modular hardware monitoring & crash diagnostics for Linux gamers."""
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__version__ = "0.28.1"
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__version__ = "0.29.0"
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@@ -16,12 +16,15 @@ Answers are *grounded*: we pass the actual findings plus matched reference facts
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from __future__ import annotations
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import json
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import re
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import urllib.error
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import urllib.request
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from .. import config
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from . import ai_knowledge
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_APPID_RE = re.compile(r"\b\d{5,7}\b") # Steam app IDs are 5–7 digits
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PROVIDERS = ("ollama", "claude")
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OLLAMA_DEFAULT_ENDPOINT = "http://localhost:11434"
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# Suggested Ollama model — strong instruction-following that fits an 8 GB GPU at Q4. Because we
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@@ -89,10 +92,35 @@ def provider_label() -> str:
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return "not configured"
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def appid_glossary(text: str) -> str:
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"""Resolve Steam app IDs that appear in `text` against the user's scanned library.
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We don't teach the model app IDs — we look them up locally and hand it the mapping, so it
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names games correctly instead of guessing. Only IDs we can resolve are listed.
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"""
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candidates = set(_APPID_RE.findall(text))
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if not candidates:
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return ""
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try:
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from . import steam
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names = steam.appid_names()
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except Exception: # never let a glossary lookup break an explanation
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return ""
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known = sorted((i, names[i]) for i in candidates if i in names)
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if not known:
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return ""
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return "App IDs (resolved from your installed games):\n" + "\n".join(
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f"- {appid} = {name}" for appid, name in known)
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def build_prompt(findings_text: str) -> str:
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"""The user-message content: matched reference facts + the collected findings."""
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facts = ai_knowledge.relevant(findings_text)
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"""The user-message content: app-ID glossary + matched reference facts + the findings."""
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parts = []
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glossary = appid_glossary(findings_text)
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if glossary:
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parts.append(glossary)
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parts.append("")
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facts = ai_knowledge.relevant(findings_text)
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if facts:
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parts.append("Reference facts (use these to interpret the findings):")
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parts += [f"- {f}" for f in facts]
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@@ -318,6 +318,11 @@ def cached_games() -> list[Game]:
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return [Game(**{k: g[k] for k in Game.__dataclass_fields__ if k in g}) for g in cache.get("games", [])]
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def appid_names() -> dict[str, str]:
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"""{appid: name} for the user's scanned games — lets us resolve IDs seen in logs (M14)."""
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return {g.appid: g.name for g in cached_games() if g.appid and g.name}
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def rescan(cfg: dict | None = None) -> ScanResult:
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"""Scan the selected libraries, diff against the cache, and persist the result.
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