feat: D12 Steam-launch wrapper for auto crash-capture + doc status fixes — 0.16.0
D12 "build first" wrapper: `rigdoctor wrap %command%` (Steam launch option / Lutris/Heroic wrapper field) auto-brackets a focused diagnostic around a game — start a game-tagged capture on launch, clean stop on exit; a hard freeze leaves it unterminated → flagged as a crash next launch. - core/wrap.py: game name from SteamAppId, PATH-proof launch_option(), run() that doesn't disturb an existing capture and returns the game's exit code. - diagnostic.start() preserves an unanalyzed crash to diagnostic-crash.jsonl before clearing, so auto-relaunch can't wipe an unseen crash; pending_crash/ analyze_crash check the archive first. - GUI: "Auto-capture…" helper dialog (copyable launch-option string). - Tests for wrap (name resolution, exit-code passthrough, no-double-start). - docs: fix stale MODULES.md status column (M1/M3/M4/M5/M8/M10/M13 → done), update ROADMAP/MODULES for the wrapper + crash detection. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -8,18 +8,18 @@ Status: ⬜ not started · 🟦 designing · 🟨 in progress · ✅ done
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| ID | Module | Bundle | Key deps | GPU scope | Priority | Status |
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|----|--------|--------|----------|-----------|----------|--------|
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| M1 | Sensor core | Essential | none (nvidia-smi, sysfs) | all (NVIDIA first) | P0 | ⬜ |
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| M3 | Crash-capture logger | Essential | none (opt: smartmontools) | all (NVIDIA first) | P0 | 🟨 |
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| M4 | Health report (log scan) | Essential | none (opt: smartmontools) | all (NVIDIA first) | P0 | 🟨 |
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| M1 | Sensor core | Essential | none (nvidia-smi, sysfs) | all (NVIDIA first) | P0 | ✅ |
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| M3 | Crash-capture logger | Essential | none (opt: smartmontools) | all (NVIDIA first) | P0 | ✅ |
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| M4 | Health report (log scan) | Essential | none (opt: smartmontools) | all (NVIDIA first) | P0 | ✅ |
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| M2 | Live monitor (TUI) | Monitoring | none (stdlib curses) | all | P1 | ⬜ |
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| M8 | Alerting | Monitoring | libnotify (opt) | all | P2 | 🟨 |
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| M5 | System inventory | Diagnostics | none (opt: lm-sensors, dmidecode) | all | P1 | 🟨 |
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| M8 | Alerting | Monitoring | libnotify (opt) | all | P2 | ✅ |
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| M5 | System inventory | Diagnostics | none (opt: lm-sensors, dmidecode) | all | P1 | ✅ |
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| M6 | Gaming env checks | Diagnostics | none | all | P2 | 🟨 |
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| M10 | Desktop GUI | Desktop UI | **python3-pyside6** | all | P2 | 🟨 |
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| M10 | Desktop GUI | Desktop UI | **python3-pyside6** | all | P2 | ✅ |
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| M11 | Tray / menu-bar applet | Desktop UI | **python3-pyside6** (+ AppIndicator on GNOME) | all | P2 | ⬜ |
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| M9 | Installer | (meta) | none | all | P1 | 🟨 |
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| M12 | Session sharing / remote assist | Sharing | none (Tier 3: tmate/sshx) | all | P3 | 🟨 |
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| M13 | Auto-update | (core) | none (stdlib; user-local file swap) | all | P3 | 🟨 |
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| M13 | Auto-update | (core) | none (stdlib; user-local file swap) | all | P3 | ✅ |
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| ~~M7~~ | ~~Stress / repro~~ | — | — | — | — | ❌ dropped (D7) |
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## Notes per module
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@@ -31,8 +31,10 @@ Status: ⬜ not started · 🟦 designing · 🟨 in progress · ✅ done
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*Implemented (manual trigger):* JSONL log with fsync-per-sample, size-based rotation
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(`log_max_bytes`/`log_backups`), GPU-lost/recovered event markers, atomic status file, and
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`rigdoctor record run|start|stop|status|report`. The foreground `run` is the systemd-ready
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entrypoint; the service unit + always-on/game-launch triggers (D6/D12) land in Phase 4.
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Also fully driven from the GUI's Recording/Logs page (M10) via shared `core.reccontrol`.
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entrypoint. The **game-launch trigger** is implemented via the D12 wrapper (`rigdoctor wrap
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%command%`, see M6/below); the `systemd --user` service unit + always-on trigger (D6) and the
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zero-config watcher (D12) are still pending. Also fully driven from the GUI's Recording/Logs
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page (M10) via shared `core.reccontrol`.
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- **M4 Health report** — turns scattered logs into a prioritized, plain-language findings
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list with **suggested** fixes (read-only, D9). Reuses M1 for a live snapshot. Also powers
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the **guided diagnostic session** (with M3): pick a game → focused capture → scan →
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@@ -56,8 +58,14 @@ Status: ⬜ not started · 🟦 designing · 🟨 in progress · ✅ done
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for the runtime-reversible tunables (governor / NVIDIA persistence / PCIe ASPM / swappiness /
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THP — dropdown + Apply via a single pkexec prompt, `core/fixes.py`) and **one-click install**
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of optional tools (GameMode / MangoHud / cpupower, now in the M9 catalog). GRUB/mitigations
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stay suggestion-only. *Pending:* non-Steam launchers (Lutris/Heroic) and GPU power-profile
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(PowerMizer) checks.
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stay suggestion-only. *Guided diagnostic (D12 "pick a game", `core/diagnostic.py`):* a focused
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capture tagged with a game → window-scoped report (capture summary + M4 findings), in the CLI
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(`rigdoctor diagnose start/status/finish`) and GUI (per-game **Run Diagnostic** → recording
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banner → results dialog). **Auto-capture** via the D12 wrapper (`rigdoctor wrap %command%`,
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`core/wrap.py`; GUI "Auto-capture…" helper). **Hard crashes are detected** (capture left
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without a clean stop) and flagged on next launch with a crash-boot kernel-log analysis
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(`pending_crash`/`analyze_crash` + `health.check_previous_boot`). *Pending:* non-Steam
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launchers (Lutris/Heroic), GPU power-profile (PowerMizer) checks, and the zero-config watcher.
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- **M8 Alerting** — threshold/event notifications; integrates with the tray applet (M11).
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- **M10 Desktop GUI** — PySide6 graphical front-end over the core engine (dashboard, log
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browser, report viewer, logger controls). Optional; adds the Qt dependency. *Bootstrapped
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